RimWorld

RimWorld

MadnessWorld - MERC
44 Comments
lolkenator3k  [author] 21 May @ 7:17pm 
@MangoCobra not now, if u needed you can go to mod defs, find apparel file or somehow i called it, find code of welding mask and change the layer, just copy from helmet, should be the same
MangoCobra 21 May @ 7:14pm 
That's fair, I was just wondering if you could "fix" that at all, but alirghty. :)
lolkenator3k  [author] 21 May @ 7:09pm 
@MangoCobra it was my first mod bro i dont remember shit :DSTskull:
the only error i remember is the feature of welding mask`s def, so u can wear it with helmet like workers in mpn
MangoCobra 21 May @ 7:05pm 
The game sends me a error that it isn't every time I try, and I have to manually edit each piece in mod options, so I cna only make it temporarily dyable!
lolkenator3k  [author] 21 May @ 6:50pm 
@MangoCobra it is, you just paint the little parts like the reflectors, the base still gray-black
MangoCobra 21 May @ 6:47pm 
Can you please make the clothing dyable?
backstabber 28 Jul, 2024 @ 5:46pm 
Niche mod, Sherrif approved. Nice work man.
lolkenator3k  [author] 23 Jul, 2024 @ 3:12am 
@edward I'm sorry I'm not at my best lately. if I get a chance (get a coder, which will happen at best when the new euglena mod is finished) I'll make a mod that adds Generations (Madness lore part) through xenotypes, with the help of mechanics from anomaly I think it will be possible to make G03LM (they will be like gules). but honestly I've give up long time ago.
ed 22 Jul, 2024 @ 8:03pm 
so idea add characters from the games [theres a half mag mod all ready] maybe you are gonna where gonna add characters allready just to say once more i love people that add madness combat shit to games
ed 22 Jul, 2024 @ 8:00pm 
hope you make more
ed 22 Jul, 2024 @ 8:00pm 
i love the mod madness is my fav movies\games
lolkenator3k  [author] 30 Jun, 2024 @ 8:33pm 
@Bluewave101 If I remember correctly, this is an old bug that occurs because I wanted the welder's mask to be worn with the helmet.
I can remove or make the mask normal, it will no longer be able to be worn with the helmet, but will not cause the annoying error, which only occurs once, though
Bluewave101 30 Jun, 2024 @ 1:16pm 
rimworld XML error: <hatRenderedFrontOfFace>false</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context:
lolkenator3k  [author] 21 Jun, 2024 @ 10:42am 
when I crawl out of my get up/random shit/sleep cycle.
It should work without CE, I haven't tested CE but I would like it to be updated to anomaly.
It's actually very nice that my mod is being asked for an update, I didn't think anyone was using it at all.
Garry :з 21 Jun, 2024 @ 9:17am 
is 1.5 coming one day?
lolkenator3k  [author] 2 Jan, 2024 @ 4:18pm 
yeah, after a while when i played the game i was extremely surprised to find out that the MERC HR is automatic, not semi-automatic as i originally thought. about the 5.56, i am kinda found out that it is 5.56 when i bought the rifle in arena mode and immediately modified it on the workbench where the 5.56 magazine was originally installed, and the size of the projectile was similar. but actually it was a long time ago and I don't really remember, and in general MERC I am able to do better now, the clothes in mod are flawed
vandujr 2 Jan, 2024 @ 12:59pm 
Merc Heavy Rifle slaps, favorite gun. Realistically (in P:N2) it should be 7.62, not 5.56, but I don't really care, thing still hits like a damn FREIGHT train.
And I mean, that makes sense I suppose, it's designed to be used by the merc marksman dudes, but it can go full auto
so a weapon balanced around single accurate shots is gonna be able to SWEEP with 18-30 of those shots being spammed out in quick succession.
iprizvise23 29 Dec, 2023 @ 1:24pm 
Its top mod N1, Oleg slave-ruina
You are Sigma and +1000 credits, 1 tonn rice and cat-wife
backstabber 19 Dec, 2023 @ 2:27pm 
Wonderful mod, MERC is my favourite faction, now represented in rimworld, thanks man.
\_Eiden 8 Dec, 2023 @ 9:33am 
I hope to see more of these mods in the future :spiffo:
Slendersensualon 8 Nov, 2023 @ 2:00pm 
Love this mod
Larry the gas mask man 27 Oct, 2023 @ 3:44pm 
i cant wait for the nexus mod to come out
Poisonlight 20 Oct, 2023 @ 9:18pm 
This look pretty good, cant wait to see the future additions!
lolkenator3k  [author] 20 Oct, 2023 @ 1:00am 
now you can
kadra, oh..... 19 Oct, 2023 @ 7:36pm 
question, weapon component is quite common if you get raided a lot. however with no raid, the weapon component is rare. is there a way to convert already exisiting component into weapons component?
Eshminima 19 Oct, 2023 @ 8:56am 
oh :deaths:
lolkenator3k  [author] 19 Oct, 2023 @ 8:51am 
https://imgur.com/VD9E8WF clothing and armor are made on MERC Arsenal Bench, I just didn’t describe it in pictures in the description
Eshminima 19 Oct, 2023 @ 8:03am 
On Steam (the platform we are using right now) there is a game called Madness: Project Nexus (It is related to Madness Combat) and in the arena gamemode for said game there is a quartermaster character that sells you weapons and armour, all relating to Madness Combat
lolkenator3k  [author] 19 Oct, 2023 @ 7:54am 
what armor?
Eshminima 19 Oct, 2023 @ 5:28am 
when armor
Fungtusk 18 Oct, 2023 @ 10:52am 
Violence required
Violence acquired
Red Hawkfield 17 Oct, 2023 @ 5:25pm 
LETS FUCKING GOOOOO
Sphincter Manipulator 17 Oct, 2023 @ 5:10pm 
I absolutely loved the style of makeshift-improvised weapons in MPN. Glad to finally see this style again in Rimworld as well
lechkingofdead 17 Oct, 2023 @ 1:47am 
o7 best of luck and may the sunless sky of navada keep you company in the long road ahead.
TheSpookiestSkeleton 16 Oct, 2023 @ 9:05pm 
yooooooooooooooooo I'm hyped. I've been getting a bit tired of the RW pawns and their gear and whatnot, so a madness paintjob is something I definitely wouldn't mind a bit
zel 16 Oct, 2023 @ 8:43pm 
can't wait for more!
lolkenator3k  [author] 16 Oct, 2023 @ 8:38am 
@Nankeen Kestrel Yes, in theory, laser and dissonance weapons will be easy to implement. Lasers are not beams, so they can be made like bullets with a different projectile, and dissonance will be like explosive shots, although they will lose the aiming feature, due to the fact that hitting the RW is calculated immediately as the shot happens, and projectile is a convention.

But as for CE, I’m far from sure that everything will be so simple, besides, I don’t know how calibers and the creation of projectiles work in it, but if you miss this, then in the end there remains dissonance, which is recharged on special generators in the game. Let’s say if you execute it in the form of an object that slowly accumulates dissonance,
then how can this be later used in crafting batteries for these guns (I’m sure that’s exactly how it is because in the game if you go to the weapon modification workbench there will be a choice of batteries for dissonance weapons)?
LeveFUN 16 Oct, 2023 @ 3:42am 
Лол кек чебурек
Makiatto 16 Oct, 2023 @ 2:45am 
Any plans for the nexus laser weapons, dissonance?
🌸Дед Хаггис ® ⁴² 15 Oct, 2023 @ 3:14pm 
Damn, man, the mod is really cool. I'll be waiting for more mods on the MP:N universe. :luv:
Scout Gaming 15 Oct, 2023 @ 11:41am 
Best mod for RimWorld on this side of Nevada
RandomPerson 15 Oct, 2023 @ 10:10am 
Niiiice
HIM🐀 15 Oct, 2023 @ 9:31am 
Somewhere in Nevada...
Dryaken 15 Oct, 2023 @ 9:25am 
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