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But I think it is never late to say thanks. :)
* A recipe scroll for the Voidforged Vagabond armor set has been incorporated into various loot tables (will update the 'Drop Rates' discussion tab soon for more info).
* As of the March bugfixing update by Funcom, the Drowned armor pieces have returned to the base game, so the placeholder items I made are no longer necessary and have been removed. Any existing Drowned armor should be retained with no issues.
I'll try and aim for an update on Friday (my time) as the Voidforged Vagabond stuff shouldn't take that long to implement.
2. Yeah.... a reason. I killed that monster a couple of times, and realized that no special loot can be gained from it, but instead died a couple of times, WITH my friend.... So yes, that Molten Heart can wait for me...
3- WOW!!! Holy anatomy! That's a long and complex and detailed guide! It's nice of you, that you take your time and write it down, so we can use it. As my main language isn't english, I'm happy to even write these little answers or some letters with as little mistakes as I can. I hate the terminology, though.
Anyway, I rather stick with playing the game, and using the amusing mods you people create for us. Thanks for your work - for now, and in advance!
Yeah, Rockslide is a real pain in the ass, but this should give at least some reason for going after him.
In all honesty, this mod is not very complex in terms of structure. It essentially revolves around the use of a ModController to merge new loot entries into loot tables, and in some cases assign new loot tables to certain NPCs. Some copies of feats and recipes were made as well. I wrote a bit about the process in my combat mod guide, the basic concepts can be applied to any table-based mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2158109909
That cursed Rockslide??? I hate that thing...
Nice work though! If I had such skills in programming/modding.
Revision 11 has been released. As always, check the Change Notes section for full details. Here's a brief summary:
* The dismantling bench and its improved variant will no longer convert eldarium into star metal in the Exiled Lands (accomplished via direct edit to its BP)
* The Molten Heart (high-efficiency fuel) and Light of Krllyand (compost / decay accelerant) items can now drop from Rockslide and Rotbranch , respectively.
* Ghoulish Humors may now drop from Undead Unnamed City bosses .
* The drop rate for Sword of Champions on Arena Champion has been reduced from 100% to 40% .
Hopefully you all enjoy!
Dread Swoop
The third option would be nice, too.
Yes, I saw the upper sections, but didn't do much searching for the others, yet.
Thanks again for your effort! ;)
In the Discussions tab above, I've listed out what items have been added by the mod (Added Materials) and what their drop rates are (Drop Rates) if you're curious about other items in the future.
I will finally start to use your great mod. One question though: where will I find the Ghoulish Humors? What creature should I eliminate for it? As a matter of fact my one instance of console-added GH disappeared after the AoH update, so I really want some way to find it by more legal ways - with your mod. Also, if I'll download it, then occasionally I will try out the Eldarium things. Thanks in advance!
I will be a little weird here. I couldn't wait for the Ghoulish Humors, so I added one instance of it to my inventory. It worked out brilliant for me! Although I use that a lot, and don't wan't to add any Eldarium things in my game (as for now), thanks for your effort! :)
Happy holidays Exiles!
The mod's 10th revision has been released, albeit slightly later than planned. Here's a brief summary of the changes:
* Scrolls that teach the ability to craft Eldarium-Reinforced Chests and Braziers have been added to certain loot pools (details in the Drop Rates discussion section).
(I had to recreate the recipes for some of these items as the originals proved to be uncooperative for whatever reason, but these new ones should be identical.)
* Ghoulish Humors have been added as a loot drop to certain enemies. Ghoulish Humors are notable for processing certain perishable items into ichor.
It will feature the additions of scroll drops to learn the feats requisite for crafting Eldarium Chests and Braziers, as well as a drop chance for Ghoulish Humour from select enemies.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3364392019
Revision 9 has been released. The only change involves the re-creation of the Drowned Vault armor pieces, which were deleted (mistakenly?) by Funcom with the Age of Heroes update.
I had to cobble the data together from various sources, so they may not be 100% the same as the originals, but they'll be sufficient until Funcom adds them back (if they ever do). They use the same IDs as the originals, so a save from before Heroes should retain them, and if Funcom re-adds them they will be retained still.
The items will likely be in English (sorry to those outside the Anglosphere), and the descriptions have been truncated.
I will put out a standalone mod that does the same, but it will be unnecessary if you are using this mod.
Thank you.
With Age of Heroes released, there are some issues related to Siptah items. First, I've noticed that the Delving Bench is not functioning on my end, whether this mod is enabled or not. Next, the Drowned armor pieces appear to have been removed from the game (I checked the ItemTable in the DevKit and their entries are missing). There may be more, but those are the ones I've dug up so far.
I don't believe the mod was broken by the update (though please let me know of any issues), but I'll release an update shortly so it is re-cooked on the latest DevKit version. Additionally, I'll try and resolve some of those base-game issues, rebuilding the Drowned items and getting the Delving Bench functional again.
Thank you for your patience.
After running some tests, I don't believe there is an issue. There were occasions without the mod where I did not receive any dragonhorn using either a pick or a skinning knife, and with the mod I received dragonhorn in similar quantities to the control test.
It may have been a matter of bad luck with the mod combined with good luck after disabling it that led you to that conclusion.
In terms of behind-the-scenes systems, loot drops and harvest drops are handled in separate manners, so it's unlikely that adjustments to the loot table would affect harvest drops.
I noticed that The Red Mother didnt give dragonhorn when harvested. Tried few time with both pick and skinning knife. Removing the mod seems to fixed this. Can you check on this, thanks!
Anyway, I don't like to ask you to put the humors into your mod. Feel free to decide it. :)
But thanks for the answer! As for the other things in your mod: yes, there are good armors and weapons in Siptah, but most of them have nearly identical equivalents in the Exiled, so - for now - I wait a little. I didn't read everything that you changed/put in your mod, but... nice work! ;)
Does this mod contain the Ghoulish humors item that generate ichor from bones and such?
The mod's 7th revision has been released. As always, check the Change Notes section for full details. Here's a brief summary:
* Most Elder Race weapon / armor scroll drops have been adjusted to now stem from weighted tables. What this means is that each scroll is no longer rolling individually, instead rolling once for a drop and then again for which scroll. In a strange sense, drop rates as a result will be both higher and lower than before.
* Redundant scrolls have been removed from the loot tables. These include scrolls for light and medium Silent Legion armor sets, as well as the Voidforged Dragon armor sets.
* The icons for scrolls have been adjusted.
* The Siptah-exclusive blacksmith 'Heker the Henpecked' is now available for recruitment in the Exiled Lands. He can be awarded from the Khitan Slaver random worker purchase pool, or purchased directly from Zeina the Vixen in Flotsam.
Feel free to let me know if there are any issues.
I noticed in my recent run-through that there were a couple feats and recipes that were incorporated into the Exiled Lands by Funcom at some point, thus making the scroll drops redundant and unnecessary.
Within the next few days I will likely release an update to pull those particular drops. They include the Silent Legion light and medium sets, as well the Dragon sets. If anyone knows of others that are also redundant, please let me know.
I did also notice scroll drops occurring more frequently than I had intended, so I hope to address that as well.
Thank you.
Sigh..
Thank you for making it possible to use these weapons n what not on Exiled.
That being said, depending on what other mods are used, there may or may not be compatibility issues. The chances for issues like that are relatively low, though.
Is it a problem that the bar residents are not getting hot?
In the Discussions tab for the mod, I've included lists of what is added via the mod in the 'Added Materials' section and where those drops can be found in the 'Drop Rates' section.
As for where to get more fragments, my searching around points to drops from Siptah creatures from those Sorcery events. As for finding more of those events, I don't have the foggiest clue as I haven't really played since pre- Sorcery.
Hopefully that was at least of some help.
I can look into incorporating those recipes into the mod at some point provided that they are not accessible in the Exiled Lands.
Everything is working!