Stellaris

Stellaris

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Forgotten Empires 4.0
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Events
Tags: 4.0.*
File Size
Posted
Updated
71.816 MB
26 Oct, 2023 @ 11:17am
26 Jun @ 10:51am
135 Change Notes ( view )

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Forgotten Empires 4.0

In 2 collections by Inny
The Merger of Rules 3.X
129 items
Inny78's mods
9 items
Description
Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit void long before your celestial journey began. Uncover hidden dig sites and engage with enigmatic anomalies that beckon with inscrutable secrets. Every discovery and encounter weaves into the fabric of your empire's destiny, steering its path through the stars.

Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

It also includes some dig sites from Archaeology Story Pack that I deemed lore-friendly enough.

Compatibility
This mod is totally compatible with the other event mods.
It has a full compatibility with Planetary Diversity and All These Worlds - Lite.

Content

“Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.”
- Arthur C. Clarke

Discover and investigate unique archaeological sites scattered across the galaxy, each with its own story, specimens and challenges. Includes some content from XVCV's Archaeology Story Pack, Complex's The Nyblax and the Collector and QUENTOPOLIS's Ziaskehorn: an Ancient Relics Story mods:
  • Biggest Show in the World
  • King of the Underground City
  • Soul of the Art
  • The Belltower
  • The Failed Hive
  • The First Music
  • The Fires of Ziaskehorn
  • The Reverse Engine
  • The Tower City
  • The Vanishing Act
  • The War-Torn Planet
  • Tomb of Space Whales
  • When the World sings
Unravel the tales of extinct empires, learning about their culture, technology, and downfall. Includes XVCV's Precursor Story Pack:
  • The Alshigans
  • The Astanine
  • The Coprean Constitution
  • The Shaded Empire
  • The Sless Alliance
  • The Z'nkar
And some anomalies and country events.

New unique worlds from Marky612's Strange Worlds, allowing the construction of unique buildings granting passive bonuses to your empire for as long as you can keep them from your enemies.

More content will come over time. See also the List of Content

Recommended mods

Localisation
  • Brazilian Portugese: External translation by Oliveira found here
  • Chinese: External translation by 静夜星空 found here
  • French: External translation by Alpht_Phast found here
  • German: Partial translation by Kucige
  • Italian: External translation by Rahl81 found here
  • Japanese: External translation by Rio_Mizuhoshi found here
  • Korean: External translation by Chopper found here
  • Russian: External translation by Hann found here
  • Spanish: Partial by ChupaChups (Archaeology Story Pack events).



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Popular Discussions View All (4)
73
26 Jun @ 10:46am
Reporting typos and errors.
Inny
0
28 Oct, 2023 @ 12:57pm
Suggestions for new events
Inny
467 Comments
Moros 10 Jul @ 8:29am 
I've been experiencing an odd bug where the Strange Worlds will, during generation, sometimes spawn two systems in the exact same location. They'll have the exact same hyperlanes, exact same position, it's just the names and contents that are different. The only way I've found for the player to access the one considered 'under' the other is to set a ship to some kind of automation, pan to it, and save the star as a hotkey.
Renko 8 Jul @ 11:07pm 
How do I roll back the mod from the broken 4 version of the game to the working 3.14?
Inny  [author] 5 Jul @ 2:43pm 
geoglyph site is from Gigastructural Engineering & More if I recall correctly.
Francisco 5 Jul @ 12:46pm 
Is this the mod that adds the mysterious geoglyphs archeology location?

It seems the dig site doesnt fully close in chapter 3
Inny  [author] 23 Jun @ 7:21am 
An idea I'm currently toying with is that assembling the Nyblax Cube would open a crisis path. No promises though, I'll have to see if I can make it work, be worth it and fun to play, but I think there is some potential with it.
Note that the crisis path will be an additional option for those who have Nemesis and/or Cosmogenesis - the rest of the currently cut content will be there for everyone.
Jinx 20 Jun @ 2:12pm 
Fernominal, looking at the content, I've experienced everything but your own. Not sure how I passed your mod before, but It's certainly going into my curated 4.0 collection.
Looking forward to getting into it all.

Making your own story content is great for the game, integrating others' old content into your mod to keep them working is even more so. So I think I'll be throwing some point awards your way. Love stuff like this.
Inny  [author] 20 Jun @ 11:33am 
I plan to add it at some point but it's a big and complex piece of code that has been affected a lot by the various game updates, and I want to balance it more and better integrate it to the Nyblax and the Collector's stories. So I'll start to work on it after the release of the Shamblers and White Noise precursor stories that I'm currently working on.
Jinx 20 Jun @ 8:37am 
Regarding Complex's content (The Nyblax and the Collector).
4.0 has killed the Original mod, game-breaking issues, had to remove it from my mod list.

While the dig sites have some fun lore, the relics and content surrounding them is the main part, game-changing in a very positive way. Important enough to actually go for when you can, super unique functionality, but nothing super op like infinity stones.
Some truly well-made content.

Not sure when you plan to add more content from the original mod, but it seems like forgotten empires is the last bastion keeping this forgotten mod's legacy alive.

-Edit-
The federation formation event is arguably a little painful though, it takes over the game more then it should.
HertoghJan 15 Jun @ 10:12am 
Awesome Sir, will reinstall ASAP
Inny  [author] 15 Jun @ 4:57am 
Fixed.