Total War: ATTILA

Total War: ATTILA

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TAGMA - Units, Generals & Buildings Expansion Submod for Terminus TW Imperium
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Tags: mod, Units
File Size
Posted
Updated
167.679 MB
26 Oct, 2023 @ 3:16pm
30 Mar @ 7:34am
18 Change Notes ( view )

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TAGMA - Units, Generals & Buildings Expansion Submod for Terminus TW Imperium

Description
TAGMA is a DLC SUBMOD for Terminus TW Imperium.

It adds at least 92 new units (40elite units, 9 unique legions, 8 reskined generals, 4 new general units; 17 reskined units, and more), 6 new building types (4 special & 2 unique) for certain factions, minor localisation fixes for venedian buildings, custom shield patterns for slavs and byzantine units (specific ones) and it also changes the battle pattern art with custom made ingame figting scenes. Some units are standalone and others are upgraded versions of current ones.

Visual Summary

Veteran Legions


Units & more






Thematic reskin for Legio & Legio Comitatenses for Roman Factions


+reskined Perun's Champions and Noble Shields for Slavs as bonus


This mod is best combined
with my TERES - Battle Overhaul ,which aims to make battles more realistic and less arcadish.,,

You could also expand your vanilla and terminus factions' armies with a variety of elite units by trying out Attila Elites v.1.01.

and try out Tactica Imperium . a mod total overhaul of character, army, navy skills, attribute and offices in order to turn TW into a tactical role play experience.

New Battle Art



update 23/12



Quick Mod Overview

Units

* Veteran Legions
- Province of Gaul = Legio Invicta Gallia
- Province of Britannia = Legio Secunda Britannica
- Province of Germania = Legio Alpina Germanica
- Province of Hispania = Legio Mortis Hispaniana
- Province of Africa = Legio Pacis Africana
(with reskined Legio & Legio Comitatenses for each faction)
- Byzantine Hegemony = Tagma Athanatoi
- Theme of Egypt = Tagma Aegyptae Custodes
- Sassanid Empire = Gond i Shahanshah
- Western Roman Empire = Legio Praetoria Immortallis

- Theme of Crete -= 4 new units + 1 General Unit
- Venedi = 2 new units + 1 General Unit
- Sclaveni = 2 new units + 1 General Unit
- Anteans = 2 new units + 1 General Unit
- Slavs (all) = 2 shared new units
- Theme of Palestine = 2 new units + new model for tier 3 General
- Corinthian Revolt = 1 new tier 2 General
- Byzantine Hegemony = 1 new unit
- Judea = 2 new units
- Sassanid Empire = 1 new unit
- Theme of Egypt = new model for tier 3 General
- Tanukhids = 2 new units
- Province of Gaul = 1 new unit + new model for tier 3 General
- Province of Germania = 2 new units + new model for tier 3 General
- Province of Britannia = 1 new unit
- Picts = 2 new units
- Province of Hispania = 1 new units + new model for tier 3 General
- Teutons = 1 new unit
- Vandals, Alamans, Suebi - 1 new unit
- Saxons = 2 new units
- Danes,Gutes = 3 new units
- Garamantia = 2 new units
- SPQR = 1 new unit
- Province of Africa = 2 new units
i have lost count by this time how many I have made....

Buildings

- Theme of Crete = St.Titus Basilica (legendary / 4 tiers) only available when converting to Greek Christianity
- Tanukhids = MIlitant Church (special / 4 tiers)
- Corinthian Revolt = Hexamilion Wall (legendary / 3 tiers)
- Slavs = a. Apiculture (common / 3 tiers)
b. Underground Storage (common / 3 tiers)
c. Warrior Communities (zandruga / 3 tiers)
- Veteran Legions = Great Hall of Veterans (west romans) / Great Hall of Heroes (east romans) / Great Hall of King's Men (Sassanids) [upgrade choice for infantry barracks as lvl4 building)

For the sake of keeping short in the description: Some units are either upgrades of current vanilla ones via technology options or others are just available as standalone options from buildings.
IMPORTANT - Veteran Legions are super expensive, super strong and have a limit of 2 units per faction. They have their custom UI element in battle map and custom battles also.


DISCLAIMER & CREDITS

I do not claim to be a history expert just a moder, lover of history and a gamer who loves historical total war titles.
1. I would like also to credit the various artists for their online free vector artwork (used for building icons & 2 slavic patterns)

2. Credits and thanks to Terminus and imperium's team for Terminus TW Imperium for their great mod. I used a small portion of assets found in their work (greek & cretan helmets)

3.The Late Roman Shield designs: Modder's resource mod as i used a small portion shield patterns for some new units. Credits to Voodo and the mod's original authors.


My other mods
TERES - Battle Overhaul
Attila Elites v.1.01.
Tactica Imperium .



Popular Discussions View All (3)
32
8 Jul @ 5:21am
SUGGESTIONS FOR THE MOD
ChopChop92
3
23 Jun @ 2:19am
QUESTIONS - BUGS - INFORMATION
ChopChop92
0
21 Apr, 2024 @ 4:02am
New IDEAS & SUGGESTIONS for TAGMA & IMPERIUM MAIN MOD
ChopChop92
89 Comments
KiNGAlpha 30 Mar @ 12:19pm 
No problem at all Chop thank you for listening to feedback as well! Will definitely drop my suggestions in that discussion board. Definitely give the Geats(Swedes) a try as their easier than Danes in my opinion but once you start growing your kingdom you'll see how hard it is to defend your land especially if you use other unit mods as well like radious and even double garrison mod.

I've already thrown 2 awards for this mod absolutely love that you're active with each one and just waiting for suggestions/feedback in order to improve the mods more.
ChopChop92  [author] 30 Mar @ 8:38am 
Gather all the suggestions to one post in the "suggestion for mod" thread.
Tiers matters mostly for upg reasons but i will take a look. I tried to keep the dane and swedes roster minimal and specific as possible based on historical sources. A jomvikings unit could be a special "legion" for all the nords like the system i have for romans, as jomvikings were indeed a very specific, region locked, warrior class and society. The garrisons feeld like vanilla but i will probably have a playthrough these days to get a better understanding for your suggestion.
Thanks again! :)

PS put tagma mod first and above terminus so i can overwrite the base data.
KiNGAlpha 30 Mar @ 8:16am 
Hey Chop i got a picture so hopefully this is correct:One feedback i would give is that i feel the garrison is pretty small as even when I get level 3 warlord hall I'll only have about 7 ish units defending is possible to add maybe 1 more of each unique unit for garrision? If not its cool! Hope the image works!

https://imgur.com/a/FatlofQ
KiNGAlpha 30 Mar @ 7:51am 
Yeah I'm running about 50 ish mods but thankfully I have great compatibility so far but if i don't see the name change thats great I will uninstall the mod and reinstall for the update to get a clean slate then check my geats campaign. Will let you what i find!:steamthumbsup:
KiNGAlpha 30 Mar @ 7:43am 
Awesome! Hope I'm right and its not just on my end. Was also thinking as a suggestion too for norse faction to possible change "Viking Captain" so its a tier 3 general unit not a Tier 2 one also possibly adding units that were in Thrones of Britannia like Jomsvikings that would be sick tier 3 swordsman but yeah just another suggestion. I feel i should probably put some of these suggestions in one of the discussions area haha. Hope I'm not being a pain appreciate the responses!
ChopChop92  [author] 30 Mar @ 7:42am 
Update
Fixed the garrisons. The Danes and Swedes get garrisons from the new units. If you dont see on the later buildings level some units this means that you have not still researched the relevant technology that allows the unit (example you should see karl spears in the lv3 and beyond main settlement after the technology research and not before). The Jutes and Gutes get classic nordic garrisons

The name of the Geats from the campaign menu to ingame is changed to Swedes to me so I guess a another mod maybe is creating the issue to @KINGAlpha .Plese tell me on the bug session exactly where you cant see it.

Thanks for the feedback
ChopChop92  [author] 30 Mar @ 5:42am 
I will check
KiNGAlpha 30 Mar @ 1:25am 
Also Chop i was having a look last night and The Norse seem to be bugged as with the new units they have are cool but they seem to mess up the garrisions in all Norse faction cities/towns as i end up having only like 3 units for my garrisons. Idk if you can double check this and confirm as other factions have proper garrisons for me. Also the Geats are still the Geats for me not the Swedes💪. Hope this is a bug and can be fixed 🫡
KiNGAlpha 29 Mar @ 4:26pm 
It's the only reason i haven't tried their campaign is due to the seriously low amount of units they have same with Teutonic Order as well would love proper units for those two new factions in Imperium mod
KiNGAlpha 29 Mar @ 4:25pm 
Hey ChopChop i actually have a suggestion would you be able to make a few more units for Corinthian Revolt as they don't have many units and you added units to Crete. Would you rather i put this in your suggestion board link?