Total War: WARHAMMER III

Total War: WARHAMMER III

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Frostfiend SFO
   
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Tags: mod
File Size
Posted
Updated
427.732 KB
7 Oct, 2023 @ 2:50pm
25 Jan @ 4:22am
13 Change Notes ( view )
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Frostfiend SFO

Description
Firstly the most important information

Thank you
***Calm&NormalTime for making such a awesome unit mod. I look up to people who have such amazing skills and talent. I hope to one day be half as good as you.
***Venris for making the best overhaul mod. I have spent countless hours and several years playing with it. SFO is the only way I can play this game.
***El Papà for helping me learn the basics of rusted pack file manager and for being a good guy. Without this guy I would not have been able to make this submod.

Frostfiend
Tier 3 Unit but is recruited at a tier IV haunted forest building.
Same tech and skills as the Incarnate Elemental of beasts
Balance: Somewhere in-between death shriek terrorgheist and feral wyvern for combat power



Provides
Flying-Monster
Very fast
Provides Terror
Spots hidden enemies



Role
Anti-back line
Map control
Aerial control
Terror bomb unit
Can pick engagements due to speed
Can pin and slow isolated enemy units so other units can pounce
Helps deal with hidden units (Think shades from dark elves)



Overall balance changes
Changed mass from 2300 to 2400
Increased melee attack from 44 to 50
Increased melee defense from 28 to 30
Increased leadership from 60 to 70
Increased amour from 55 to 70
Increased hit points from 6432 to 7992 (Works out to be 8000 in game)
Reduced building damage multiplier by .25 (from 1.25 tov 1)
MP cost for frostfiend increased by 150 (from 1350 to 1500)
Increased charge distance commence run by 10 (from 35 to 45)
Increased charge distance adopt charge pose by 10 (from 35 to 45)
Increased charge distance pick target by 10 (from 35 to 45)
Increased flying charge speed by 1 (from 14 to 15)
Decreased collision attack max targets cool down from 10 to 5
Increased unit rank depth from 1 to 2
Increased recruitment cost to 2700 (Works out to be 2106 ingame) (Incarnate Elemental of Beasts = 2808)
Reduced upkeep cost from 340 to 320 (Works out to be 256 ingame) (Incarnate Elemental of Beasts = 360)
Added in vigorous (As opposed to thirst that the Incarnate Elemental of Beasts has as an ability) (Vigorous is also an ability that is also shared with some of the other Kislev monsters)
Added in recruitment restrictions of 3+ level of the woods building
Made the unit to only be recruited by Ostankya



If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
13 Comments
GabeSky  [author] 8 Feb, 2024 @ 7:52am 
@Think Critically
I probably was running another mod when I first started submodding. I am planning on revisiting all my old submods once the next content expansion drops on shadows of change.
=[NK]= Col. Jack O'Neil 3 Feb, 2024 @ 1:20pm 
Maybe the difficult setting he's loading the game up at?
Think Critically 3 Feb, 2024 @ 7:28am 
Why do the recruitment cost and upkeep cost work out differently ingame?
LimeUser 29 Jan, 2024 @ 1:13pm 
Probably needs a foodbowl update for the chonky bat
GabeSky  [author] 9 Dec, 2023 @ 12:23pm 
@ShadowDancer
Why does it need an update?
ShadowDancer 7 Dec, 2023 @ 12:32pm 
Wheres the update?!!!!!!!
GabeSky  [author] 15 Oct, 2023 @ 6:26pm 
No crash for me. Did you set up the load order correctly? Is the main mod enabled? I just returned home from work but I will take a closer look tomrrow. I quickly loaded into the game and made sure the mod was enabled. It appears to be working from my end. https://i.imgur.com/iqYuhZG.png https://i.imgur.com/XGQ6gMu.png
Aku 15 Oct, 2023 @ 3:57am 
Hey emm, now you mord crash by me, at least what steam told me

https://ibb.co/dP0V93W
GabeSky  [author] 14 Oct, 2023 @ 2:51pm 
Yes, you still need the base mods.
GabeSky  [author] 14 Oct, 2023 @ 1:16pm 
Removed dependences from .pack