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Arkham Horror LCG - Baldur's Gate III
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1.418 MB
28 Oct, 2023 @ 7:46am
11 Apr @ 12:20pm
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Arkham Horror LCG - Baldur's Gate III

Description
Overview
600 Unique Player Cards with 12 New Investigators from Baldur's Gate III by Larian Studios based off the Dungeons and Dragons 5e system as well as cards directly based off 5e.

Patch 8 Update [3/13/25]
Implemented the upcoming 12 new Subclasses, full reworks for the entire set, added 150 new cards including enemy encounter sets, alchemy mini quests, and many more.

Full Documentations of Patch 8 Change Log found here
https://docs.google.com/document/d/1X66P2P8vqWS0eu533xpd5xSQ2rlSohKqCEEXAlvDh8U/

Card Images Album
https://drive.google.com/drive/folders/1XRGHZ0T9CV5bFtLPhylI7fxkozDj_tLz?usp=sharing

Game Components
Investigators
- Lae'zel, The Githyanki Warrior
- Gale, The Wizard of Waterdeep
- Astarion, The Pale Elf
- Shadowheart, The Daughter of Darkness
- Shadowheart, Forged Her Own Path
- Wyll, The Blade of Frontiers
- Karlach, The Fury of Avernus
- Halsin, The Archdruid
- Minthara, The Nightwarden
- Jaheira, The High Harper
- Minsc, The Rashemen Warrior
- Tav, The Adventurer (20 different starting color and statline combinations for a build-your-own-original character system)

Class & Subclass System
This expansion has a class module that works independent of the investigators in this set. You designate a class for your investigator at deck creation, which will shape your playstyle and the cards that you are available to you for deckbuilding.
- Artificer (Alchemist, Armorer, Artillerist, Battlesmith)
- Barbarian (Berserker, Wild Magic, Wildheart, Giant)
- Bard (College of Lore, College of Valour, College of Swords, College of Glamour)
- Cleric (Light Domain, Life Domain, War Domain, Knowledge Domain, Tempest Domain, Trickery Domain, Nature Domain, Death Domain)
- Druid (Circle of the Land, Circle of the Moon, Circle of the Spores, Circle of the Stars)
- Fighter (Champion, Battle Master, Eldritch Knight, Arcane Archer)
- Monk (Way of the Open Hand, Way of the Four Elements, Way of Shadow, Way of the Drunken Master)
- Paladin (Oath of the Ancients, Oath of Devotion, Oath of Vengeance, Oathbreaker, Oath of the Crown)
- Ranger (Gloomstalker, Beast Master, Hunter, Swarmekeeper)
- Rogue (Thief, Assassin, Arcane Trickster, Swashbuckler)
- Sorcerer (Draconic Bloodline, Wild Magic, Storm Sorcery, Shadow Magic)
- Warlock (The Archfey, The Fiend, The Great Old One, Hexblade)
- Wizard (Abjuration School, Evocation School, Necromancy School, Divination School, Transmutation School, Conjuration School, Illusion School, Enchantment School, Bladesinging)

Class Specific Cards
Each of the 12 classes has 6 specific cards that you can only take if you have the requisite class. (Some cards overlap into multiple classes, so make sure to check.) These cards follow Arkham's 5-class system. In other words, your investigator's deckbuilding may exclude your access to these class specific cards despite being of the requisite class.

General Player Cards
Set of player cards that use Arkham's 5-class system.

Basic Weaknesses
20 Basic Weaknesses are included.

Build Your Own Tav
Using Strange Eons or even a notecard/piece of paper, you can design your own original character for your adventurers in Arkham Horror. Here are the guidelines that I used to produce the 15 preset Tavs provided in this expansion (provided by Pugtato):
- Start with base willpower, intellect, combat, and agility values all equal to 1.
- Start with base health and sanity values both equal to 5.
- You have 13 points to distribute. Each point increases the value by 1.
- At least 8 points must be distributed to willpower, intellect, combat, and agility.
- At least 4 points must be distributed to health and sanity.
- Willpower, intellect, combat, and agility cannot exceed 4.
- Health and sanity cannot exceed 9.
- Pick an Arkham class. Your deckbuilding will be 0-5 that class and 0-2 in a Trait of your choice.

SCED Compatibility
- SCE 4.1+ with Zoop metadata integration
- Currently on Version 3.0 (March 13, 2025)
37 Comments
Playmaker 4 Jul @ 12:46pm 
terrific! wanna know what is a conjuration skill test
NongSlimeNoi 18 May @ 1:44pm 
first your investigator idea was great. I have a question i have my own investigator card from strange eons 3 but I don't know how to script the card to change the token and playermat from arkham horror sced. Can you help me how to do it please T^T
grumpycat  [author] 15 Apr @ 5:49am 
@wilhelm2264 What do you mean?
wilhelm2264 13 Apr @ 5:12am 
where do I find the update patch
Mashiro 18 Mar @ 11:09am 
I checked out the update. Love the new abilities and artwork. Can't wait to play!
Alien 13 Mar @ 5:00pm 
Hi, thanks for adding what was changed in the changelog (and for your hard work)
grumpycat  [author] 7 Mar @ 2:39am 
@Mashiro, I've been doing extensive playtesting on the entire set and there's about 200 more cards being introduced along with reworks on the existing ones. It should be ready soon. One of the things I touched was lae'zel's ability pushed out in the most recent update.
Mashiro 30 Jan @ 12:53pm 
Is Lae'zel too strong? If she can exhaust cards that wouldn't normally need to be, like the Machete, she could gain 3 more resources per turn.
KAЯΞΞSH 19 Nov, 2024 @ 11:43am 
Cant wait to play Karlach and Asterion duo :tinder:
Techno Maestro 9 Nov, 2024 @ 3:33pm 
Ohhhh interesting, if Tav is intended to be Multiclassing from the get-go, I'll rethink about that.