Age of Empires II (2013)

Age of Empires II (2013)

*Old* Custom AI - ResonanceBot4f ST and EX
11 Comments
skrupel 14 Oct, 2014 @ 11:15am 
@Resonance22: I have problems with deleting the mod... I wanted to delete the older mod but when I delete it (desubscribing + deleting the files in the mod folder) I can still select the AI when I start a match.. are you able to help me?
gagman 10 Oct, 2014 @ 6:40pm 
ResonanceBot4 g soon ?
Resonance = Best AI
Cat-Lunatic 2 Oct, 2014 @ 1:05pm 
It won't respond to my taunts when I use 42, acting like i'm not saying anything, am I doing anything wrong?
I quit. Peace. 30 Sep, 2014 @ 6:29am 
it builds towers, like bruteforce
gagman 27 Sep, 2014 @ 9:02pm 
it build docks at fortress map, thats annoying.
but it a very good ai ! thanks for it.
vegan meth 7 Sep, 2014 @ 2:15am 
Super epic ai, the only issue is that it may go rogue and enslave humanity if it gains self awareness.
I quit. Peace. 6 Sep, 2014 @ 4:20pm 
The name disappears in HD.
Theoden 2 Sep, 2014 @ 12:55pm 
Thank you for the great stuff! I was wondering if you could change the name of the AI. When you do the normal "Computer" AI, the computer adapts a name rooted in its civ's history. For this resonancebot however, it keeps the name resonancebot. This can be quite confusing especially when I have an ally as resonancebot and enemies as resonancebot. Because they say so many things, I have to go back into the chatlog to view what they said, and I can't tell who said what because the chatlog doesn't maintain the colors (which is the only way to tell which bot is which atm). So a simple name-changing feature for the resonancebot would be awesome! Thank you!
Daimyo 31 Aug, 2014 @ 3:54pm 
Love that you're focusing on AI and I've seen some of your youtube videos so great work all around. I love rts games and some favorites are stronghold series, cossacks back to war, along with AOE and RTS's alike. Aside from stronghold, most of them lack in AI defenses. Itd be nice to see AI build castle walls and smarter defenses.

Is this a possibility in AOE II other than starting on a "Fortress Style" map? How hard would it be to implement? I am a descent high level coder, how difficult is the code to understand in AOE?
WizzEz 31 Aug, 2014 @ 11:58am 
I LOVE IT