Total War: WARHAMMER III

Total War: WARHAMMER III

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Snek's Kislev Units (6.2.2)
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Tags: mod
File Size
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172.093 MB
12 Oct, 2023 @ 7:26pm
12 Jul @ 7:15pm
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Snek's Kislev Units (6.2.2)

Description
Compilation of my Kislev units, plus a new unit, the War Altar of Ursun.

Erengrad Cannon, Molniya Mortars, and Tsar Cannons get skill/redline buffs like Little Grom.
The Elk Sleds get skill/redline buffs like bear sleds
Strelok (snipers) get skill/redline buffs like Streltsi
War Altar gets skill/redline buffs like Patriarchs.

Some detail on the new War Altar of Ursun: it is a reskin of a Grail Relique. Scrap Upgrade for the War Altar of Ursun now requires Bagholder's Scrap Upgrade UI Framework.


SFO Submod by Orphana

If you have specific recommendations for balancing those abilities please let me know, preferably with specific values to fix.

All units can be enabled/disabled BEFORE a campaign with MCT.

Thanks to Matthew39 for the great screenshots.

If someone who plays actively and likes these units would like to help balance them better, please reach out on Discord and we can do that. I should be findable as snek0000.

If you want to send me some milk money in appreciation for what I have made or get previews of new things should I be able to return to modding, I am now on Ko-Fi[ko-fi.com]
130 Comments
Snek  [author] 13 hours ago 
Updated for 6.2.2. Playing this for the first time in a while, I think St Nikolai's Oblast Elk Sled might be one one my favorites of my own units across all my Warhammer mods. I always find myself wanting to watch that unit do their thing up close.
Snek  [author] 14 hours ago 
I based that recruitment on pre-WH3 Kislev lore, where only the three largest cities: Erengrad, Kislev, and Praag can afford to commission the largest of Kislev's cannons. The lore of Kislev was that they had few gunpoweder weapons, either artillery or handheld, but what they did have was exquisite and effective. Anyway, The special main settlement buildings for those three cities are what increase the cap. Level 4 increases to 1. Level 5 increases to 2. Holding all three of those cities at max level should give you 6 total Tsar Cannons.
Crowgoose 17 hours ago 
Do you know how Tsar cannon availability works? I had only one capped, and then two later on, whats the deciding factor?
Snek  [author] 9 Jul @ 7:29am 
Yeah, I'm only happy with like half this roster. Everything here is derived from the old lore units and half of these just don't hit. The abilities on the War Altar don't seem to work right since 6.0. I'm sure I have mistakes there. Honestly, last time I played Kislev, I preferred Dead Baron and Xoudad's Kislev additions to my own. I might discontinue this and republish a version that's just artillery and the Elk Sleds.
raw666 23 Jun @ 6:37am 
Agree with EnumaEllis, scrap system is more inconvenient and war altars are not worth it for Kislev is meant to be either a range army that gets into firing lines quickly, or a constantly moving offensive/skirmish army to match the lore of retreating and striking from the snow covered woods.

And with that in mind of a fast, mobile army, can we change or add new Erengrad Cannon and Molniya Mortars that is more mobile unit similar to Little Grom, but with horses to represent they are cheaper unit and give them so more late game staying power as they make up their lack of firepower by being faster and more mobile then the Little Grom while making them a Empire War Wagons Mortars.
EnumaEllis 14 May @ 9:27pm 
can you just remove the scrap system? It's too inconvenient and the War Altar is honestly not worth it.

It's a faction centered on cav and ranged unit, and especially with the units you added. There's no use getting War Altar, even if its a fun concept.
cjsgh706 14 May @ 4:48am 
can make team tank for kislev pls
Mr. Derp 14 Apr @ 9:29am 
@Donut_Warrior I think this mod conflicts with the extreme smoke and flash fx mod for empire cannons, but I fixed it by opening this mod with rpfm and deleting the wh_main_cannon_muzzle_flash_large.xml under vfx and it seems to allow large smoke plumes from the cannons now. Great mod btw!
Zer0_Requiem 11 Apr @ 11:11pm 
For the Strelok, are they supposed to not be able to benefit from most of the research that boosts the stats of the Steltsi and Armored Kassars?
Blader 10 Apr @ 6:40am 
Haha,thkans for the creator making the mod