Stellaris

Stellaris

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(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
   
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1.401 MB
21 Oct, 2023 @ 11:44pm
4 Aug, 2024 @ 4:12am
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(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld

Description
THIS MOD HAS BEEN MERGED WITH MY EXISTING FRAMEWORLD EXTRA GOODIES MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3071450599 THIS MOD WILL NO LONGER BE UPDATED


Added ACOT knight job districts to the frameworld

District icons in the screenshot above are not final, the final versions have more color. Credit to Megumin for the new district icons.

//FEATURES//
  • Added new delta, alpha, phanon, and stellarite knight districts to the frameworld.
  • Upgrade in a similar manner to Voidframe districts (Add a Daedalus Aligment building (ACOT Delta fortress building) and then upgrade it to upgrade your knight districts)
  • Images above show job output without any knight quests (but does show research effects).

//COMPATIBILITY AND LOAD ORDER//
  1. Requires GIGASTRUCTURES
  2. Requires ACOT
  3. Optional AOT
  4. Requires ANCIENT CACHE OF KNIGHTS
  5. Requires ANZ VOIDFRAME
  6. Requires DAEMONIC INCURSION 😈 KNIGHTS OF THE TOXIC GOD
  7. (PLACE MY MOD HERE)

DO NOT use with my other mod KNIGHTS OF THE TOXIC FRAMEWORLD .This mod is an ACOT version of that other mod.

//HOW TO KNIGHT FRAMEWORLD?//
Get the Daemonic Incursion, and then use it to add knights of the toxic god to your current empire. This is the only way to get knights + frameworld.

//BALANCE//
Uses the same build / upkeep / time values as other voidframe districts.
Knight districts provide +2 squires and +1 knight jobs (jobs are upgraded based on voidframe logic)
Frameworld keep only provides scaling number of knight jobs at a rate of 1 per 20 pop (normally 1 per 10). However, frameworld is not affected by The Fate of the Order event (decreases normal keeps to 1 knight per 20 pops)
34 Comments
Xahkarias  [author] 10 Sep, 2024 @ 4:36pm 
AS AN FYI TO ALL:

I WILL MERGE THIS MOD WITH MY EXISTING FRAMEWORLD EXTRA GOODIES MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3071450599 DURING THE NEXT STELLARIS PATCH CYCLE (v3.13). THIS MOD WILL NO LONGER BE UPDATED, BUT WILL BE INTEGRATED.
Zeypheron 18 Aug, 2024 @ 6:40pm 
Does Decision Origins not work for getting Knights + Frameworld? Cause the Ancient Cache of Knights page mentions using Decision Origins or Daemonic Incursion, while this page excludes Decision Origins.
Xahkarias  [author] 4 Aug, 2024 @ 4:12am 
Updated for AOT 3.12 update
yeahno 15 Jul, 2024 @ 11:05pm 
@xahkarias tracking ill look into the load order
Xahkarias  [author] 15 Jul, 2024 @ 10:53pm 
@yeahno: its a new district, not replacing anything else
yeahno 15 Jul, 2024 @ 10:34pm 
does the knight district replace the commerce district?
Westrian 10 Jul, 2024 @ 12:30pm 
that defeats the purpose of a frameworld, its a tall 1 planet "challenge"
Cóndor Centinela 10 Jul, 2024 @ 10:38am 
Is there an option that allows you to colonize other worlds next to the frameworld?
ToxicCannabis 9 Jul, 2024 @ 9:28pm 
ANZ voidframe died
Xahkarias  [author] 6 Jul, 2024 @ 4:17pm 
Updated to 3.12:

Will update again once AOT is updated.