Total War: WARHAMMER III

Total War: WARHAMMER III

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Spiders for Ostankya SFO
   
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Tags: mod
File Size
Posted
Updated
575.475 KB
11 Oct, 2023 @ 8:03am
25 Jan @ 4:22am
17 Change Notes ( view )
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Spiders for Ostankya SFO

Description
Firstly the most important information
Thank you
***Calm&NormalTime for making such a awesome mod. The arachnophobia you inspired is secound to none
***Venris for making the best overhaul mod. I have spent countless hours and several years playing with it. SFO is the only way I can play this game.
***El Papà for helping me learn the basics of rusted pack file manager and for being a good guy. Without this guy I would not have stated to do basic modding.
***Col Jack O'Neil for pointing me in the right direction for fixing the UI bug when I get around to it. Also for all the awesome work he has done in the past.


Kotya Spiders
Tier 1 united at tier 1 animal den
Same tech and skills as the normal spider units
Balanced: Same stats as spider hatchlings in SFO

Role: Infantry/Melee flanker
Fast low tier combat unit
Used as a ambush unit
Used as a flanking unit
Used as a anti-back line
Not a good front line unit
Low tier combat unit with AP
Has a minor debuff by caused by its' melee attack

Changes
-Increased mass by 85 (from 90 to 175)
-Increased charge by 6 (from 19 to 25)
-Increased AP damage by 15 (from 5 to 20)
-Decreased base damage by 8 (from 18 to 10)
-Increased weapon strength by 7 (from 23 to 30)
-Increased melee defense by 5 (from 20 to 25)
-Decreased attack interval by 0.8 (from 4.3 to 3.5)
-Increased melee attack by 8 (from 22 to 30)
-Increased speed by 4 (from 76 to 80)
-Increased building damage multiplier by 0.25 (from 0.75 to 1)
-Increased missile resistance by 10 (from 0 to 10)
-Increased health by 2220 (from 4380 to 6600)
-Increased cost by 450 (from 250 to 700) (works out to be 574 ingame)
-Increased upkeep by 27 (from 60 o 87) (works out to be 78 ingame)
-Increased charge speed by 1.4 (from 10.6 to 12)
-Increased charge distance commence run by 10 (from 35 to 45)
-Increased charge distance adopt charge pose by 10 (from 30 to 40)
-Increased charge distance pick target by 10 (from 30 to 40)
Increased combat potential by 100 (from 250 to 350) (strength score for balance of power)
Bullet Point
-Added Vanguard deployment
-Added Armour-Piercing Melee as a bullet point

Pascha Spiders
Tier 2 unit recruited at tier 2 animal den
Same tech and skills as giant spiders
Balanced: Same stats as giant spiders in SFO

Role: Monstrous Infantry/Melee flanker
Fast mid-tier combat unit
Used as a ambush unit
Used as a flanking unit
Used as a anti-back line
Can be used to augment a front line if mixed with other units
Has a damage effect with it's melee attack

Changes
-Decreased charge bonus by 5 (From 30 to 25)
-Decreased AP damage by 5 (from 25 to 20)
-Decreased base damage by 2 (from 12 to 10)
-Decreased weapon strength by 7 (from 37 to 30)
-Decreased model count by 20 (from 60 to 40)
-Decreased melee defense by 5 (from 30 to 25)
-Decreased attack interval by 0.5 (from 4 to 3.5)
-Increased melee attack by 8 (from 32 to 40)
-Increased building damage multiplier by 0.25 (from 0.75 to 1)
-Decreased speed by 4 (from 84 to 80)
-Increased missile resistance by 10 (from 0 to 10)
-Decreased Armour by 25 (from 70 to 45)
-Increased health by 1120 (from 5880 to 7000)
-Increased cost by 950 (from 550 to 1500)(works out to be 1230 ingame)
-Increased upkeep by 49 (from 138 to 187)(works out to be 168 ingame)
-Increased charge distance commence run by 10 (from 35 to 45)
-Increased charge distance adopt charge pose by 10 (from 30 to 40)
-Increased charge distance pick target by 10 (from 30 to 40)
-Increased combat potential by 200 (from 550 to 750) (strength score for balance of power)
-Added toxic venom
-Added vanguard deploy
-Added strider
-Added fear
-Added stalk
Bullet points
-Removed vanguard deployment
-Added Toxic Venom
-Added Fast Attacks

Wolf Spiders
Tier 3 unit recruited at tier 3 animal den
Same tech and skills as giant spiders

Balanced
Looked at feral bears (Tier 3 Anti-large) and winged lancers (Tier 3 shock cavalry).

Role: Melee flanker/shock cav
Tier 3 Anti-Large Cav Unit
Stronger then feral bears, expect worse melee defense and no physical resist
Can be used to hunt down other cavalry due to high speed
Can ambush units thanks to stalk
Can be used as a hammer in anvil and hammer tactics due to devastating flanker
Can be shoved into your main line to support it
Ever watch eight legged freaks? Remember the scene with the spiders chasing the men on motorcycles? Only difference is that it is dark elves. Here is a link to refresh your memory.
https://www.youtube.com/watch?v=5rXoq2e-Ots

Changes
-Increased charge speed by 1.1 (from 11.4 to 12.5)
-Increased charge distance commence run by 10 (from 40 to 55)
-Increased charge distance adopt charge pose by 10 (from 35 to 45)
-Increased charge distance pick target by 10 (from 30 to 40)
-Decreased charge bonus by 1 (from 51 to 50)
-Increased melee attack by 7 (from 38 to 50)
-Decreased melee defense by 2 (from 32 to 30)
-Increased HP by 5000 (from 7000 to 12000)
-Decreased Armour by 30 (from 80 to 50)
-Increased missile resistance by 10 (from 0 to 10)
-Increased cost by 1600 (from 800 to 2400)(works out to be 1968 ingame)
-Increased upkeep by 100 (from 200 to 300)(works out to be 270 ingame)
-Increased AP damage by 3 (from 47 to 50)
-Increased splash attack by 1 (from 3 to 4)
-Increased bonus vs large by 5 (from 25 to 30)
-Increased base damage by 15 (from 15 to 30)
-Decreased AP damage by 10 (from 50 to 40)
-Decreased speed by 5 (from 95 to 90)
-Increased combat potential by 250 from 750 to 1000 (strength score for balance of power)
-Added stalk

Huntsman Spider
Tier 5 single entity monster recruited at tier 5 animal den
Same tech and skills as giant spiders

Balanced: I balanced off of the arachnarok spider as an example.

Role: SEM that is anti-large
Have you ever used a Arachnarok spider?
The huntsman is faster, better leadership, 1k more HP, +5 melee attack and charge, worse armour, +5 missile resistance due to less armour
It has frenzy to make up for the lack of poison missle attack (The poison missle attack on the arachnarok debuffs enemies)
It can also hide in the woods as opposed to the arachnarok.

Changes
Increased movement speed by 3 (From 72 to 75)
Increased charge speed by .5 (from 7.8 to 8.3)
Increased charge distance commence run by 10 (from 35 to 45)
Increased charge distance adopt charge pose by 10 (from 30 to 40)
Increased charge distance pick target by 10 (from 30 to 40)
Increased mass by 800 (from 4000 to 4800)
Increased hit reactions ignore chance by 30 (from 20 to 50)
Increased knock interrupts ignore chance by 30 (from 20 to 50)
Increased charge bonus by by 20 (from 40 to 60)
Increased melee attack by 2 (from 58 to 60)
Increased melee defense from 30 to 40
Increased HP by 3035 (from 9965 to 13000)
Increased bonus vs large by 30 (from 30 to 60)
Increased base damage by 15 (from 110 to 125)
Increased AP damage by 15 (from 310 to 325)
Increased splash attack max attacks by 4 (from 6 to 10)
Increased building damage multiplier by .75 (from 1.25 to 2)
Increased melee attack interval by .6 (from 3.2 to 3.8)
Increased recruitment cost by 2500 (from 1700 to 4200)(works out to be 3444 ingame)
Increased upkeep cost by 105 from (425 to 530)(works out to be 477 ingame)
Increased combat potential by 500 from 1900 to 2400 (strength score for balance of power)
Added toxic venom as weapon effect
Added in vigorous (Normal arachnarok has it, and several Kislev animal units have it)
Added in frenzy (Due to the fact the normal arachnarok has a poison contact missile effect that debuffs)
Added 2+ unit count for tier 5 animal den


If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
13 Comments
LimeUser 16 Sep, 2024 @ 4:27am 
The reason is the same as what i wrote in August
LimeUser 16 Sep, 2024 @ 4:27am 
Could somebody assist in reaching GabeSky for me?
Having difficulties with discord.
LimeUser 5 Aug, 2024 @ 2:01am 
Ostankya animals now get the Ursun's favoured skill buff.
Please add these units to the skill aswell.
LimeUser 5 Aug, 2024 @ 1:55am 
The ratpeople don't exist because the gigantic spiders ate them all
GabeSky  [author] 16 Jun, 2024 @ 6:51am 
True true
DarthTComandoe 17 Mar, 2024 @ 11:49pm 
Your description is misleading. . . .It is not arachnophobia but instead arachnophilia. These spiders are super cute.

Thx for the mod :steamhappy:
GabeSky  [author] 9 Dec, 2023 @ 12:22pm 
@ShadowDancer
Why does it need an update? The original mod has not added anything new.
ShadowDancer 7 Dec, 2023 @ 12:31pm 
Wheres the update?!!!!!!!
GabeSky  [author] 14 Oct, 2023 @ 2:51pm 
Yes, you still need the base mods.
GabeSky  [author] 14 Oct, 2023 @ 1:29pm 
Removed dependences from .pack