Crusader Kings III

Crusader Kings III

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Cultural Armies for EK2
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File Size
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190.657 MB
23 Oct, 2023 @ 11:08am
24 Jul @ 2:05pm
45 Change Notes ( view )

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Cultural Armies for EK2

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
27 items
Description

This mod makes Elder Kings 2 Armies illustrations fully Cultural, so that now there are no more generic MAA pictures.
Also brings new 3D models for them, from Reimagined, EK2 Falmer Flavor, Realms in Exile, Unit Packs Expanded mods. All credits belong to their creators.














Patch for New MAA mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3059481479

1) BIG BATTLE VIEW patch (for common in-battle levies icon):
Optional patch for Big Battle View is located inside the mod folder.
To install generic levies icon choose "Big Battle View PATCH" folder and extract to the main mod.
D:\Steam\steamapps\workshop\content\1158310\3059124362
This is needed to replace common levies picture with a generic flag icon for immersion, because game engine is limited to only 1 levies icon.

2) LEVIES and KNIGHTS patch (for those who play without cultural ART mod):
To install generic icons choose "Levies & Knights PICTURES" folder and extract to the main mod.
D:\Steam\steamapps\workshop\content\1158310\3059124362
This is meant for those who play without ART mods and have vanilla CK3 knights and levies immersion-breaking icons.

3) More lifestyles PATCH
Makes pictures of lifestyles not too stretched when playing with "More lifestyles" mod.

NEW GAME is required.

Load Order
1️⃣ EK2
2️⃣ * Any ART Mod
3️⃣ * NEW MAA MOD
4️⃣ THIS MOD
5️⃣ * Cultural Armies + New MAA PATCH
6️⃣ * Holdings Art mod (should be placed last!)

* mods that are not necessary.
183 Comments
SovietComradeAsh 17 hours ago 
would this work with Dragonborn Emperor Flavor?
Jimmywhite  [author] 27 Jul @ 4:56am 
@jackwoods115 dwemer maa are already covered in this mod
jackwoods115 26 Jul @ 4:35pm 
will there be a Dwemer culture update?
Jimmywhite  [author] 7 Jun @ 5:44am 
@fisto the robo Most likely it will have issues
@Ziege I guess no, since it will require too much work to be done and constantly keeping it up-to-date
Ziege 7 Jun @ 12:53am 
will you ever make a compat mod for jam's cultural mod?
fisto the robo 28 May @ 10:50am 
would this mod work with the 1.16 EK2 fan patch?
Arcimbaldo 21 May @ 8:13am 
I think the simplest way to resolve the problem is to just let ALL cultures have access to a default version of all the default unit types through the innovations as normal - that would eliminate all weird edge cases like this where cultures can't access a unit type, at the small cost of a couple of cultures having two different units for a particular unit type.

I can't see how there could be any balance issues as afaik the special cultural units are always stronger than the default ones (and since the stats are specified by cultural heritage anyway, it wouldn't be an issue unless there are specific cultures that are supposed to have weaker units than other cultures from the same heritage?). For many special cultural units (i.e. Direnni Sorcerers, Iliac Companies, Breton Highlanders) this seems to already be how it works.
Arcimbaldo 21 May @ 8:11am 
I think there are similar issues with spellswords for some Breton & Nedic cultures, and possibly for heavy infantry for some Cyrodiilic cultures, but I'm not 100% sure on the details.

This doesn't seem to make much sense lore-wise (why would Balfieri be one of the only cultures in Tamriel unable to field spellswords?), so I assume it's an unintentional oversight of the way the mechanics have been implemented. And it seems inconsistent gameplay-wise (Balfieri get access to two different types of mages, so it's not as if there is a strict rule against duplicate unit types).
Arcimbaldo 21 May @ 8:11am 
The inconsistency is clearest with spellswords & mages for Altmeri heritage cultures:

All Aldmeri heritage cultures can access Altmer Battlemages, unlocked by the War Magic innovation. Balfieri culture ALSO can access Direnni Sorcerers, unlocked by the Adamantine Stewards tradition.

Aldmeri heritage cultures are unable to unlock a regular spellsword unit through the Codified Magical Studies innovation like other cultures, but Alinori and Auridoni culture have access to Summerset Justiciars as a special spellsword unit unlocked by the Aedric Lineages tradition. Balfieri and Corelanya cultures are also Aldmeri heritage, so can't unlock regular spellswords, but they don't have the Aedric lineages tradition, so they have NO access to spellswords without reforming their culture (and doing this is difficult because the Aedric Lineages tradition is incompatible with their default Hereditary Hierarchy tradition).
Arcimbaldo 21 May @ 8:11am 
Love the mod, but seems to be an oversight/inconsistency in terms of access to some units, such as spellswords for certain cultures - specifically for cultural heritages where certain cultures have access to a special version of the unlocked by a cultural tradition, instead of an innovation.