Total War: WARHAMMER III

Total War: WARHAMMER III

Climate Adaptation SFO (NO LONGER NEEDED)
30 Comments
Waringham 7 Aug, 2024 @ 11:11am 
does still work?
anytime faster version?
LukelearMissile 9 Jul, 2024 @ 4:28am 
plz make for faster version :roar:
clem.ver00 7 Jul, 2024 @ 5:15am 
what an insane mod, i am sad it is not update but thank you anwyay for the nice Hours with it !
Espritviril`` 6 Jul, 2024 @ 1:39pm 
Can you make a submod for faster version please?
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 11:57pm 
@Dziki
I've messaged him on discord
Grim 25 Jun, 2024 @ 2:47pm 
Hey man, very nice mod but it's not working right with boris ursun. Boris faction mechanic gives buffs to settlements on chaos wastes like +5 piety, -1 local recruitment time and -25% construction time but when the climat adaptation starts it reverse -1 rec time to +1 and +25% construction time which is bad. Is there a way to fix it?
=[NK]= Col. Jack O'Neil 5 May, 2024 @ 6:51pm 
I've messaged him on discord
Kazarion 5 May, 2024 @ 1:15pm 
Would be quite sexy if Alex got the green to go, 1less mod to sub to, chad gets contributor rank win-win situation for all, (+ happy people) 🥹
Alex Zhao 28 Apr, 2024 @ 6:17pm 
Hi Think Critically, thanks for making this mod and I am wondering if would you like to allow me to integrate this mod to the main mod? I am planning to let the mod auto-switch to SFO version stats if the player is using it with SFO. I can add you to the contributor. Thanks.
marc.on.pluto514 4 Apr, 2024 @ 10:54am 
update pls
Charly 30 Jan, 2024 @ 6:31pm 
Ahh.. that explains why all my orange climate cities had 28% adaption. It wasnt working until today. I thought "I surely had that city longer than 25 turns" Thanks dude
Nahkasetä 28 Jan, 2024 @ 6:47am 
Seems to be working as intented. Thanks a thousand times for the quick fix!
Think Critically  [author] 28 Jan, 2024 @ 3:56am 
Should be fixed, I made some basic syntax mistakes that were preventing the script from running.
Think Critically  [author] 28 Jan, 2024 @ 2:26am 
I will revert the update for now until I figure out what the issue is.
Nahkasetä 27 Jan, 2024 @ 3:17pm 
Can confirm that the recent update did take away the increased building cost thing, but otherwise made the mod not function at all (ongoing save).d
SmokedProphet 27 Jan, 2024 @ 12:13pm 
This mod isnt working for me anymore after the most recent update, and Im not really sure why. No adaption process occurs when conquering settlements of the wrong climate
Think Critically  [author] 26 Jan, 2024 @ 7:34pm 
I think Starfall might be right actually, I accidentally left construction cost penalties in, I have fixed it now.
NorscanWarlord 22 Jan, 2024 @ 4:00am 
this is nice, to bad i can't use the faster version, it keeps crashing and the normal one is so damn slow
=[NK]= Col. Jack O'Neil 18 Jan, 2024 @ 3:40pm 
ok thanks for that smoked!
SmokedProphet 18 Jan, 2024 @ 3:26pm 
@=[NK]= Col. Jack O'Neil this submod lacks The Old World compatibility update for the main mod
Alt 9 Jan, 2024 @ 9:32pm 
۶Starfaℓℓ, what? Yes it does have construction cost penalties. You have something wrong with your mods setup if you dont have it with SFO.
*Vanka 6 Jan, 2024 @ 6:25pm 
Unhabitable in SFO doesn't have Construction Cost penalties to begin with, so adding such handicap during the adaptation progress is kinda dumb xD Anyway I fixed it myself
Sonsuz 5 Jan, 2024 @ 11:06am 
update would be great!
=[NK]= Col. Jack O'Neil 4 Jan, 2024 @ 4:35am 
Everyone asking for an update, what's wrong with it?
SmokedProphet 4 Jan, 2024 @ 3:31am 
Would love a update to this when you have the time
nathaniel garro 2 Dec, 2023 @ 3:22pm 
will we get update? :(
Alan 21 Oct, 2023 @ 5:03am 
"Welcome back, Commanders!" Did not realize we were playing XCom.
Gleen Cross 18 Oct, 2023 @ 9:22am 
I guess this sub-mod needs more power, MORE POWER!
=[NK]= Col. Jack O'Neil 18 Oct, 2023 @ 9:10am 
Thx!
Nelthar 18 Oct, 2023 @ 6:04am 
vergil