Total War: WARHAMMER III

Total War: WARHAMMER III

337 ratings
Permanent VFX
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graphical
Tags: mod
File Size
Posted
Updated
311.628 MB
7 Oct, 2023 @ 10:36am
27 Dec, 2023 @ 9:26am
7 Change Notes ( view )

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Permanent VFX

Description
Permanent VFX: impact / damage / blood

Extends the duration of all visual impacts to one hour, effectively making them permanent.

This creates a battlefield that appears more damaged both during and after combat.


WORK IN PROGRESS

Still need some polishing, the Python script is inside the packfile if you want to have go at it.

  • some impacts seem to be controled by composite_scene rather than VFX (e.g. Chorf) and as such aren't permanent just yet
  • some glowing effects can be quite visually overwhelming. I'll need to investigate how to make them more subdued


                                                                                               

FAQ


  • Incompatibilities: all mods modifying VFX (includes all blood related mods)
  • Impact on performance: it seems to differ even for CPU of same tier. You can however expect a drop in FPS, the longer a huge battle goes
  • Decals are flickering like crazy: yes this is an engine issue. Each decal are on the same Z axe and as such compet for the top place





Credits
  • Frodo / RPFM
  • Guido van Rossum


                                                                                               
                

90 Comments
Alastor 21 Apr @ 10:16am 
this mod is making the soulfire craters constantly spawn inside each other so essentially filling the game with hundreds of decals in 1 spot. you need to remove this because its making things unplayable
Alastor 21 Apr @ 9:57am 
when a warrior priest uses soulfire it completely destroys the game to look at the ground in that area, FPS can drop to 1. you need to remove what ever the crater soulfire makes because its making certain fights utterly unplayable
sigmars_disciple 21 Jan @ 5:57pm 
It would be great to know when these crashes occur.... at the moment the battle is loaded and the unit deployment starts - or during battles? And if the author isn't interested, maybe some tech guru subscribed to this can figure out a fix...

I'll use "less bufff vfx" with it when I try, thanks @Kentathor. Love that mod (it removes unnecessary and sometimes distracting and/or cheesy-looking effects displayed on units to illustrate buffs/debuffs).

Would be lovely to use this with the mod duo Campaign Weather + Battle Weather (both by the same author), I believe @Kentathor reported issues below in the comments

I wonder if all issues reported could be related to PCs running near 100%?
Kentathor 7 Jan @ 6:55am 
@goatlegs It works better with the mods "less buff vfx" and another called performance maker for huge battles. But yeah, it doesn't even take THAT much of a hit on performance for good rigs.
If CA themselves added the option it would at worst lead to stuttering and slowdowns.
goatlegs 7 Jan @ 1:09am 
This mod has been great, to the point that I use it even though it crashes the game 1/4 of battles. I truly hope it can be updated. This should be incorporated into the base game as an option really, its crazy CA decided not to give this as an option. I want my battlefield scarred!
sigmars_disciple 2 Jan @ 3:37pm 
I'm pretty sure this mod could find >10K subscribers with a 6.0 update - and if it was compatible with at least one of the 2 popular battle weather mods, ideally... <3

Maybe someone from the community could try follow @Kentathor & others' reports below and see if they can implement a fix? Sadly this is above my tech capabilities
sigmars_disciple 28 Dec, 2024 @ 9:40am 
Will this get updated for 6.0?

Maybe it already is compatible with the new mod named "Battle Weather Overhaul" by John Matrix (if it isn't already, and to avoid having to make changes for "Campaign Weather Overhaul" which seems to have an incompatiblity... See comments below mine where people reported this <3
Kentathor 15 Dec, 2024 @ 11:18pm 
I said the opposite at least and more people have also stated that it causes problems.

But that has nothing to do with the latest update. If you are using other visual mods or script-heavy ones this will take a toll. Constant crashes for me at least.
avVE 15 Dec, 2024 @ 9:28pm 
So people say this mod still works without update?
Alastor 1 Sep, 2024 @ 12:24pm 
so far its fine, but my question is, is the smoke from rockets and stuff supposed to stay like in the pictures? when I use this mod spell effects on the ground like comet and its smoke stays but rocket smoke does not stay like what the picture shows. is that the way its supposed to be or no?