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the only error i remember is the feature of welding mask`s def, so u can wear it with helmet like workers in mpn
I can remove or make the mask normal, it will no longer be able to be worn with the helmet, but will not cause the annoying error, which only occurs once, though
It should work without CE, I haven't tested CE but I would like it to be updated to anomaly.
It's actually very nice that my mod is being asked for an update, I didn't think anyone was using it at all.
And I mean, that makes sense I suppose, it's designed to be used by the merc marksman dudes, but it can go full auto
so a weapon balanced around single accurate shots is gonna be able to SWEEP with 18-30 of those shots being spammed out in quick succession.
You are Sigma and +1000 credits, 1 tonn rice and cat-wife
Violence acquired
But as for CE, I’m far from sure that everything will be so simple, besides, I don’t know how calibers and the creation of projectiles work in it, but if you miss this, then in the end there remains dissonance, which is recharged on special generators in the game. Let’s say if you execute it in the form of an object that slowly accumulates dissonance,
then how can this be later used in crafting batteries for these guns (I’m sure that’s exactly how it is because in the game if you go to the weapon modification workbench there will be a choice of batteries for dissonance weapons)?