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modded class TerritoryFlag {
protected autoptr PVEZ_Zone pvez_Zone;
void TerritoryFlag() {
if (GetGame().IsServer()) {
CreatePVEZZone();
}
}
void ~TerritoryFlag() {
if (g_Game && g_Game.pvez_Zones && pvez_Zone) {
g_Game.pvez_Zones.RemoveZone(pvez_Zone);
}
}
void CreatePVEZZone() {
if (g_Game && g_Game.pvez_Zones) {
vector position = GetPosition();
if (!pvez_Zone) {
pvez_Zone = g_Game.pvez_Zones.AddZone(
PVEZ_ZONE_TYPE_TERRITORYFLAG,
position[0],
position[2],
g_Game.pvez_Config.TERRITORYFLAG_ZONES.Radius,
g_Game.pvez_Config.TERRITORYFLAG_ZONES.Name ,
g_Game.pvez_Config.TERRITORYFLAG_ZONES.ShowBorderOnMap,
g_Game.pvez_Config.TERRITORYFLAG_ZONES.ShowNameOnMap);
}
}
}
}