Barotrauma

Barotrauma

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Armat Rifle Family
   
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2.329 MB
20 Oct, 2023 @ 11:06pm
21 Sep, 2024 @ 12:20am
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Armat Rifle Family

Description
This mod adds new weapons to the game, all based on the Armat guns from Aliens: Fireteam Elite.
  • M41A2 Pulse Rifle:
    A modification of the classic M41A Pulse Rifle, this version lacks the characteristic pump-action grenade launcher, but it still has a good fire rate. Chambers 10x24mm Caseless rounds. Has a high weapons level requirement, but this time it only affects your accuracy.
    Can be made in the fabricator along with the recycleable magazine.
    (ID:M41A2N)
  • Contagion:
    Modified version of the M41A2, designed by tech-savvy Church of the Husk acolytes. Feeds from Ascended 10x24mm Caseless Rounds. Buffed stats and husks people at an incredibly fast rate, caps at 50 infection. Really OP, not recommended if you don't like easy kills
    Can be made in the fabricator along with the recycleable magazine..
    (ID:M41A2)
  • M41A3 Burst Rifle:
    4 round burst, chambers 10x24mm Caseless rounds and has a high weapons level requirement.
    Can be made in the fabricator along with the recycleable magazine.
    (ID:M41A3N)
  • Outbreak:
    Modified version of the M41A3, used by particularly sadistic members of the Church of the Husk. Feeds from so-called "Ascended Magazines". Buffed stats and husks people at an incredibly fast rate, caps at 50 infection. Definitely not balanced.
    Can be made in the fabricator along with the recycleable magazine.
    (ID:M41A3)
  • M42A2 Scout Rifle:
    Relatively quick firing anti-materiel precision rifle, chambers 15x75mm Caseless rounds and has an even higher weapons level requirement.
    Can be made in fabricator along with the recycleable magazine.
    (ID:M42A2N)
  • Scourge:
    Modified version of the M42A2, a single shot makes the victim reach 50 husk infection, for better results, shoot once and hope they dont bleed out before the infection reaches 90. Feeds from Ascended 15x75mm Caseless magazines.
    Can be made in fabricator along with the recycleable magazine.
    (ID:M42A2)
  • X45 Bombard:
    Bullpup design, fully automatic, shoots slightly more accurately than the M41A2 but it's overall almost the same gun.
    Can be made in fabricator along with the recycleable magazine.
    (ID:X45N)
  • Pestilence:
    You have to be a real psychopath if you prefer the bullpup version, but that only makes this gun fit you better. Feeds from Ascended 10x24mm Caseless Rounds. Buffed stats and husks people at an incredibly fast rate, caps at 50 infection. Really OP, not recommended if you don't like easy kills
    Can be made in fabricator along with the recycleable magazine.
    (ID:X45)
  • Kramer .50 Magnum:
    It's called "Armat Rifle Family", yet here's a pistol. Has low level requirement as an introductory weapon to the mod, but still kicks like crazy. Feeds from .50 Caseless pistol mags.
    (ID:KramerN)

Highly recommend the mod AVP-Aliens by ПΛПО Dragoon and Sla for the full Aliens experience:

Credits:

Popular Discussions View All (2)
7
3 Feb @ 4:17pm
PINNED: Suggestions
NecroTheGhost
2
1 Mar, 2024 @ 3:29pm
PINNED: Bug Report
NecroTheGhost
34 Comments
NecroTheGhost  [author] 12 Jun @ 4:52pm 
@XNiPERIANZ

To avoid compatibility issues with other mods I would rather not mess with NPC loadouts.
XNiPERIANZ 3 Feb @ 3:57pm 
will the mod have override npc to use this weapon mod in the future ?
NecroTheGhost  [author] 21 Sep, 2024 @ 12:28am 
@Enclave Unit #72441

VERY late response but it's M309N for the normal standard mag and M309BN for the bullet itself.

M309 is the in-lore designation of the 10x24mm Caseless by the USCMC.
Warm Bowl Of Peas | Ham Mafia | 11 Jul, 2024 @ 5:33pm 
ammo identifier for the M41A2?
NecroTheGhost  [author] 20 Jan, 2024 @ 5:00pm 
I just checked, and since COR overrides vanilla weapons to replace them with their own variants, it's not compatible with my mod at all since it relies on vanilla weapons for some recipes.
Also this mod does not fit with some of COR's features like modular attachments.
NecroTheGhost  [author] 20 Jan, 2024 @ 4:57pm 
@Shrek Probably not. COR and it's multiple reuploads make changes focusing on gameplay balance and rewarding progression, putting this mod in it might completely throw the progression of COR off the window because, I'll be honest, my guns are NOT balanced at all.
Shrek 20 Jan, 2024 @ 3:02pm 
Is it compatible with COR (combat overhaul redux)
Corporal Dude 23 Nov, 2023 @ 12:13am 
comically large assault rifle :steamhappy:
NecroTheGhost  [author] 3 Nov, 2023 @ 10:44pm 
@Velxra I still didn't manage to recreate the bug.
If you have any new info on it, please use the Bug Report discussion
VelxraTV 3 Nov, 2023 @ 6:07pm 
It was the pulse rifle using the drum mag. The audio was stacking or like the audio wouldnt stop playing after letting off the trigger.