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In real life, certain construction projects will end their workday much later in the day, do 24-hour workdays, and/or even continue construction during weekends or holidays if they are required to do so (either to catch-up on delays or if the project is high-priority).
If I'm reading correcting, this mod is touching vehicles, particularity service vehicles. If you're having issues with vehicles (services seem to be the main issue) check if you have mods that touch vehicles and turn those off and see if it corrects itself.
“It works well if you avoid mods that every single player uses” is… why I’m unsubscribing, I guess
You, sir, should check my hours played, perhaps. Trying to explain the difference between an asset and a mod to someone who has 3000+ hours is comical.
I’m not trying to be an ass. I’m trying to leave a comment so that other heavily modded players might not hesistate to unsub from this mod to fix issues they are having.
I obviously want it to work- rush hour/CIMs going to school at the right time is awesome. But, it is the one singular mod that has caused the most issues across the many mod lists and playstyles I’ve tried in the 2800+ hours I’ve been modding my game
Not sure how you got to this point so I can only make the common suggestions:
Use Skyve
Check the "known bad or broken mod/assets" spreadsheet
Ensure your setup aligns with the Cities Skylines | A Beginner's Guide To Using Mods & Custom Content