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But I think it is never late to say thanks. :)
* A recipe scroll for the Voidforged Vagabond armor set has been incorporated into various loot tables (will update the 'Drop Rates' discussion tab soon for more info).
* As of the March bugfixing update by Funcom, the Drowned armor pieces have returned to the base game, so the placeholder items I made are no longer necessary and have been removed. Any existing Drowned armor should be retained with no issues.
I'll try and aim for an update on Friday (my time) as the Voidforged Vagabond stuff shouldn't take that long to implement.
2. Yeah.... a reason. I killed that monster a couple of times, and realized that no special loot can be gained from it, but instead died a couple of times, WITH my friend.... So yes, that Molten Heart can wait for me...
3- WOW!!! Holy anatomy! That's a long and complex and detailed guide! It's nice of you, that you take your time and write it down, so we can use it. As my main language isn't english, I'm happy to even write these little answers or some letters with as little mistakes as I can. I hate the terminology, though.
Anyway, I rather stick with playing the game, and using the amusing mods you people create for us. Thanks for your work - for now, and in advance!
Yeah, Rockslide is a real pain in the ass, but this should give at least some reason for going after him.
In all honesty, this mod is not very complex in terms of structure. It essentially revolves around the use of a ModController to merge new loot entries into loot tables, and in some cases assign new loot tables to certain NPCs. Some copies of feats and recipes were made as well. I wrote a bit about the process in my combat mod guide, the basic concepts can be applied to any table-based mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2158109909