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Type: Mod
File Size
Posted
Updated
745.114 KB
14 Oct, 2023 @ 11:51pm
2 Jan, 2024 @ 5:38am
3 Change Notes ( view )

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pvez test

Description
NOTE: THIS TEMPORARY MOD

This is Test PVEZ reloaded but added some additional codes that enable Players do Damage/Kill AI outside of PvP Zones

for server owners to were using PVEZ reloaded previously, you don't need to do anything else but switch the mod. the rest of settings will stay and apply to server.


Credits goes to modders Liquidrock(aka lava), Ermiq, Gunner for making it possible.

Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831742849

Also, check out this mod which can divide PVE-PVP zone comparable with Expansion AI!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3346970712
Popular Discussions View All (4)
3
12 Nov, 2024 @ 2:40am
PVP Zone radius
Torstein
1
11 Nov, 2024 @ 6:47am
Update Frostline?
Berlinmarkus
0
14 Apr, 2024 @ 5:28pm
How to get law breaker status by script?
TwoFahh
32 Comments
Shoden 22 Apr @ 4:36pm 
This mod has been broken since an update to Expansion on March 31, 2025. I put together a fix for my own server right after it broke, and decided to make it available to anyone else still using this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468821188
Samy FIGUEROA 17 Feb @ 9:05am 
OK thanks for the anwser !
yomao  [author] 17 Feb @ 6:13am 
@Symoji(Samy) This mod isn't something I made from scratch, I just repacked it by put parts of code provided by someone else..To be honest, I don’t really know much about the Expansion Map Markers PVE-PVP. But I do know that it’s a well-made piece of work by someone who understands the code. That’s why it's got a longer lifespan, and there's definitely someone around to keep it maintained.
Samy FIGUEROA 17 Feb @ 1:59am 
What's the differences between ''Expansion Map Markers PVE-PVP'' and this mod ?
valle 20 Dec, 2024 @ 1:38pm 
I have my complete pve map and the areas in red are pvp, how can I modify it so that it is complete pvp on the weekend?
yomao  [author] 19 Dec, 2024 @ 9:26pm 
@PapaOurs009 hey, yes this mod simply makes AI don't tied to PVE mode
PapaOurs009 19 Dec, 2024 @ 5:52pm 
Does this allow AI to shoot players OUTSIDE of PVP zones?
yomao  [author] 24 Oct, 2024 @ 8:49pm 
@Аллан Беринг yes go ahead
Berlinmarkus 24 Oct, 2024 @ 7:18pm 
can you make an update for Shakal....the pvp zones are not displayed in the game on the map
Аллан Беринг 19 Oct, 2024 @ 4:42am 
MAYBE YOU MAKE THAT "totem.c" >>@pvez test\4_world\entities\itembase\basebuildingbase


modded class TerritoryFlag {
protected autoptr PVEZ_Zone pvez_Zone;

void TerritoryFlag() {
if (GetGame().IsServer()) {
CreatePVEZZone();
}
}

void ~TerritoryFlag() {
if (g_Game && g_Game.pvez_Zones && pvez_Zone) {
g_Game.pvez_Zones.RemoveZone(pvez_Zone);
}
}
void CreatePVEZZone() {
if (g_Game && g_Game.pvez_Zones) {
vector position = GetPosition();
if (!pvez_Zone) {
pvez_Zone = g_Game.pvez_Zones.AddZone(
PVEZ_ZONE_TYPE_TERRITORYFLAG,
position[0],
position[2],
g_Game.pvez_Config.TERRITORYFLAG_ZONES.Radius,
g_Game.pvez_Config.TERRITORYFLAG_ZONES.Name ,
g_Game.pvez_Config.TERRITORYFLAG_ZONES.ShowBorderOnMap,
g_Game.pvez_Config.TERRITORYFLAG_ZONES.ShowNameOnMap);
}
}
}
}