Stellaris

Stellaris

(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
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Update: 4 Aug, 2024 @ 4:12am

Updated for AOT 3.12 update

Update: 6 Jul, 2024 @ 4:15pm

Update: 5 May, 2024 @ 3:53pm

Balance fix cause there are way too many knights:

Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.

In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.

Update: 25 Apr, 2024 @ 11:35am

Updated to 3.11:

DEPENDENCIES HAVE BEEN CHANGED
Because Decision Origins is dead, this mod now requires Daemonic Incursion (In order to apply Quest for the Toxic God to a frameworld empire)
When starting the quest for the toxic god, the following changes are applied to the frameworld:
  • The 5 Quest for the Toxic God modifiers will be applied.
  • One demense district and the Order's keep will be created on the frameworld.
  • Frameworld size is increased to 20 (from 16)

    Other changes
  • Removed knight job granted by the demense district to match vanilla district.

Update: 17 Dec, 2023 @ 3:58pm

Update: 9 Dec, 2023 @ 3:09am

Bugfix: Fixed issue where knight districts could be built on frameworld under certain cases even if the toxic god decision was not taken.

Update: 6 Dec, 2023 @ 11:42pm

Updated to 3.10:
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.

Update: 6 Dec, 2023 @ 11:32pm

Update: 29 Oct, 2023 @ 2:27pm

New District Icons, credit to Megumin

Update: 28 Oct, 2023 @ 2:33am

Fixed issue with incorrect district requirements.