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It seems the dig site doesnt fully close in chapter 3
Note that the crisis path will be an additional option for those who have Nemesis and/or Cosmogenesis - the rest of the currently cut content will be there for everyone.
Looking forward to getting into it all.
Making your own story content is great for the game, integrating others' old content into your mod to keep them working is even more so. So I think I'll be throwing some point awards your way. Love stuff like this.
4.0 has killed the Original mod, game-breaking issues, had to remove it from my mod list.
While the dig sites have some fun lore, the relics and content surrounding them is the main part, game-changing in a very positive way. Important enough to actually go for when you can, super unique functionality, but nothing super op like infinity stones.
Some truly well-made content.
Not sure when you plan to add more content from the original mod, but it seems like forgotten empires is the last bastion keeping this forgotten mod's legacy alive.
-Edit-
The federation formation event is arguably a little painful though, it takes over the game more then it should.
Atho I love this Mod, I'll uninstall for now.
Did a 'File Verification' which I had to do with another mod for it to stop popups but this time that didn't work, also emptied 'Steam Cache' as that was mentioned as a optional 'fix' for that mod too.
Gonna try something else which is to be said could be the problem, report back once I checked that.
Does this with or without precursor selection mod.
Unsubbed and resubbed to check if that would fix it to no avail.
Fixed a couple of modifiers.
The Coprean Constitution event chain now spawns new systems instead of locating a potential site."
We are so back
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3498758968
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3039370479
My previous complain about this same rune not working was on a save that started before 4.0.15, where I got the rune, but there was no pop up to choose a type of leader you want to create.
I wonder if using mods that change or add star classes might be a factor, as I'm using Real Space as well.
Also, the Collector part's adaptation has progressed but is not near complete yet, and I'm focusing on a new story for now, but I'lll eventually get to it. The crisis ships have been updated and what remains is the crisis itself - story, code, and writing the missing parts as the author never finished it.
@Inny if I may offer a suggestion - those rune regulations need to be removed. I have played dozens of games over the years, and they just clog the galactic community. Their effects aren't that drastic, yet they keep somehow appear on top over and over, and over again. If all 6 are in play - they are literally stalling the whole community for no reason. Considering the line isn't even finished, it's just unnecessary. Even if the cube part was done, instead of 6 separate acts, it would've been better to implement just one for regulation of the combined cube/infinity stone, rather than 6 runes.