Barotrauma

Barotrauma

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Enhanced Medicine
   
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3.030 MB
19 Oct, 2023 @ 10:59am
20 Apr @ 11:53pm
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Enhanced Medicine

Description
This mod is meant to make healing harder while not remaking the whole medical system of Barotrauma like Neurotrauma. This mod tries to not touch the Humans.XML and to be as much compatible with other mods as possible as well as being Bot/Singleplayer Friendly. Keep in mind that this mod is incompatible with mods that affect medicine in “Medicine Changes.”

This mod wont add a ton of new affliction, rather work with the already existing affliction and change the treatment for those afflictions.
The inspiration comes from Space Station 13/14 Medicine and Healing, new medicines will be added while not bloating the existing ones and will make most damage take something more then just Morphine or other Opioids to heal, requiring actual medicine with Morphine being a last resort rather than the standard.

NEW! More afflictions cause Infections, this means the mod is soft incompatible with mods that affect the afflictions such as:
* Bleeding
* Burns
* Acid Burns
* Gunshot Wound
* Bite Wounds
* Lacerations
This isn't a huge problem if other mods change this but keep that in mind if you have a mod that affect those afflictions.

# Standardized Damages:
-Brute Example(6):
• Bite Wounds
• Blunt Force Trauma
• Deep Tissue Injury
• Gunshot Wound
• Internal Damage
• Lacerations
-Burn Example(2):
• Burn
• Acid Burn
-Toxin Example(5):
• Acid Burn
• Organ Damage
• Radiation Sickness
• Opiate Overdose
• Nausea
-Suffocation Example(2):
• Oxygen Low
• Bloodloss
-Horror Example(2):
• Psychosis
• Hallucinating
-Misc Afflictions:
• Bleeding
• Drunk
• Stun/ Concussion

Note: this Standard is cosmetic, the Afflictions haven’t been changed in the slightest.

# Medicine Changes
-AntiDamage(Opium/Morphine/Fentanyl): Causes Organ Damage (+10/33/60 to the Head) when used and only treat: Blunt Force Trauma, Internal Damage, and Deep Tissue Injury.
-AntiBleeding (Bandages/Plastiseal/Antibiotic Glue): Additionally to what they already do, now they treat: Gunshot Wound, Bite Wounds, Lacerations, and (Poorly Heal [-10/-20/-30]) Blunt Force Trauma. Now they only heal (-20/30) Burn Damage.
-Antibiotic Glue: Has same addition about treatment (except burn, that’s unchanged) AND will give a full body heal like Morphine does.
-Adrenaline reduces Stun by 15% and Cures Delirium/Cardiac Arrest
-Bloodpack additionally, reduce poisons by 75% but heal over the course of 30 seconds, Saline is still the good combat heal but Bloodpack is useful after combat.

# New Medicine
-Bibital Pack: Cures -4(40) Brute type of Damage and -2 (20) Bleeding in 10 Seconds; Limb specific.
-Dermauri Spray: Cures -5(50) Burn Damage in 10 Seconds; Limb specific.
-Dexmol Ampule: Cures -7.5(75) Suffocation Damage in 10 Seconds.
-Dyliver Pills: Cures -4(60) Organ Damage and Nausea in 30 seconds.
-Multiver Pills: Cures -4(60) Toxin Damage and Nausea in 30 seconds.
-Hyrorite Oinment: Cures -10(100) Organ Damage in 10 seconds and 2.5(50) Radiation Sickness in 20 Seconds. Cures -60 Internal Damage, Blunt Trauma, Deep Tissue Injure; Limb specific.
-Tricor-Acid: Cures 1.7(102) of all Damage types over 60 seconds.

# Credits:
• Thumbnail: felix34ever1
• Inspiration: Space Station 13 (and Space Station 14).
• Sound Effects: Space Station 13, Stygian, Enhanced Reactors.
• Sprites: SS13 and Pathologic.
(Still need to change the sprites around)

If you like my mods, please buy me a Pizza! ^^
https://ko-fi.com/ale199ita
11 Comments
✙Mãŋđăŗīʼn✙ 21 Apr @ 7:56am 
I changed order of loading and indeed bandages heal gunshot wounds/lacertaions/etc. Well done
ALE199  [author] 20 Apr @ 11:52pm 
The bandages in this mod do heal brute, I'm not sure where you get that it only heal bleedings since that's from Vanilla bandages, which only serve to heal bleeding and burn.
✙Mãŋđăŗīʼn✙ 20 Apr @ 11:09am 
If this mod was actually inspired by SS13 then it's strange bandages and similar things don't even partially heal brute, only bleedings. Tho I see the mod has potential to become decent intermediate between vanilla medicine and Neurotrauma if it becomes more reasonable toward wound packing
ALE199  [author] 25 Nov, 2024 @ 7:25am 
@rohlik Yes! you can add it mid campaign with no problem, it is designed to be as compatible as possible
rohlik 25 Nov, 2024 @ 6:19am 
can i add this mid-campaign? also, very nice mod, i love the idea!!!
Axiolot T4T 22 Jan, 2024 @ 5:02am 
i do have one small complaint, some items are relatively badly translated to english, if you'd like i could help with that since im (relatively) fluent in english
ALE199  [author] 22 Jan, 2024 @ 3:13am 
Thank you! Glad you enjoy it
Axiolot T4T 21 Jan, 2024 @ 11:50am 
like it's a really good midpoint between vanilla healing (bad) and neurotrauma (bad for when you are only 2 people), it's great
Axiolot T4T 21 Jan, 2024 @ 11:31am 
this is pretty cool, i like
ALE199  [author] 2 Nov, 2023 @ 10:09am 
@Saakra
Do give me your opinion! and if you think somethings need changing