Tabletop Simulator

Tabletop Simulator

Arkham Horror LCG - Baldur's Gate III
37 Comments
Playmaker 4 Jul @ 12:46pm 
terrific! wanna know what is a conjuration skill test
NongSlimeNoi 18 May @ 1:44pm 
first your investigator idea was great. I have a question i have my own investigator card from strange eons 3 but I don't know how to script the card to change the token and playermat from arkham horror sced. Can you help me how to do it please T^T
grumpycat  [author] 15 Apr @ 5:49am 
@wilhelm2264 What do you mean?
wilhelm2264 13 Apr @ 5:12am 
where do I find the update patch
Mashiro 18 Mar @ 11:09am 
I checked out the update. Love the new abilities and artwork. Can't wait to play!
Alien 13 Mar @ 5:00pm 
Hi, thanks for adding what was changed in the changelog (and for your hard work)
grumpycat  [author] 7 Mar @ 2:39am 
@Mashiro, I've been doing extensive playtesting on the entire set and there's about 200 more cards being introduced along with reworks on the existing ones. It should be ready soon. One of the things I touched was lae'zel's ability pushed out in the most recent update.
Mashiro 30 Jan @ 12:53pm 
Is Lae'zel too strong? If she can exhaust cards that wouldn't normally need to be, like the Machete, she could gain 3 more resources per turn.
KAЯΞΞSH 19 Nov, 2024 @ 11:43am 
Cant wait to play Karlach and Asterion duo :tinder:
Techno Maestro 9 Nov, 2024 @ 3:33pm 
Ohhhh interesting, if Tav is intended to be Multiclassing from the get-go, I'll rethink about that.
grumpycat  [author] 9 Nov, 2024 @ 10:00am 
@Techno Maestro

Tav's implementation was to include the player character from BG3 into this set with some intentionality. With Tav being the highly customizable character, the Tav of Arkham Horror is designed as a sandbox multiclasser in mind, and not necessarily a customizable monoclass. In other words, I would only take Tav when I wanted to play a deckbuilding / D&D class combination that was not possible anywhere else.

In the example you provided a Arkham Class Survivor with the D&D Paladin class would have not be able to take any of the "Paladin deck only" cards. Both Arkham deckbuilding and D&D classes must be met for a card to be taken.
Techno Maestro 9 Nov, 2024 @ 4:18am 
Additionally, let's say that I want to play a Survivor Paladin - if I'm understanding this properly, I cannot take *any* of the Paladin Deck Only Cards? Or does [Class] Deck Only overwrite the Classes on cards?
Techno Maestro 9 Nov, 2024 @ 4:18am 
2/2 Other classes somewhat guide your deckbuilding in some way, shape or form, but these classes are powerful in all situations. Rogue is similar in that it nets you free XP without any sort of major penalty, but the others are all much narrower in focus. Bard, Cleric, Druid, Paladin, Sorc, Warlock, and Wizard all guide the way your character builds their deck and focuses their strategy. And that would make sense if their card pools as a total were balanced, with those caster class cards being stronger than the martial classes, but the martial class pools are strong and on par with plenty of the caster cards. Am I missing something that balances this out, or should I just force myself not to take that "3 level dip" as one does in actual D&D to pick up bonus class features with the Multiclassing? I was thinking maybe having Tav get a bonus Illithid Potential if they have only one Class, but I'm not 100% sure yet.
Techno Maestro 9 Nov, 2024 @ 4:17am 
I'm definitely intrigued by the idea of a campaign with this; I don't know if it'd be possible to cram all of BG3 into an 8-scenario campaign, but I'd definitely love to help test or write some sort of D&D inspired adventure.

The one thing I'm finding myself struggling with balancewise though is Tav Deckbuilding and Classes - even when I disallow Classes for named characters, Tav basically necessitates using the classes. Which, on it's front is fine; but not all classes are created equal. With Tav having access to two classes off the bat, even if you want to play mostly around one class, there's no reason why you shouldn't dip into another class as well. Specifically, Barbarian, Fighter, Ranger, and Monk offer widespread benefits that don't change how you play at all. 1/2
grumpycat  [author] 7 Nov, 2024 @ 4:42pm 
@XD I sorta look a break from the project and intended on swapping the image hosting to steam. I can get back to working on it this week.

@Techno Maestro Thank you for your interest and warm reception. The campaign side of things have sorta been halted for the time being, and if you would like to give me balancing feedback, I'm happy to hear it. I might not iterate on it because I would rather keep cards where I am enjoying playing them myself, but I absolutely do not see any reason for players to not home rule how they want to play the cards and what not.

Regarding Conjuration, School of Conjuration Wizard can do it, also the Neutral spell Create Water let's you convert tests into conjuration skill tests (a complicated way of saying you conjured wetness and doused everything).
Techno Maestro 6 Nov, 2024 @ 11:58am 
This is absolutely exceptional - I love all the effort, passion, and review that's gone into this, and would absolutely want to help do more to expand on this either with campaign stuff or additional mechanics / balancing. Is there some way I can help?

Also, I've got a question regarding "Conjuration" - is the only way to make something a Conjuration check via the School of Conjuration Wizard subclass? It's the only way I can see to cause something to be that for a lot of card effects.
神秘搞人小工具 31 Aug, 2024 @ 8:46am 
I can't load some cards correctly, and the downloaded images are not clear:lunar2019deadpanpig:
뜨아거 20 Mar, 2024 @ 8:47am 
@grumpycat Oh, so if a card says 'concentration health', then I have to check concentration even if i got horror? I totally misunderstood concentration..
grumpycat  [author] 19 Mar, 2024 @ 12:19pm 
@뜨아거 Means when you check concentration you get test either your health or sanity.
뜨아거 13 Mar, 2024 @ 6:32am 
Does concentration Health or Sanity mean I can select one of them when playing such card? OR Do I have to check concentration each time I get Health or Sanity?
진성 29 Feb, 2024 @ 8:23pm 
GOAT
Thrawp 6 Feb, 2024 @ 3:08am 
Thank you for responding! I think with the discard it's a large part of playing way too many other games where discard is a specific thing but having those examples really clears things up.
grumpycat  [author] 5 Feb, 2024 @ 3:13pm 
@Thrawp Fiend works just fine. There is nothing in the RR that refers to the act of putting a card in the discard pile as anything but "discarding" the card. In fact, many cards that replace discarding a card after playing it reaffirm that idea (Practice Makes Perfect, Copycat, Parallel Agne's ability, etc). Any act that discards a Spell card can trigger Fiend's reaction (including concentration keyword discarding an event from play, you committing a spell card and after the test ends, when you discard committed cards, or after you play an event, etc.

The returning pike question is twofold. 1) Spacing limitations make it so I don't have space to say something like "paying its cost". 2) Card precedence for cards with resource costs using this syntax like Winds of Power. But, yes you are correct in your conclusion that playing the Returning Pike via the reaction ability still requires you to pay the resource cost of the card.
Thrawp 4 Feb, 2024 @ 12:18am 
Hello! I've been reading through the cards and I just wanted to ask why the fiend is so underpowered compared to the other 2 subclasses and has no synergy with the other warlock cards? I'm hoping it was meant to read "when a Spell card it put into your discard pile" because then it would interact with the Events since it currently doesn't.

Also, with Returning Pike, are we supposed to be paying for it again? If so putting some reminder text on it would be awesome.

Honestly most of this is fantastic, even with some things being horrendously broken (looking at you Eldritch Knight) lol.
FelinaLain 15 Jan, 2024 @ 2:26am 
Alright, thanks!
Alien 11 Jan, 2024 @ 6:45am 
Outstanding!
grumpycat  [author] 9 Jan, 2024 @ 11:21pm 
@FelinaLain ah the cards are placed and more or less only compatible with the SCED mod for this game. Load the cards in that mod.
FelinaLain 30 Dec, 2023 @ 12:25pm 
I wanted to spread all the cards on the table so I click the place button, but a lot of them end up placed in the void, do you use a specific table that's bigger than the rectangle one?
grumpycat  [author] 15 Dec, 2023 @ 4:13pm 
@xziying44 you are limited to 1 subclass per class card. It is specified in the Rules Guide under the keyword Subclass.
xziying44 5 Dec, 2023 @ 9:27pm 
Thank you for your answer. I have a new question now: Can I upgrade more than 2 copies of subclass cards, and will they be subject to the restriction 'A player's investigator deck may not include more than 2 copies (by title) of any given player card.'?
grumpycat  [author] 2 Dec, 2023 @ 4:17pm 
@tophnamedfoo They were not intended to work as creature allies, but feel free to house rule how you choose to use the druid wildshapes. Like they cost exp equal to their "druid level" cost, they don't set your statline, and they take up ally slots or something.
grumpycat  [author] 2 Dec, 2023 @ 4:15pm 
@xziying44 a conjuration skill test is an arbitrary name for a new skill test type. Just like how Money Talks changes a willpower, intellect, combat, or agility test to a "resource skill test", a card that changes a skill type into a "conjuration skill test" like Create Water or Conjuration Wizard School has unique interactions with lightning based damage cards.

Thematically, a conjuration skill test is like basically you applying the wet condition to an enemy.
Mechanically, a conjuration skill test is just a new skill test type.
xziying44 2 Dec, 2023 @ 3:52am 
What is the meaning of ‘conjuration skill test’ in the Lightning Bolt card?
tophnamedfoo 30 Nov, 2023 @ 9:26am 
For beastmaster ranger, can an individual take cards that are druid's wildshape forms as creature allies? I was hoping to use them to replicate certain beastmaster card options within the game.
grumpycat  [author] 21 Nov, 2023 @ 2:54pm 
@pinmin Hi, so while not standard practice, the first ability on Karlach is defined as damage placed Infernal Engine as "heat". I shorthand the second ability to essentially to follow this without saying "as heat" due to text box space.

Basically
- Damage placed on Infernal Engine becomes heat, no longer being damage.
- So you can place damage on Infernal Engine letting it convert to heat.
- But the inverse is not true, and you cannot heal the "damage" from Infernal Engine, bc its heat.

I can monitor the clarity of that ability and see if I have to reword. Thanks for bringing this issue up.
pinmin 21 Nov, 2023 @ 3:49am 
For Karlach, "After you take damage: Move 1 of that damage from Karlach to Infernal Engine."
However, for Infernal Engine, it is counting the number of heat but not damage.
Should it be "After you take damage: Move 1 of that damage from Karlach to Infernal Engine ,INSTEAD."?
Alien 29 Oct, 2023 @ 7:15am 
Amazing expansion. Can't wait for a campaign to be done