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Are there a lot of mods that haven broken compatibility with your mod since the cawnival update?
The issue with our mods being incompatible is the way it was handling recipes. I've managed to fix it on my end and will be pushing an update through momentarily.
As for the techtree, I *may* have looked at the code wrong or seen something else, it was very late when I checked. You would know your code better than me so if you're saying it doesn't overwrite anything then I believe it.
sorry for bothering you with our mod :( im one of AaL dev
our last update was may and it works fine with any mod before, i think it was last cawnival update that broke our mod, and now it does crash with some other mod,
can you help point out where you think our mod "overwrites the entire techtree with a custom one"? we might miss something.
I COULD LITERALLY KISS YOU!
Seriously, I've been having SO many issues with getting AaL to work...unfortunate that it was this mod, but thank you for helping me find the culprit. <3
That entire mod would need to be re-written to not overwrite core game files.
Alone: When the Achievement and Level mod runs by itself, it loads in a specific sequence where, by sheer luck, the value for SCIENCE level is available when it needs it.
Together: When Deluxpot is enabled, it slightly changes the order in which the game's scripts are loaded. This new order exposes the bug in the Achievement and Level mod. It now tries to access the SCIENCE level before it has been properly initialized.
Line 1471 in player_classified.lua
```
-- The error occurs when calling:
level:set(value) -- where 'level' is nil
-- They need to ensure proper initialization like:
inst.sciencestats = {
level = net_tinybyte(inst.GUID, "science.level", "sciencestatsdirty"),
-- other stats...
}
```
This is something they'll need to fix. I removed all player data access from my mod as a test and the same error still occurs, despite no longer being a part of that initialization.
So: while this is likely just an unfortunate conflict, I do ask if you can see what the problem could possibly be. I will also ask the other mod developer to see if they can figure it out.
note: I did a big stupid and mentioned this mod instead of the other one. fixed that.
other note: ok I fixed the link this time, god.