Garry's Mod

Garry's Mod

Campaign Entities
838 Comments
Freeman 18 hours ago 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
nice bro 25 Jun @ 8:12am 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Dubya 22 Jun @ 6:03pm 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondudeofficial 20 Jun @ 10:16am 
@issacsin27 i dont think its possible.
isaacsin27 6 Jun @ 1:18am 
Can you make half life 1 version?
Wade 26 May @ 2:37pm 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22 May @ 5:56am 
HIM
StrawWagen  [author] 15 May @ 10:18am 
Not possible, not without wiremod at least haha
Max Malevich 15 May @ 7:53am 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [author] 14 May @ 8:35pm 
ooh
Autumnis 14 May @ 10:47am 
the sleeping enemies wake up even if the player has notarget on
ryderghrex 8 May @ 2:49pm 
Great mod! all we need now is an campaign Npcs features so shield scanners can actually summon hoppermines
burntfrenchfries 7 May @ 2:07pm 
@PeaceWalking Thanks, but I already knew that. In my comment I said I needed enemies (preferably specifically spawned ones) to ignore the player in a "march-esque scene". Not all the time. Thanks for trying though.
PeaceWalking 7 May @ 11:08am 
@burntfrenchfries if you hold down C and go to the top left, there is a menu option make NPCs ignore you.
burntfrenchfries 3 May @ 3:36pm 
I dont know how to use e2 lalalala
StrawWagen  [author] 2 May @ 9:41pm 
e2?
burntfrenchfries 2 May @ 4:43pm 
Do you know of a way to make enemies (Combine specifically), ignore the player? I'm looking on trying to make a march-esque scene, but i don't know if it's possible
Ready 29 Apr @ 7:32pm 
there's already a rebel turret in the base game now
sav 28 Apr @ 1:34pm 
the suppression device from follow freeman would be cool. the one at the nexus
Cherrie_The_Shifter ΘΔ 22 Apr @ 11:18pm 
this wont ruin or remove or do dumb stuff for sandbox right? basically only adds stuff?
Autumnis 11 Apr @ 4:48am 
the note seems to have a really big hitbox, making it hard to put it against walls.
Melyn (Cool melon) 30 Mar @ 3:35am 
nvm
.
Melyn (Cool melon) 30 Mar @ 3:33am 
how do i use the crushing walls?
TheGuyFromWortnite 25 Mar @ 9:35am 
That was quick, Thank you very much!!!! :steamhappy:
StrawWagen  [author] 25 Mar @ 9:01am 
It's in the URL of the save after it's uploaded
TheGuyFromWortnite 25 Mar @ 8:54am 
Sorry if this sound like a stupid question but where can i find my save id number?
dfarrell85 14 Mar @ 10:11am 
where is the menu for the crushing walls is it the console because i cant find it in the menu
Hosterle 14 Feb @ 2:08am 
Aight thank you
StrawWagen  [author] 13 Feb @ 2:36pm 
You can check my saves for examples
They only work in combat, if an npc has an enemy
Hosterle 13 Feb @ 1:12pm 
I mean, if possible, should I build my own nodegraph for general movement?
Hosterle 13 Feb @ 1:11pm 
how reliable are these combat nodes btw? :3
JubJub 11 Feb @ 5:34pm 
That would be awesome. You're really cool. Most content creators on here are shitty bitches who dont give a literal shit about anyone in the coments. Thanks man :)... unless im reading everything wrong and are responding to the wrong thing so... AWKWARD
burntfrenchfries 8 Feb @ 6:04pm 
burrowed sleeping enemies
burntfrenchfries 8 Feb @ 6:04pm 
it'd be nice, also sleeping enemies spawned through thing respawners are visible by default
StrawWagen  [author] 8 Feb @ 5:55pm 
i honestly want to rewrite those at some point, they jank
burntfrenchfries 8 Feb @ 5:50pm 
why does the soundscape still play multiple times if play-count is set to 1? (it is turned On using a wiremod trigger SR-Latch combo)
JubJub 8 Feb @ 8:54am 
oh sh#t wrong addon comment section XD
JubJub 8 Feb @ 8:54am 
oh my god hell yeah! Yo could also make it so when you open the menu that contains "Ignite" or "edit bones", you could add animation overrides. Like "Make sitting" "Make have mental breakdown sitting" Stuff like that-+
c0mm13potato 2 Feb @ 1:15pm 
How do I go through the forcefield like the combine can?
checolin85 30 Jan @ 9:47am 
Thasts true, thats true.
StrawWagen  [author] 28 Jan @ 8:45pm 
gmod will not be complete without headcrab snacks
checolin85 28 Jan @ 1:39pm 
Can you make headcrab snacks/treats for headcrabs. Example: you pawn the headcrab treat/snack in the vision radius of the headcrab and the headcra goes to it to eat it. (It's anentity)
DR. wallace breen 28 Jan @ 12:44pm 
idea: what about combine soldiers can set up stuff, like thumpers, barriers, walls, bases, etc
and put combine like things to make it look more like city 17
zzz 28 Jan @ 6:40am 
how do i make thing respawner spawn multiple combines at the same time?
Arcticis 21 Jan @ 2:32pm 
It would be nice to be able to spawn APCs and Snipers seperately. Also, Rebel Turrets are sort of obsolete
survivaler049 20 Jan @ 1:43pm 
thanks for the help!
StrawWagen  [author] 20 Jan @ 12:04pm 
It's not a perfect system, but it works
StrawWagen  [author] 20 Jan @ 12:04pm 
Yes you need to upload them for them to have an id
survivaler049 20 Jan @ 3:34am 
sorry guys but I still can't figure out How to Save my project as the even when I did save it somehow the Loader is bugged? as it needs some ID I set it to 1 but nothing much does that mean I need to upload my Saves on workshop? to make it work?
EshkerE 19 Jan @ 4:50am 
man could you add an feature to change bodygroups and skins in thing respawner please? It will help a lot.