Age of Empires II (2013)

Age of Empires II (2013)

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*Old* Custom AI - ResonanceBot4f ST and EX
   
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Old Workshop: Scenario
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1.414 MB
25 Aug, 2014 @ 6:38pm
1 Change Note ( view )

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*Old* Custom AI - ResonanceBot4f ST and EX

Description
NEW VERSION:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=332491904

>> A new version of ResonanceBot is now public! This version is out-dated. <<

Download FAQ and Setup Guide here:
https://mega.co.nz/#!WxpHHKjb!XgeVfLyOiTxuDFonfOIaC-iLN2_zBVLa4ER89WmHHSw

Download Changelog for ResonanceBot4f:
https://mega.co.nz/#!GkIT3BDD!Ie-vNokUuSq4aLp3Gio2fLbEMCHVkuHd1jXR9NwuV0E

Major New Features:
==========================
-Instead of automatically resigning, ResonanceBot4f will now ask for permission to resign!
-Multiple ResonanceBot4f AI will chat at the same time much less frequently.
-Standard and Easiest difficulties have been rebalanced.
-ResonanceBot4f now better scales the difficulty to meet the average skill level of the enemy team.
-The 6v2 Version (ResonanceBot4f EX) now attacks its opponents more reliably.

ResonanceBot 4f Description:
==========================
Click 'Subscribe' to download a very challenging and advanced Custom AI for Age of Empires II: HD Edition. This mod supports both the vanilla HD Edition and "The Forgotten Expansion." I designed both AIs to provide the most entertaining and satisfying game experience for the players.

This mod contains *two* different Custom AIs for Age of Empires II: HD Edition. The first AI that comes packaged in this is the newest version of my 6v2 AI, now referred to as ResonanceBot EX, or Extra. This is the AI that you have probably seen featured on my YouTube page. ResonanceBot EX is designed to play in a series of 6v2 scenarios in which the two super powered AIs take on 6 human or AI opponents! This particular AI comes packaged in the form of several different Scenario maps, all of which have randomly generated resource layouts! The maps include Arabia, Team Islands, and a custom map of mine called "Wetlands." Wetlands is an open land map that has several ponds scattered around it that are teeming with Shore Fish. The reason that the EX version only comes in Scenarios and not as an AI file is because the EX version is designed to play with extra population, a feature only possible through a Scenario. In addition, nobody wants to spawn adjacent to ResonanceBot EX, so the Scenario map layouts position both teams directly across from each other.

The second AI that this mod contains is the brand new ResonanceBot ST, or Standard. This AI does not cheat on any difficulty except Hard and Hardest and is designed to be a flexible, challenging, and helpful AI. What makes this AI unique is that it helps teach you the game while you play. ResonanceBot ST offers you advice during the matches, >>a feature that can toggled on or off<<. It also adjusts the difficulty slightly to better match the skill level of its opponents, ensuring that every match is an exciting one. That feature can also be turned off. You can even pick his strategies for him! Playing against ResonanceBot ST is a great way to learn Age of Empires II. While ResonanceBot ST is not the most effective AI, I designed it to be fun and to have flaws that are exploitable by the enemy. I wanted it so that if you recognize mistakes in the AI's strategy, that a skilled player can take of advantage of them and win. In that sense I believe my AI provides an extremely entertaining, educational, and meaningful experience that not all AIs can deliver. And of course it has a wide variety of funny AI taunts that add flavor to every match. The taunts add to the satisfaction of finally defeating it, but you can always turn them off. It can also play most standard maps and settings. It prefers to play open land maps like Arabia, but it can certainly play Black Forest, Islands, Mediterranean, and many other maps. As long as the population is 200+, teams are locked, and the starting age is the Dark Age, ResonanceBot4e ST should play fine. I made the second AI because people often asked me if they could 1v1 the EX version of my AI or play it non-6v2 matches. The EX version was designed to play against an unfair number of opponents, so putting it in a different type of match would be rather unfair for the enemy. Now you are more than welcome to 1v1 my AI, 2v2 it, or play it however you choose! Keep in mind that ResonanceBot ST was designed to only play against humans, so it is not very optimzed for AI only matches. Chatting Taunt 42 to my AI will allow you to enable or disable certain AI behaviors. More details on both AIs can be found below.

How to Play against the Custom AI:
-----------------------------------------------------

To play the EX version of ResonanceBot you have to go to the Scenario list in your game and select it from there. There are 6 Scenario Maps in total, 3 for HD Edition (HD) and 3 for The Forgotten (FE). Select the appropriate one for whichever version of the game you are playing .To play the map in Single Player, simply go to the Scenario Editor and click Test. That way the teams will stay locked. To play ResonanceBox EX in multiplayer you need to select the appropriate Scenario from within the multiplayer lobby and then all the players in the lobby will download that file. Then fill each slot with a Computer or Human player (all slots must be filled for the AI to work!). The Scenarios come packaged with a snazzy Teammate AI that will tribute you resources and help you fight ResonanceBot EX. If you are struggling to defeat ResonanceBot EX, I recommend that you try to reach the Castle Age quickly and build a Castle to protect yourself. ;)

To play the ST version of ResonanceBot, you simply have to go to Single Player and select the AI from the drop down menu next to "Computer." Select the appropriate version of ResonanceBot ST based on whether or not you are playing on vanilla HD Edition (HD) or The Forgotten (F). To play with or against ResonanceBot ST in multiplayer you just need to select the corresponding version from the drop down menu next to 'Computer' within the multiplayer lobby. Make sure to select 200+ population and the starting age should be set to the Dark Age.

Other Information:
-------------------------------------
ResonanceBot EX can only be played in Scenarios and all player slots must be filled by either Computer or Human players.

ResonanceBot ST can be played on most standard maps, but it struggles on strange maps like Migration or Budapest. It also prefers to be played on standard settings such as 200 or more population, Dark Age start, locked teams, and low resources. ResonanceBot ST can also play King of the Hill on standard settings but not other game modes. While the AI can partially play Death Match and Regicide to a degree, it is not optimized for either of those game modes. At the moment you can chat the AI taunt 42 to enable or disable certain behaviors such as chats, taunts, dynamic difficulty, and early resigning. You can also change its selected strategy there. Lastly, ResonanceBot ST is not optimized at all to play against other AIs in matches with no human players.

While my AI is not the most intelligent or advanced AI out there, The Barbarian comes to mind, without Userpatch 1.4 it is quite difficult to fix many of these issues. Not only that but I created my AI with the goal of creating the most fun AI out there, rather than the smartest. ;) It should create a very enjoyable experience every game.

Other cool AIs on the Steam Workshop:
------------------------------------------------------

BruteForce: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=330757689
Logbot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=263367053
11 Comments
skrupel 14 Oct, 2014 @ 11:15am 
@Resonance22: I have problems with deleting the mod... I wanted to delete the older mod but when I delete it (desubscribing + deleting the files in the mod folder) I can still select the AI when I start a match.. are you able to help me?
gagman 10 Oct, 2014 @ 6:40pm 
ResonanceBot4 g soon ?
Resonance = Best AI
Cat-Lunatic 2 Oct, 2014 @ 1:05pm 
It won't respond to my taunts when I use 42, acting like i'm not saying anything, am I doing anything wrong?
I quit. Peace. 30 Sep, 2014 @ 6:29am 
it builds towers, like bruteforce
gagman 27 Sep, 2014 @ 9:02pm 
it build docks at fortress map, thats annoying.
but it a very good ai ! thanks for it.
vegan meth 7 Sep, 2014 @ 2:15am 
Super epic ai, the only issue is that it may go rogue and enslave humanity if it gains self awareness.
I quit. Peace. 6 Sep, 2014 @ 4:20pm 
The name disappears in HD.
Theoden 2 Sep, 2014 @ 12:55pm 
Thank you for the great stuff! I was wondering if you could change the name of the AI. When you do the normal "Computer" AI, the computer adapts a name rooted in its civ's history. For this resonancebot however, it keeps the name resonancebot. This can be quite confusing especially when I have an ally as resonancebot and enemies as resonancebot. Because they say so many things, I have to go back into the chatlog to view what they said, and I can't tell who said what because the chatlog doesn't maintain the colors (which is the only way to tell which bot is which atm). So a simple name-changing feature for the resonancebot would be awesome! Thank you!
Daimyo 31 Aug, 2014 @ 3:54pm 
Love that you're focusing on AI and I've seen some of your youtube videos so great work all around. I love rts games and some favorites are stronghold series, cossacks back to war, along with AOE and RTS's alike. Aside from stronghold, most of them lack in AI defenses. Itd be nice to see AI build castle walls and smarter defenses.

Is this a possibility in AOE II other than starting on a "Fortress Style" map? How hard would it be to implement? I am a descent high level coder, how difficult is the code to understand in AOE?