Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CypRyan's Wide & Tall | Gameplay Synergy Mods
   
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Description
This is a list of mods that show great synergy with CypRyan's Wide & Tall .
Some of the mods could lead to individual compatibility issues with other mods so check that first!
This includes Gameplay- and AI-mods only.
Items (11)
CypRyan's Wide & Tall
Created by CypRyan
Makes Tall play viable and balance it out with Wide play. This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all. Most significant Changes and Mechanics https://i.ibb.co/fQYWdzv/Cyp-Wt-Icon-City-Growth.p...
RomanHoliday's AI Rework (RHAI)
Created by RomanHoliday
For AI feedback / discussion, beta versions, all patchnotes and a few incredibly difficult AI challenges, join the RH discord! https://discord.gg/cefaYthEX8 Version 4 Beta and Full Changelog Available in the Discord!! (took 8 months+ of experimenting and t...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
CypRyan's More Maritime: Seaside Sectors Modifications
Created by CypRyan
Since, when using More Maritime: Seaside Sectors , the Arsenal district and its buildings yield Great Admiral points, the Harbor district and its buildings now yield Great Merchant points instead. Most Great Merchants now do not require a Commercial Hub fo...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Unbound
Created by Rdner
Liang's Aquaculture and Parks-and-Recreation ability unlocks new policies that will allow Builders to construct Fisheries and City Parks in all cities. You no longer need to assign Liang to build her improvements using the Policy cards....
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Seafood Market: A New Building for Waterfront Districts
Created by sirkerry
https://i.imgur.com/siXgqGd.jpeg This mod adds a building to the waterfront district called 'Seafood Market'. This building gives +3 Food (and an additional +3 Food when powered) and +3 Gold per turn to the city it is built in when complete. Also provides ...
Fisheries++
Created by p0kiehl
Overview Allows the Fishery to be built on Reefs and on Ocean tiles (instead of just Coast tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better. Note This mod is an update of my older mod, Dee...
CypRyan's Workable Outer Rings
Created by CypRyan
Adds the Frontier Town Quarter district that allows working tiles in the fourth and fifth city ring. https://i.imgur.com/VogbSSm.gif Details This isn’t a specialty district, so it doesn’t require population. Tiles in the outer ring can be worked just like ...