Company of Heroes 3

Company of Heroes 3

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(8) COMP STOMP IV - CTF
   
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Tags: extension, map
File Size
Posted
Updated
6.754 MB
7 Oct, 2023 @ 2:14pm
4 Nov, 2023 @ 7:42am
15 Change Notes ( view )

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(8) COMP STOMP IV - CTF

In 2 collections by Shadowphreak
COH3 COMP STOMP MAPS
9 items
COH3 - COOP MISSION MAPS
14 items
Description
*** Map is temporary "Out of Order". Relics recent patches changed how some of the playbills behave. I have it on my list to check this one and troubleshoot reason. Stay tuned. Apologies for delay! ***

COMP STOMP IV - CTF

We've setup just outside the tree-line of the enemies base. We need to infiltrate their base, steal the top secret crate and extract from the hidden beach.

- Defend your base.
- Infiltrate enemy base.
- Find Top Secret crate.
- Extraction point transport ship on hidden beach.
- Enemies are already fortified with defenses and armies.
- Enemies will try to stop you with reinforcements, patrols, and more.

Tips & Notes,
- Selecting Enemy Difficulty does make a difference. Standard enemies PLUS scripts.
- Secret Crate can only be picked up by troops not vehicles.
- Once crate is picked up, if troops die while carrying, crate returns to enemy base again.

- Team 1, player 1 must be Human.
- Team 2, player 1 must be occupied.

- Team 2 can be AI or Human. Keep in mind Team 2 starts with defenses.
- Optionally, you can simply destroy all of Team 2 base to win (aka Annihilation).

This was tricky to make (Scripting), please comment any bugs/crashes and time it happened - if possible. I will do my best to fix asap.
Popular Discussions View All (1)
0
7 Oct, 2023 @ 2:16pm
Known issues
Shadowphreak
23 Comments
Shadowphreak  [author] 7 Mar @ 4:03am 
oh boy... relic update really messed these old maps up. have this one on the list to review. thanks you CN.. Its challenging because these maps behalf differently when you play with 1 human as apposed to multiple. so challenging to test!
[CN]突击队队员 6 Mar @ 5:34am 
encounter sync error
Shadowphreak  [author] 23 Dec, 2023 @ 8:09am 
Thanks Bradi!
Bradi 23 Dec, 2023 @ 8:07am 
very good map bro thanks
|TG| BigGxyAl 8 Nov, 2023 @ 7:49am 
Awesome news Shadowphreak I will test later today.
Shadowphreak  [author] 4 Nov, 2023 @ 7:43am 
BigGxyAl, I removed two rows of trees and added paths to really open it up more. Let me know if that's better. Thanks for suggestion and playing, happy you're enjoying maps :)
|TG| BigGxyAl 3 Nov, 2023 @ 7:32pm 
Please get rid of the tall trees at the start. It's an incredible hassle to fight in. Vehicles get stuck too much, and you can almost never see your troops. Trees that you can destroy would be ok.

I really hope you change this. Otherwise love your maps, plz keep making these. They are my favorite mode.
Shadowphreak  [author] 13 Oct, 2023 @ 2:03pm 
Sikes - I just published version of this map without scripts. For Annihilation or VP matches. Check out (8) Shallow Rivers https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3050336345
Shadowphreak  [author] 13 Oct, 2023 @ 7:43am 
Updates,

- Replaced Crate bridge with walkway and security fence/gate.

This has been a challenge to prevent ai from grabbing crate. I believe this works best now I tested it multiple times. There is a security gate one both sides of the walk way to the crate. The first one can be run over by med/heavy vehicles. The walkway is skinny so only troops can get by it. The second gate must be manually destroyed (target it manually) - AI doesnt know how to do this, so it should be safe now. :) Sorry about that!
Shadowphreak  [author] 13 Oct, 2023 @ 6:56am 
ShovelizenMan, thanks for update, let me take a look today.

BaBlito - thank you! :)