RimWorld

RimWorld

164 ratings
MadnessWorld - MERC
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Mod, 1.4, 1.5
File Size
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2.966 MB
15 Oct, 2023 @ 7:44am
24 Jun, 2024 @ 3:30pm
7 Change Notes ( view )

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MadnessWorld - MERC

In 1 collection by lolkenator3k
MadnessWorld
2 items
Description
The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.

MADNESS WORLD is a line of mods (I hope) in which I create clothing and weapons for units from Madness:Project Nexus.
The mod includes 7 guns and 14 clothing items of MERC units and one mechanic: On a special workbench of the mod, you can disassemble weapons into weapon components from which weapons are subsequently made, and you can also create 1 regular one from several such components.

Guns with CE Stats:








FaQ
Q: I found a mistake.
A: Post it to the discussion so I never correct it.

Q: Why Madness Combat and M:PN?
A: RW mods have problem: they are repetitive and the best way I can show this is with the example of CE weapons. If I put conditional 4 mods (in no way do I want to belittle or insult the authors of such mods, they are all great!) for weapons, then in the game there will be at least 1 repetition of the same weapon which, at best, will have the same characteristics. MC may have duplicates of real-life weapons, such as the FAL or AK, but they have a unique design for the universe that will not merge in the end.

Q: What will be the next mod in the line and in what order will they come?
A: I chose a convenient exit order: MERC (whose page you are on now) - since for the first work they have enough information on the wiki to take references, as well as unique content. Next will be Nevadean Arms, due to the fact that their weapons are used by all other factions, like the same AAHW or NexusCore,
Well, also because I'm tired of drawing clothes. Actually, AAHW comes next, because they are partial successors of NexusCore. Nexus Core, since in the future I can reuse AAHW textures for NC, yeah I'm lazy. But I couldn’t think of anything further, since bandits remain from smaller factions,
Zeds and N51 (which I don’t know anything about by the way).

Q: I'm too lazy to read all this, what's there?
A: mods will be released in order Nevadan Arms, AAHW, NexusCore, idk. And I will also try to focus on the graphics because in two and a half thousand hours I haven’t understood the balance of what the vanilla game is and what the CE and also because I can’t do anything other than this.

At the moment, this is the first mod in the line and mine in general, so please do not judge strictly and just point out errors.
I use a translator btw.

Credits:
Lolkenator3k - main author.
The Scout, TheCrazeMan - help with creating a CE patch
Popular Discussions View All (1)
1
15 Oct, 2023 @ 11:42am
PINNED: Bugs report
lolkenator3k
44 Comments
lolkenator3k  [author] 21 May @ 7:17pm 
@MangoCobra not now, if u needed you can go to mod defs, find apparel file or somehow i called it, find code of welding mask and change the layer, just copy from helmet, should be the same
MangoCobra 21 May @ 7:14pm 
That's fair, I was just wondering if you could "fix" that at all, but alirghty. :)
lolkenator3k  [author] 21 May @ 7:09pm 
@MangoCobra it was my first mod bro i dont remember shit :DSTskull:
the only error i remember is the feature of welding mask`s def, so u can wear it with helmet like workers in mpn
MangoCobra 21 May @ 7:05pm 
The game sends me a error that it isn't every time I try, and I have to manually edit each piece in mod options, so I cna only make it temporarily dyable!
lolkenator3k  [author] 21 May @ 6:50pm 
@MangoCobra it is, you just paint the little parts like the reflectors, the base still gray-black
MangoCobra 21 May @ 6:47pm 
Can you please make the clothing dyable?
backstabber 28 Jul, 2024 @ 5:46pm 
Niche mod, Sherrif approved. Nice work man.
lolkenator3k  [author] 23 Jul, 2024 @ 3:12am 
@edward I'm sorry I'm not at my best lately. if I get a chance (get a coder, which will happen at best when the new euglena mod is finished) I'll make a mod that adds Generations (Madness lore part) through xenotypes, with the help of mechanics from anomaly I think it will be possible to make G03LM (they will be like gules). but honestly I've give up long time ago.
ed 22 Jul, 2024 @ 8:03pm 
so idea add characters from the games [theres a half mag mod all ready] maybe you are gonna where gonna add characters allready just to say once more i love people that add madness combat shit to games
ed 22 Jul, 2024 @ 8:00pm 
hope you make more