Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Setting for blood color or at least transparency (I have a feeling ~70% alpha might look good)
2. Blood sprites seem to be visibly low res?
3. You can kinda tell that it's just overlaying square PNGs over the game, what I mean is that the blood splatters fill up most of the sprite. Using slightly larger images and generally not "fitting" the blood into the available image size would produce great results.
4. Blood fading out over time could be neat (e.g. after 15 seconds begin fade, then fade out over 3 seconds or something). Seeing the whole battlefield covered in blood is cool but having visual feedback over *recent* damage is also valuable.