XCOM 2
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LWOTC: Overlord
   
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3 Oct, 2023 @ 2:11pm
27 May @ 5:29pm
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LWOTC: Overlord

Description
A class focused on BIT delivered squad support and heavy weapons, over watch, or high volume direct fire designed with the modjam environment in mind.

Perk Tree:

SQD- Aid Protocol, Repair, Perfect Handling, Covering Fire

LCPL- Shield Protocol, Eagle Eye, Squadsight

CPL- Jingoistic,Ready for Anything, Steady Hands

SGT- Rainmaker, Cool Under Pressure, Shooting Sharp

SSGT- Resupply, Predator, Locked On

TSGT- Acid Protocol, Sentinel, Nimble Hands

GSGT- Napalm Protocol, Lock N Load, Duck and Cover

MSGT- Heavy Hitter, Killzone, Cyclic Fire

Keep in mind that all thought the class makes use of Gremlins/BIT, it has no access to Intrusion or Haywire Protocol for long range objective hacking or combat hacking and the class gets no hack stat growth.

Credits to Kiruka for creating modjam and associated perk packs, Iridar for SPARK Arsenal which allows for the BIT heavy weapon slot, and Favid, Mitzruti, Merist and Pet Rock for their perk packs that this class makes use of. If I've left anyone out or you want me to remove use of your stuff let me know.
16 Comments
ADVENT Testiculator 16 Sep, 2024 @ 11:49pm 
Thanks again, I will.
[GFYA]Xen  [author] 16 Sep, 2024 @ 2:32pm 
@ADVENT Testiculator Join the LWotC Discord, modjam/tedjam has it's own large section there and me, Ted, and many other highly knowledgeable people tend to be there regularly. You can post screenshots of units in the theorycrafting section for people to help you cook up builds based on your stats, overall role needs for your barracks, and random xcom row rolls.
ADVENT Testiculator 7 Sep, 2024 @ 12:24pm 
I'm actually already on tedjam, I just haven't completed Mechanized Warfare to be able to try the MECs. Looking forward to seeing them if you helped design it, is there any specific build that you like and recommend to try for them?
[GFYA]Xen  [author] 7 Sep, 2024 @ 11:13am 
Your welcome. I got a lot of other class designs cooked up but haven't taken the time to hammer them out into actual code. You should also try out Tedster's version of MEC Troopers for LWotC since I designed a majority of the class trees (and left all the actual coding work to Ted hehe).
ADVENT Testiculator 3 Sep, 2024 @ 7:47pm 
Thank you for the response, I appreciate the explanation and it is interesting to hear what your thoughts are about the class. My highest aim soldier during this campaign is an Overlord, I decided on the squadsight build. In addition, thank you for making XCOM 2 mods.
[GFYA]Xen  [author] 3 Sep, 2024 @ 3:19pm 
@ADVENT Testiculator Eagle Eye gives less bonus vision than squad sight but allows for using over watch (squad sight requires Long Watch perk for over watching). The idea is to use Eagle Eye on a build that's going to be mobile and Squad Sight on a build that wants to park on high ground and shoot like a sniper.
ADVENT Testiculator 25 Aug, 2024 @ 11:46pm 
If it's okay to ask, I was wondering what the advantages of squadsight vs. eagle eye are. I assume that eagle eye lets you have a bigger overwatch range, but squadsight lets you have a longer firing range if you have a teammate to see through?
[GFYA]Xen  [author] 19 Aug, 2024 @ 11:49am 
It was a Suppression issue since Eagle Eye's (which class can still get) active boost to vision range ends on player turn and the Suppression continues through Alien turn. Class no longer gets Suppression with the new build so you can't accidentally lock game up anymore unless you run some kind of separate mod that gains the class access to Suppression abilities (such a special weapons with Suppression skill attached to them).
ADVENT Testiculator 13 Aug, 2024 @ 8:59pm 
Cool mod I would add another comment regarding that overwatch issue since I almost didn't download thinking that the update did not come yet, but checked the change log and you already changed it
[GFYA]Xen  [author] 2 Jun, 2024 @ 1:56pm 
Heads up people, using Suppression/Area Suppression on targets you can only see due to activated Eagle Eye (the temporary +10 vision till end of turn) will cause a hard game crash due to the vision range buff dropping at the end of your turn while the Suppression is still going. so avoid doing that for now until I can push an update to address the issue.