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I've already thrown 2 awards for this mod absolutely love that you're active with each one and just waiting for suggestions/feedback in order to improve the mods more.
Tiers matters mostly for upg reasons but i will take a look. I tried to keep the dane and swedes roster minimal and specific as possible based on historical sources. A jomvikings unit could be a special "legion" for all the nords like the system i have for romans, as jomvikings were indeed a very specific, region locked, warrior class and society. The garrisons feeld like vanilla but i will probably have a playthrough these days to get a better understanding for your suggestion.
Thanks again! :)
PS put tagma mod first and above terminus so i can overwrite the base data.
https://imgur.com/a/FatlofQ
Fixed the garrisons. The Danes and Swedes get garrisons from the new units. If you dont see on the later buildings level some units this means that you have not still researched the relevant technology that allows the unit (example you should see karl spears in the lv3 and beyond main settlement after the technology research and not before). The Jutes and Gutes get classic nordic garrisons
The name of the Geats from the campaign menu to ingame is changed to Swedes to me so I guess a another mod maybe is creating the issue to @KINGAlpha .Plese tell me on the bug session exactly where you cant see it.
Thanks for the feedback
Reverted to the orginal UI scheme - I will make a separate mod with a redesigned UI.
Thank you for the feedback, happy gaming
:D
But yeah, as i recommended: red, grey, white, gold, brown colors, the shade of green, beige used by vanilla UI would fit much better instead of the neon purple, pink, green etc.
Its your mod and your choice, so i am glad you take the feedback.
I know UI like this is intentionaly make parts of UI seperated and easier to recognize but can be hard to look at for some people.
Propbably should be a seperate sub-mod instead of a part of a bigger mod like this.
Anyway, thanks for your work.
It would look much better if the icons fitted more with the red/grey ui and used tamer color pallette.
Red, Grey, White, Gold, Brown, maybe even darker shade oof olive or yellowish green would be much better for the icons while still being easy to differentiate without looking like 'unicorn puke'.
This update adds
13 unique units for Danes and Swedes (former Geats)
2 new unique high tier units for the Saxons
thematic and roleplay changes such as
- renaming all sub roman factions according to their area (example Thema fo Egypt became Egypt etc)
- renaming many barbarian factions for history and ropleplay roles (example Geats became Swedes based on area proximity or Gutes became Norsemen)
- Danes and Swedes have full custom rosters and most of the "nordic" units are only available to the Norsemen and Jutes (Norsemen usually were called the old Norwegians not all tribes of the North etc)
- New colorful UI for the campaign and new colour scheme for the the terminus mod.
any play testing and feedback is greatly appreciated ( i have limited time to play test everything)
*paltina guards already have mobile testudo.....i just added the steady retreat ability to them.
- Minor update = fixed some legio units meshes
- reskined Gutes, Jutes and Danes 3 tier general units (models and unit card) to increase variety.
I will open a thread in discussions for your new ideas for the mod and also some suggestions for the main terminus mod (example : maybe set all roman factions neutral to each other instead of allied)
I have limited time for modding, but easy and straightforwad suggestions can be done.
Happy gaming.