Total War: ATTILA

Total War: ATTILA

TAGMA - Units, Generals & Buildings Expansion Submod for Terminus TW Imperium
89 Comments
KiNGAlpha 30 Mar @ 12:19pm 
No problem at all Chop thank you for listening to feedback as well! Will definitely drop my suggestions in that discussion board. Definitely give the Geats(Swedes) a try as their easier than Danes in my opinion but once you start growing your kingdom you'll see how hard it is to defend your land especially if you use other unit mods as well like radious and even double garrison mod.

I've already thrown 2 awards for this mod absolutely love that you're active with each one and just waiting for suggestions/feedback in order to improve the mods more.
ChopChop92  [author] 30 Mar @ 8:38am 
Gather all the suggestions to one post in the "suggestion for mod" thread.
Tiers matters mostly for upg reasons but i will take a look. I tried to keep the dane and swedes roster minimal and specific as possible based on historical sources. A jomvikings unit could be a special "legion" for all the nords like the system i have for romans, as jomvikings were indeed a very specific, region locked, warrior class and society. The garrisons feeld like vanilla but i will probably have a playthrough these days to get a better understanding for your suggestion.
Thanks again! :)

PS put tagma mod first and above terminus so i can overwrite the base data.
KiNGAlpha 30 Mar @ 8:16am 
Hey Chop i got a picture so hopefully this is correct:One feedback i would give is that i feel the garrison is pretty small as even when I get level 3 warlord hall I'll only have about 7 ish units defending is possible to add maybe 1 more of each unique unit for garrision? If not its cool! Hope the image works!

https://imgur.com/a/FatlofQ
KiNGAlpha 30 Mar @ 7:51am 
Yeah I'm running about 50 ish mods but thankfully I have great compatibility so far but if i don't see the name change thats great I will uninstall the mod and reinstall for the update to get a clean slate then check my geats campaign. Will let you what i find!:steamthumbsup:
KiNGAlpha 30 Mar @ 7:43am 
Awesome! Hope I'm right and its not just on my end. Was also thinking as a suggestion too for norse faction to possible change "Viking Captain" so its a tier 3 general unit not a Tier 2 one also possibly adding units that were in Thrones of Britannia like Jomsvikings that would be sick tier 3 swordsman but yeah just another suggestion. I feel i should probably put some of these suggestions in one of the discussions area haha. Hope I'm not being a pain appreciate the responses!
ChopChop92  [author] 30 Mar @ 7:42am 
Update
Fixed the garrisons. The Danes and Swedes get garrisons from the new units. If you dont see on the later buildings level some units this means that you have not still researched the relevant technology that allows the unit (example you should see karl spears in the lv3 and beyond main settlement after the technology research and not before). The Jutes and Gutes get classic nordic garrisons

The name of the Geats from the campaign menu to ingame is changed to Swedes to me so I guess a another mod maybe is creating the issue to @KINGAlpha .Plese tell me on the bug session exactly where you cant see it.

Thanks for the feedback
ChopChop92  [author] 30 Mar @ 5:42am 
I will check
KiNGAlpha 30 Mar @ 1:25am 
Also Chop i was having a look last night and The Norse seem to be bugged as with the new units they have are cool but they seem to mess up the garrisions in all Norse faction cities/towns as i end up having only like 3 units for my garrisons. Idk if you can double check this and confirm as other factions have proper garrisons for me. Also the Geats are still the Geats for me not the Swedes💪. Hope this is a bug and can be fixed 🫡
KiNGAlpha 29 Mar @ 4:26pm 
It's the only reason i haven't tried their campaign is due to the seriously low amount of units they have same with Teutonic Order as well would love proper units for those two new factions in Imperium mod
KiNGAlpha 29 Mar @ 4:25pm 
Hey ChopChop i actually have a suggestion would you be able to make a few more units for Corinthian Revolt as they don't have many units and you added units to Crete. Would you rather i put this in your suggestion board link?
KiNGAlpha 27 Mar @ 6:43am 
No worries at all Chop currently using Voodoo mod so its working great. Getting back into Attila so will think about any new suggestions etc.
ChopChop92  [author] 27 Mar @ 5:41am 
It is something I have thought for this mod too. Currently I can not but maybe later the next months
KiNGAlpha 26 Mar @ 10:42am 
Hey hey Chop! Been awhile I was gonna ask maybe this is a new project to add a submit for terminus but do you think you can redo the general skins for all the factions not part of terminus(base factions and dlc)?
Mingles 6 Mar @ 10:13am 
is there a 2x unit mod for this... I love all these unit mod packs but i cant play 160 men per unit its a disgrace to the gods of war! I unfortunately do not have the time or know how to make a 2x unit mod, but if thee author or anyone else would be willing to I would ever so appreciate it! or if there is one or this mod can support 300-480 man unit sizes already let me know!
ChopChop92  [author] 25 Feb @ 11:44am 
Updated
Reverted to the orginal UI scheme - I will make a separate mod with a redesigned UI.
Thank you for the feedback, happy gaming
Hunter__1999 24 Feb @ 2:51am 
First of all, thank you for the amazing mod. I just found it recently and the unit additions are amazing. However, the UI changes in the last update are hard to look at. Could you please upload a secondary version with the original colours or revert the colour scheme.
🐺 SkyWolfy 🐺 23 Feb @ 10:21am 
You are right, that is aswell a very positive attitude to have as a modder. I kinda envy you for that lol.
ChopChop92  [author] 23 Feb @ 8:29am 
Mods grow better with feedback. Harsh or not does not matter as long as they are productive in nature. By the end of the week I will change the UI icons to something more neutral as suggested.
:D
🐺 SkyWolfy 🐺 23 Feb @ 8:10am 
Very nice, anyway sorry, was little bit too harsh with the feedback. Got 'jumpscared' by the colors after loading into a saved game and atleast in my case they are uneasy to look at. :D

But yeah, as i recommended: red, grey, white, gold, brown colors, the shade of green, beige used by vanilla UI would fit much better instead of the neon purple, pink, green etc.
Its your mod and your choice, so i am glad you take the feedback.

I know UI like this is intentionaly make parts of UI seperated and easier to recognize but can be hard to look at for some people.
Propbably should be a seperate sub-mod instead of a part of a bigger mod like this.

Anyway, thanks for your work.
ChopChop92  [author] 23 Feb @ 7:52am 
Thanks for the feedback, I will be making changes to the UI icons
🐺 SkyWolfy 🐺 23 Feb @ 4:17am 
The new UI is not great at all. The main UI being red/grey is quite nice but the random bright color icons look absolutely disgusting and hard to look at.

It would look much better if the icons fitted more with the red/grey ui and used tamer color pallette.

Red, Grey, White, Gold, Brown, maybe even darker shade oof olive or yellowish green would be much better for the icons while still being easy to differentiate without looking like 'unicorn puke'.
Megarian 18 Feb @ 12:43pm 
Thank you for the update. :steamthumbsup:
ChopChop92  [author] 17 Feb @ 8:00am 
I think many icons are more intuitive in comparison to the vanilla ones that all have the same color and the red/gray palette is more thematic. Nevertheless this is personal opinion and any suggestions are greatly apreciated in the suggestions thread.
L´immortale 16 Feb @ 12:44pm 
this new colorful UI for the campaign and new scheme is not nice... original was better, my opinion. But still amazing this mod and many thanks for this
KiNGAlpha 15 Feb @ 12:07pm 
nice update chopchop! thank you for the extra units for them!
ChopChop92  [author] 15 Feb @ 9:57am 
UPDATE
This update adds
13 unique units for Danes and Swedes (former Geats)
2 new unique high tier units for the Saxons

thematic and roleplay changes such as
- renaming all sub roman factions according to their area (example Thema fo Egypt became Egypt etc)
- renaming many barbarian factions for history and ropleplay roles (example Geats became Swedes based on area proximity or Gutes became Norsemen)
- Danes and Swedes have full custom rosters and most of the "nordic" units are only available to the Norsemen and Jutes (Norsemen usually were called the old Norwegians not all tribes of the North etc)
- New colorful UI for the campaign and new colour scheme for the the terminus mod.

any play testing and feedback is greatly appreciated ( i have limited time to play test everything)
*paltina guards already have mobile testudo.....i just added the steady retreat ability to them.
abc 15 Feb @ 2:15am 
would you ever make a roman foot general early and late tier with defensive/mobile testudo. hate losing my general in the first min of a battle becuase he doesnt know how to use his shield when the huns rain arrows.
Megarian 13 Feb @ 8:35pm 
Yes some new units. Also there are many mods with very good units here in Attila workshop you can include in your mod with permission from their creators of course.Terminus Imperium is a wonderful mod but lacks units.
ChopChop92  [author] 11 Feb @ 11:39am 
@Megarian what do you mean with update? New units etc? Maybe soma units that have been making, else I am open to suggestions.
Megarian 11 Feb @ 7:31am 
Update ?
Just Love 6 Oct, 2024 @ 2:36am 
Can you make more soldiers for the egyptian Faction? EGYPT DOES NOT have a unique army, the Egyptian army looks too similar to the armies of Rome and athen
abc 11 Sep, 2024 @ 1:26pm 
visually i think its a great mod, but I wish the roman factions had a palatina Foot general with Mobile and defensive testudo options. aswell as the Unique Legion units having access to testudo options.
ChopChop92  [author] 5 Sep, 2024 @ 10:32am 
@dorimi i will check it when i find time
Dorimi 王狼 28 Jun, 2024 @ 1:08pm 
can you fix Byzantine Hegemony into Byzantine Empire budded mission in the main mod?
YugoSlav 28 Apr, 2024 @ 6:06pm 
Love the updates chop, will keep in mind of other suggestions to send your way these weeks/months
ChopChop92  [author] 21 Apr, 2024 @ 4:01am 
Hi guys, hope you are all well.
- Minor update = fixed some legio units meshes
- reskined Gutes, Jutes and Danes 3 tier general units (models and unit card) to increase variety.

I will open a thread in discussions for your new ideas for the mod and also some suggestions for the main terminus mod (example : maybe set all roman factions neutral to each other instead of allied)

I have limited time for modding, but easy and straightforwad suggestions can be done.

Happy gaming.
BlueDestinyPiss 15 Feb, 2024 @ 4:07am 
nice really love and thankful that there is update for the mod
KiNGAlpha 9 Feb, 2024 @ 5:33pm 
Yeah I can see how it can be a struggle with just people wanting units. I would say what about maybe a reskin of faction leaders themselves probably a lot of work but could be cool I've been tryna find faction leader reskin mods only found 1 really good one I feel.
ChopChop92  [author] 9 Feb, 2024 @ 9:17am 
@kingAlpha production is on hold for now. till i get a new idea, or later on the next weeks.Still i take very much seriously any suggestions :D
KiNGAlpha 8 Feb, 2024 @ 11:13am 
Hey Chop any insight on some of things you maybe working on :steamhappy:
Andrew Fish 3 Feb, 2024 @ 1:11am 
Nice onces !
KiNGAlpha 23 Jan, 2024 @ 1:19pm 
@ghengis queef you need to make sure Terminus is above the rest
ChopChop92  [author] 23 Jan, 2024 @ 12:25pm 
@Ghengis Queef, what do you mean? I guess you have some other mod interfering with the main terminus.
Flacidius Ejaculus 23 Jan, 2024 @ 7:43am 
I've been trying to figure out how to play as the added factions in the original mod in the Campaign. Is there something im missing?
KiNGAlpha 17 Jan, 2024 @ 6:53pm 
Sounds good chop will do!
ChopChop92  [author] 17 Jan, 2024 @ 7:02am 
@KiNGAlpha I would recommend the discussion post to keep track of the ideas and all
KiNGAlpha 17 Jan, 2024 @ 3:48am 
Hey chop should i put a new idea into here or should i put it in suggestions for the mod discussion post?
ChopChop92  [author] 13 Jan, 2024 @ 10:13am 
I am currently thinking of some updates for the main mod, and trying to find some free time to work on them. Any new ideas are greatly appreciated.
KiNGAlpha 12 Jan, 2024 @ 2:01pm 
I just wanna say Chop haven't even passed turn 20 in my campaign yet but feels good to finally see someone update :steamhappy:imperium mod! Was so sad when they announced they weren't going to continue to update it but you saved it! Thank you loads! Time to play non-stop campaigns now!:steamhappy:
YugoSlav 31 Dec, 2023 @ 12:05pm 
Awesome update CHOP thank you!