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And with that in mind of a fast, mobile army, can we change or add new Erengrad Cannon and Molniya Mortars that is more mobile unit similar to Little Grom, but with horses to represent they are cheaper unit and give them so more late game staying power as they make up their lack of firepower by being faster and more mobile then the Little Grom while making them a Empire War Wagons Mortars.
It's a faction centered on cav and ranged unit, and especially with the units you added. There's no use getting War Altar, even if its a fun concept.
I may go ahead and make them 3 separate units if the scrap function is too inconvenient now. I loved the novelty of significantly customizing a unit that way instead of having each variant as its own unit, but the update that broke UI for scrap upgrades kinda wrecked it.
@Nick if you open the mod with RPFM you can see the keys. Main units is what you're after.
@SteuerVerbrecher I actually took down the original with artillery because I was getting overwhelmed trying to maintain so many items. You can make it artillery only in several ways. 1) use MCT and change what's available. 2) use Prop Joes Mod Manager and uncheck units you don't want. 3) save an alternative copy for yourself in your data folder, get RPFM to open the building_units_allowed table ans delete entries for units you dont want.
(I dont know if that would be a lot of effort for you or not, since im not familiar with steam modding)
service
I'd propose changing the reload bonus to a % value instead of flat, like +20% or so, removing the restore ammo buff, and maybe give it limited uses per battle.