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I've already thrown 2 awards for this mod absolutely love that you're active with each one and just waiting for suggestions/feedback in order to improve the mods more.
Tiers matters mostly for upg reasons but i will take a look. I tried to keep the dane and swedes roster minimal and specific as possible based on historical sources. A jomvikings unit could be a special "legion" for all the nords like the system i have for romans, as jomvikings were indeed a very specific, region locked, warrior class and society. The garrisons feeld like vanilla but i will probably have a playthrough these days to get a better understanding for your suggestion.
Thanks again! :)
PS put tagma mod first and above terminus so i can overwrite the base data.
https://imgur.com/a/FatlofQ
Fixed the garrisons. The Danes and Swedes get garrisons from the new units. If you dont see on the later buildings level some units this means that you have not still researched the relevant technology that allows the unit (example you should see karl spears in the lv3 and beyond main settlement after the technology research and not before). The Jutes and Gutes get classic nordic garrisons
The name of the Geats from the campaign menu to ingame is changed to Swedes to me so I guess a another mod maybe is creating the issue to @KINGAlpha .Plese tell me on the bug session exactly where you cant see it.
Thanks for the feedback