Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
File Size
Posted
Updated
25.322 MB
10 Oct, 2023 @ 12:47pm
9 Mar @ 12:55pm
45 Change Notes ( view )

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Campaign Entities

In 2 collections by StrawWagen
My Bigger Projects
30 items
Save Making Toolbox
11 items
Description
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Popular Discussions View All (29)
245
5 May @ 4:20pm
PINNED: Bugs or Errors
Tom
212
9 Jul @ 6:06pm
PINNED: Suggestions
StrawWagen
104
28 Mar @ 1:16pm
PINNED: Stuff made with this addon!
StrawWagen
838 Comments
Freeman 14 hours ago 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
nice bro 25 Jun @ 8:12am 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Dubya 22 Jun @ 6:03pm 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondudeofficial 20 Jun @ 10:16am 
@issacsin27 i dont think its possible.
isaacsin27 6 Jun @ 1:18am 
Can you make half life 1 version?
Wade 26 May @ 2:37pm 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22 May @ 5:56am 
HIM
StrawWagen  [author] 15 May @ 10:18am 
Not possible, not without wiremod at least haha
Max Malevich 15 May @ 7:53am 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [author] 14 May @ 8:35pm 
ooh