Company of Heroes 3

Company of Heroes 3

(8) COMP STOMP IV - CTF
23 Comments
Shadowphreak  [author] 7 Mar @ 4:03am 
oh boy... relic update really messed these old maps up. have this one on the list to review. thanks you CN.. Its challenging because these maps behalf differently when you play with 1 human as apposed to multiple. so challenging to test!
[CN]突击队队员 6 Mar @ 5:34am 
encounter sync error
Shadowphreak  [author] 23 Dec, 2023 @ 8:09am 
Thanks Bradi!
Bradi 23 Dec, 2023 @ 8:07am 
very good map bro thanks
|TG| BigGxyAl 8 Nov, 2023 @ 7:49am 
Awesome news Shadowphreak I will test later today.
Shadowphreak  [author] 4 Nov, 2023 @ 7:43am 
BigGxyAl, I removed two rows of trees and added paths to really open it up more. Let me know if that's better. Thanks for suggestion and playing, happy you're enjoying maps :)
|TG| BigGxyAl 3 Nov, 2023 @ 7:32pm 
Please get rid of the tall trees at the start. It's an incredible hassle to fight in. Vehicles get stuck too much, and you can almost never see your troops. Trees that you can destroy would be ok.

I really hope you change this. Otherwise love your maps, plz keep making these. They are my favorite mode.
Shadowphreak  [author] 13 Oct, 2023 @ 2:03pm 
Sikes - I just published version of this map without scripts. For Annihilation or VP matches. Check out (8) Shallow Rivers https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3050336345
Shadowphreak  [author] 13 Oct, 2023 @ 7:43am 
Updates,

- Replaced Crate bridge with walkway and security fence/gate.

This has been a challenge to prevent ai from grabbing crate. I believe this works best now I tested it multiple times. There is a security gate one both sides of the walk way to the crate. The first one can be run over by med/heavy vehicles. The walkway is skinny so only troops can get by it. The second gate must be manually destroyed (target it manually) - AI doesnt know how to do this, so it should be safe now. :) Sorry about that!
Shadowphreak  [author] 13 Oct, 2023 @ 6:56am 
ShovelizenMan, thanks for update, let me take a look today.

BaBlito - thank you! :)
BaBlito 13 Oct, 2023 @ 2:37am 
Thanks for the map, great job ! can't wait to see the next one !
This is exactly what kind of gameplay i was expecting for the game.
Shovelizen Man 12 Oct, 2023 @ 10:47pm 
Rebuilt the bridge, but my troops won't cross it. Crate is unobtainable :/

It's a neat map design though.
Shadowphreak  [author] 12 Oct, 2023 @ 6:26pm 
Updates,

- Fixed bridge to Crate so AI cant get it anymore.
Shadowphreak  [author] 10 Oct, 2023 @ 6:09pm 
FYI Tuning packs most likely dont work, I tested recently with some extended army ones, and it crashes desync because of the scripts.
Shadowphreak  [author] 10 Oct, 2023 @ 3:15pm 
Updates,

- Replaced middle fishing island buildings with ones that work better and destroy.
- Tweaked some of the cover around map.
Shadowphreak  [author] 10 Oct, 2023 @ 9:49am 
Sikes, thank you. I'm figuring out how to make different versions, soon as I do I'll make a regular version of this map too. thank you :) Yah tuning packs usually don't work because of the scripts.
KPMaker 10 Oct, 2023 @ 8:11am 
Ty so Shadow for your hard work on these maps.
Would love to play them for some cool skirmish game-play.
Is there a way to post the maps without the scripts.
I'm trying to play vs. the AI in Skirmish with the "Q-Mode and SS Angriff Mod" but it never loads; have tried several times. :(
Shadowphreak  [author] 10 Oct, 2023 @ 7:56am 
Updates,

- Replaced hanger where Crate was with small island and destroyed bridge. This is to prevent AI from stealing Crate. So once you secure area, you'll need to rebuild foot bridge to get crate.
- Added AT guns behind enemy bases to prevent tank rushes by players.
- Updated some art around map.
Shadowphreak  [author] 9 Oct, 2023 @ 8:37pm 
Updates,

- Replaced some factory buildings that weren't blowing up.
- Cleaned up hanger where Crate is, so enemy AI doesnt take it. (if they do, simply kill them, and it returns to hanger)
- Did another art run, removed some trees and opened up some visuals.
Shadowphreak  [author] 8 Oct, 2023 @ 5:36am 
UPDATES,

- Remove big warehouse building in center of map, was taking too much room.
- Flatten spawn area to allow for more building zones.
- Removed some of the guards, was too hard.
- Unlocked team 2 so players can choose country/etc...
- Art pass throughout.
Shadowphreak  [author] 7 Oct, 2023 @ 3:39pm 
BTW. Basic Annihilation mode works too if you simply want to destroy the enemy.
Shadowphreak  [author] 7 Oct, 2023 @ 2:23pm 
... Tuning packs should work, unless they are removing specific armies from germans.
Shadowphreak  [author] 7 Oct, 2023 @ 2:16pm 
Behind the scenes

COH3 doesn’t have anything that resembles Capture the Flag in the editor. So while mapping once day I came across crates that for some reason can be picked up, and moved with troops. Light bulb went off, hey this is cool, even if it is a bug?

So to exploit this finding, I originally created a typical 2 team CTF (well, Capture The Crate, but that doesn’t sound right), however the problem I found was AI doesn’t know what to do with it (without a ton of pre-defined scripts, which would be boring), and the other problem was retreat. Capture the flag, hit R, game over.

So I went back to CoOp plan. Team 2 being AI (or human I guess), have a bunch of defenses, and heavily guarded Crate to grab. Then instead of planting at base, I have a separate area that needs to be dropped off at, as simply hitting retreat cant win the game.

So this is how the map came to be.