Don't Starve Together

Don't Starve Together

Deluxe Cooking Pot - Updated
103 Comments
I'm so HM02  [author] 12 Jul @ 8:22pm 
@大挖能量 Hey! You don't need to apologize, it's not your fault :)

Are there a lot of mods that haven broken compatibility with your mod since the cawnival update?

The issue with our mods being incompatible is the way it was handling recipes. I've managed to fix it on my end and will be pushing an update through momentarily.

As for the techtree, I *may* have looked at the code wrong or seen something else, it was very late when I checked. You would know your code better than me so if you're saying it doesn't overwrite anything then I believe it.
大挖能量 11 Jul @ 9:29am 
hi @I'm so HM02
sorry for bothering you with our mod :( im one of AaL dev
our last update was may and it works fine with any mod before, i think it was last cawnival update that broke our mod, and now it does crash with some other mod,

can you help point out where you think our mod "overwrites the entire techtree with a custom one"? we might miss something.
AzrealPlays2 8 Jul @ 10:31pm 
@I'm so HM02
I COULD LITERALLY KISS YOU!
Seriously, I've been having SO many issues with getting AaL to work...unfortunate that it was this mod, but thank you for helping me find the culprit. <3
Minizeet 7 Jul @ 4:53pm 
Oh, well thanks for looking into it at all. But thanks, i'll see if I can tell them about this.
I'm so HM02  [author] 6 Jul @ 10:57pm 
Going even deeper, the mod overwrites the entire techtree with a custom one. This is a bad modding practice to do as it can cause major incompatibility issues with any mod.

That entire mod would need to be re-written to not overwrite core game files.
I'm so HM02  [author] 6 Jul @ 10:25pm 
@Minizeet A simple breakdown is the following:

Alone: When the Achievement and Level mod runs by itself, it loads in a specific sequence where, by sheer luck, the value for SCIENCE level is available when it needs it.

Together: When Deluxpot is enabled, it slightly changes the order in which the game's scripts are loaded. This new order exposes the bug in the Achievement and Level mod. It now tries to access the SCIENCE level before it has been properly initialized.
I'm so HM02  [author] 6 Jul @ 10:24pm 
@Minizeet I looked into this a bit and I don't think there's anything I can really do on my end. As far as I can tell their SCIENCE level netvar isn't being initialized properly. Below is where it's failing:

Line 1471 in player_classified.lua

```
-- The error occurs when calling:
level:set(value) -- where 'level' is nil

-- They need to ensure proper initialization like:
inst.sciencestats = {
level = net_tinybyte(inst.GUID, "science.level", "sciencestatsdirty"),
-- other stats...
}
```

This is something they'll need to fix. I removed all player data access from my mod as a test and the same error still occurs, despite no longer being a part of that initialization.
Minizeet 6 Jul @ 1:15pm 
So, this isn't a bug with the mod itself, but a mod conflict. When used with the achievement and level system mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937640068&searchtext=achievement ) , it sends you back to character select, and even if you select a character and continue, it stays in the white loading screen. While the achievement and level system mod was last updated on may 30, it still worked even before the summer cawnival, as well as along with this mod.

So: while this is likely just an unfortunate conflict, I do ask if you can see what the problem could possibly be. I will also ask the other mod developer to see if they can figure it out.

note: I did a big stupid and mentioned this mod instead of the other one. fixed that.
other note: ok I fixed the link this time, god.
Minizeet 6 Jul @ 9:50am 
yay :)
The Toblin 6 Jul @ 5:20am 
Splendid mate, thanks for the quick work <3
西木不栖 6 Jul @ 2:47am 
@I'm so HM02 3ku:steamthumbsup:
Jez Rival 5 Jul @ 9:45pm 
its working, thanks:steamthumbsup:
I'm so HM02  [author] 5 Jul @ 8:14pm 
@TheAdefix @The Toblin This should now be fixed, thanks guys! :)
I'm so HM02  [author] 4 Jul @ 10:37pm 
@TheAdefix @The Toblin I'll try and replicate this and take a look into it now, thanks guys :)
The Toblin 4 Jul @ 11:45am 
TheAdefix got to you faster than I could :) A new, fresh game still works, but loading an existing save, locally or as a dedicated server, will not launch after having been saved once.
TheAdefix 4 Jul @ 9:00am 
So I have the same issue of " Dedicated server failed to Start "

The bug is kinda weird because FIRST time you start a server and generate map and choose character and so on everything works fine. The bug itself starts to kick in after you close the serwer to save the map and then relaunch the serwer. So in short you cannot start serwer twice with the same map.

It doesn't conflict with ANY mods because I checked it. I made a fresh world with ONLY this mod ( even dissabled all client mods to be sure )
And low and behold on first launch where it generated the map everything was fine. I closed the serwer, launched it again and the " Dedicated server failed to Start " thingy popped up when server was booting up.

I hope this helps a bit with locating the issue I'd really would love to bring this mod back to my games but can't in current state. :(
I'm so HM02  [author] 4 Jul @ 7:20am 
@The Toblin I don't seem to be getting this issue on either, could possibly be a mod conflict. Which mods are you using along side it?
The Toblin 4 Jul @ 12:50am 
This mod currently causes the game to not be able to start the server. Unfortunately, the error message is less than helpful (Error in error handling). This seems true for both locally hosted games and dedicated servers, as I've tried both.
Jez Rival 3 Jul @ 10:00pm 
summer event causes the mod to not start the server
Minizeet 3 Jul @ 7:33pm 
Seems like the the summer cawnival has caused this mod to throw a "dedicated server failed to start" whenever you try to load into a world with it.
I'm so HM02  [author] 29 Jun @ 8:05am 
@NattyNatVampttv This has now been fixed :)
I'm so HM02  [author] 29 Jun @ 7:13am 
@NattyNatVampttv It seems this only happens when you try to put food directly into the deluxe pot without opening its GUI first, seems to happen with all characters. I'll fix this now, thanks!
NattyNatVampttv 12 Jun @ 1:54am 
I'm so HM02 WENDY:GhostLoveEyes:
I'm so HM02  [author] 12 Jun @ 1:44am 
@NattyNatVampttv Which character are you trying with? That's a weird error to be getting.
NattyNatVampttv 10 Jun @ 11:13am 
Hello, how are you? I'm having trouble adding ingredients. My character says "no one taught me how to cook," and I can't do anything.
I'm so HM02  [author] 21 Apr @ 3:59am 
@Lyra @Bravery Bob Sorry it took me so long to respond to this, but there is an option for this in the settings. You can set it to whatever you want upto +4. The visual on the pot will only show one, but you will collect the amount that you set.

@暮青衣 Done, just added.
暮青衣 24 Mar @ 10:26pm 
Hello, regarding the texture of this pot, it is a bit too large, which makes the base layout look ugly. Can the mod settings support adjusting the appearance size?:steamsalty:
The Toblin 5 Feb @ 12:49am 
@I'm so HM02
Thanks for the update ^_^ Apparently, I haven't played DST in a while, but I just got back into it. Happy to see it here :)
Bravery Bob 28 Jan @ 10:26am 
I'm also getting that issue, I'm pretty sure everything else still works except for the increased food yield. Hope there's a fix soon!
Lyra 15 Dec, 2024 @ 1:56pm 
Having an issue where I only get 1 food item per time cooking. I was hoping I'd still get 3 :(
放空趋向温柔 13 Nov, 2024 @ 11:39pm 
我在单开这个mod的时候,打开游戏暂停就会卡主,无法取消esc
Slyer Mx 20 Oct, 2024 @ 11:11pm 
@Qvothe i have the same problem. i play on pc, idk which mod cause the problem.
The character does the animation but nothing goes to the crockpot. i have to select every item and put in the pot.
Ryris 13 Oct, 2024 @ 9:25am 
It is a Steam Deck issue. It always try to Cook in it. Your mod works flawlessly.
Sorry anything.
I'm so HM02  [author] 12 Oct, 2024 @ 5:38pm 
@The Toblin I've released the Recipe Repeater mod, sorry for the delay! The Craft Pot issue has also been fixed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347768357
I'm so HM02  [author] 12 Oct, 2024 @ 4:07pm 
@Qvothe You probably have a mod conflict. Shift clicking items works fine for me. What mods are you using?
Ryris 12 Oct, 2024 @ 7:23am 
Can't add food directly to the crockpot while holding shift. The character does the animation but nothing goes in there.
蔚蓝色的双子座 9 Oct, 2024 @ 6:03am 
更新之后与Craft Pot [DS, ROG, SW, DST]mod冲突
󰀢沐沐󰀡 9 Oct, 2024 @ 4:28am 
烹饪神话书说这个模组的食物会崩溃,请作者大大可以修复一下吗?我烹饪猪皮冻这道料理的时候崩溃了
The Toblin 9 Oct, 2024 @ 4:20am 
I suspected it was caused by another mod interacting with this one. I just couldn't figure out which one. My dumb ass assumed that the 727774324 ID was for THIS mod, not the mod causing the problem in the first place.

Whoops. Feels rather obvious in hindsight. You look into that, and I'll just take it off in the meantime. :)
I'm so HM02  [author] 9 Oct, 2024 @ 4:02am 
@The Toblin looks like that error is being caused by the mod Craft Pot (727774324). I'll take a look into why it's doing that.
I'm so HM02  [author] 9 Oct, 2024 @ 4:00am 
@The Toblin Are you still getting this error message after the update? Does it happen only when you open it? I wasn't getting this error on a server with caves like the error the other 2 were having.
The Toblin 8 Oct, 2024 @ 3:36pm 
As for the crash message, it's the following:

[00:07:15]: [string "../mods/workshop-727774324/modmain.lua"]:192: attempt to index field 'stewer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-727774324/modmain.lua:192 in (upvalue) postfn (Lua) <118-199>
scripts/modutil.lua:157 in (field) _ctor (Lua) <155-158>
scripts/class.lua:191 in (local) cmp (Lua) <181-194>
scripts/entityreplica.lua:59 in (method) ReplicateComponent (Lua) <34-60>
scripts/entityreplica.lua:78 in (method) ReplicateEntity (Lua) <75-85>
scripts/mainfunctions.lua:793 in () ? (Lua) <784-798>
The Toblin 8 Oct, 2024 @ 3:25pm 
I figured it wasn't even a complicated thing to do, if one knew the internals of DST. :) Swift work, my friend. You're a golden one ^^
I'm so HM02  [author] 8 Oct, 2024 @ 7:42am 
@The Toblin I've written a new mod that does the same as the crockpot repeater, but with more compatibility with modded containers and custom keybinds. I'll upload it within the next 24 hours after a bit more testing :)
I'm so HM02  [author] 8 Oct, 2024 @ 7:39am 
@NaKi @Odosu This issue should be fixed now :)
I'm so HM02  [author] 7 Oct, 2024 @ 3:47pm 
@NaKi @Odosu what is the crash error? It shouldn't really cause a crash. I'll take a look after work today.
Odosu 7 Oct, 2024 @ 11:17am 
Rip new update dosen't seem to play nice with my server now. interacting with the deluxe crockpot causes crashes for me
NaKi 7 Oct, 2024 @ 11:10am 
Crashes when I open It after last update
The Toblin 7 Oct, 2024 @ 10:52am 
Thanks mate! I tried, but as I said, I'm not really too into either LUA or DSTs inner workings. I'm mostly C++ and web development (so JavaScript, TypeScript, CSS, Less, HTML etc). I tried but all I could achieve was my game crashing XD
I'm so HM02  [author] 7 Oct, 2024 @ 9:20am 
@The Toblin Yeah I just took a look at the code, it's very strict in what it can and can't do.

I'll write up a recipe repeater mod that does the same thing but is more compatible with modded cooker items.