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I'll use "less bufff vfx" with it when I try, thanks @Kentathor. Love that mod (it removes unnecessary and sometimes distracting and/or cheesy-looking effects displayed on units to illustrate buffs/debuffs).
Would be lovely to use this with the mod duo Campaign Weather + Battle Weather (both by the same author), I believe @Kentathor reported issues below in the comments
I wonder if all issues reported could be related to PCs running near 100%?
If CA themselves added the option it would at worst lead to stuttering and slowdowns.
Maybe someone from the community could try follow @Kentathor & others' reports below and see if they can implement a fix? Sadly this is above my tech capabilities
Maybe it already is compatible with the new mod named "Battle Weather Overhaul" by John Matrix (if it isn't already, and to avoid having to make changes for "Campaign Weather Overhaul" which seems to have an incompatiblity... See comments below mine where people reported this <3
But that has nothing to do with the latest update. If you are using other visual mods or script-heavy ones this will take a toll. Constant crashes for me at least.
I understand that you probably thought this won't need an update ever; just trying to find out whether you intend to look into it or not, should you find the time <3
@all As long as the Weather Overhaul isn't used, this mod is absolutely playable (Empire & Chorf & Tzeentch players should read comments for smaller issues)
Maybe the community can help with some stuff? <3
Most battles I face dont last longer than 15 mins besides proper siege battles, so it would be an interesting consideration.
Not sure why, but causes the rain in that mod to fly sideways & all over the place.
And it seems like there is a limit to the number of VFX effects that can exist on the battlefield at the same time, and I'm not sure how to solve this problem.
I know that the latest version of RPFM can open CSC files, but it results in file format errors. When I make my own modifications, I directly edit the hexadecimal files of CSC using Hex Editor. I'm not sure if this would be helpful or not.