Total War: WARHAMMER III

Total War: WARHAMMER III

63 ratings
Climate Adaptation SFO (NO LONGER NEEDED)
   
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Tags: mod
File Size
Posted
Updated
1.010 MB
18 Oct, 2023 @ 4:11am
28 Jan, 2024 @ 3:55am
5 Change Notes ( view )

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Climate Adaptation SFO (NO LONGER NEEDED)

In 1 collection by Think Critically
SFO Landmarks and Legends 4.1 Updated
385 items
Description
This mod is now unlisted because it has been integrated into the original mod.

Archive:
Welcome back, Commanders! This submod changes the climate penalties to match SFO's instead of vanilla. To use this mod you must install the original mod. If and only if you want english text you will also need to install the original author's english translation mod.

Features
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over.

Unpleasant Climate (yellow) takes 25 turns
Uninhabitable Climate (red) takes 50 turns

Vanilla -> SFO
Unsuitable:
Public Order: -1 -> -2
Casualty Replenishment: -8% -> -5%
Construction time: +50% -> +50%
Recruitment Duration: N/A -> +1

Construction Cost: +30% -> N/A
Income from Buildings: -15% -> N/A

Uninhabitable:
Public Order: -3 -> -4
Casualty Replenishment: -15% -> -10%
Construction Time: +100% -> +100%
Recruitment Duration: +1 -> +2

Growth: -7 -> N/A
Income from Buildings: -50% -> N/A
Construction Cost: +50% -> N/A

This mod does not apply to Boris in Chaotic Wasteland as he gets bonuses instead of penalties in SFO.

Suggested Mods
I also have two cool mod recommendations from sudkk.
The first mod, 气候适应系统 -- 动态气候图标, will change the climate icon as you climate adapt so that it becomes yellow and eventually green as the penalties decrease.
The second mod, Climate Suitability Map, will give a graphical representation of climate suitability on the lord selection screen. It calculates the map dynamically so it can adapt to any changes that mods make and works for custom factions.
30 Comments
Waringham 7 Aug, 2024 @ 11:11am 
does still work?
anytime faster version?
LukelearMissile 9 Jul, 2024 @ 4:28am 
plz make for faster version :roar:
clem.ver00 7 Jul, 2024 @ 5:15am 
what an insane mod, i am sad it is not update but thank you anwyay for the nice Hours with it !
Espritviril`` 6 Jul, 2024 @ 1:39pm 
Can you make a submod for faster version please?
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 11:57pm 
@Dziki
I've messaged him on discord
Grim 25 Jun, 2024 @ 2:47pm 
Hey man, very nice mod but it's not working right with boris ursun. Boris faction mechanic gives buffs to settlements on chaos wastes like +5 piety, -1 local recruitment time and -25% construction time but when the climat adaptation starts it reverse -1 rec time to +1 and +25% construction time which is bad. Is there a way to fix it?
=[NK]= Col. Jack O'Neil 5 May, 2024 @ 6:51pm 
I've messaged him on discord
Kazarion 5 May, 2024 @ 1:15pm 
Would be quite sexy if Alex got the green to go, 1less mod to sub to, chad gets contributor rank win-win situation for all, (+ happy people) 🥹
Alex Zhao 28 Apr, 2024 @ 6:17pm 
Hi Think Critically, thanks for making this mod and I am wondering if would you like to allow me to integrate this mod to the main mod? I am planning to let the mod auto-switch to SFO version stats if the player is using it with SFO. I can add you to the contributor. Thanks.
marc.on.pluto514 4 Apr, 2024 @ 10:54am 
update pls