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@Ziege I guess no, since it will require too much work to be done and constantly keeping it up-to-date
I can't see how there could be any balance issues as afaik the special cultural units are always stronger than the default ones (and since the stats are specified by cultural heritage anyway, it wouldn't be an issue unless there are specific cultures that are supposed to have weaker units than other cultures from the same heritage?). For many special cultural units (i.e. Direnni Sorcerers, Iliac Companies, Breton Highlanders) this seems to already be how it works.
This doesn't seem to make much sense lore-wise (why would Balfieri be one of the only cultures in Tamriel unable to field spellswords?), so I assume it's an unintentional oversight of the way the mechanics have been implemented. And it seems inconsistent gameplay-wise (Balfieri get access to two different types of mages, so it's not as if there is a strict rule against duplicate unit types).
All Aldmeri heritage cultures can access Altmer Battlemages, unlocked by the War Magic innovation. Balfieri culture ALSO can access Direnni Sorcerers, unlocked by the Adamantine Stewards tradition.
Aldmeri heritage cultures are unable to unlock a regular spellsword unit through the Codified Magical Studies innovation like other cultures, but Alinori and Auridoni culture have access to Summerset Justiciars as a special spellsword unit unlocked by the Aedric Lineages tradition. Balfieri and Corelanya cultures are also Aldmeri heritage, so can't unlock regular spellswords, but they don't have the Aedric lineages tradition, so they have NO access to spellswords without reforming their culture (and doing this is difficult because the Aedric Lineages tradition is incompatible with their default Hereditary Hierarchy tradition).
i dont know if i use ultamate only or ultime plus these mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3465432262
Also - Rimmenese don't have access to Battlemages!
Can you please fix this?
[05:54:03][E][jomini_script_system.cpp:284]: Script system error!
Error: has_innovation trigger [ Invalid database object 'innovation_abecean_piratry' ]
Script location: file: common/culture/innovations/00_jimmy_imperial_innovations.txt line: 18 (innovation_arched_saddle_imp:potential)
[05:54:03][E][jomini_trigger.cpp:214]: PostValidate of trigger 'has_innovation' returned false at file: common/culture/innovations/00_jimmy_dremora_innovations.txt line: 119 (innovation_arched_saddle_drem:can_progress)
[05:54:03][E][jomini_script_system.cpp:284]: Script system error!
Error: has_innovation trigger [ Invalid database object 'innovation_telvanni_mages' ]
Script location: file: common/culture/innovations/00_jimmy_dunmer_innovations.txt line: 171 (innovation_magical_studies_dun:can_progress)
If you think pissing in the bottle was a bad Tuesday, wait until you work the graveyard shift with the mice on a Wednesday. (joking, take your time. I like to help out with mod errors)
[03:29:26][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid culture 'unmourned'
Script location: file: common/culture/innovations/00_jimmy_dunmer_innovations.txt line: 17 (innovation_quilted_armor_dun:potential)