Age of Wonders III

Age of Wonders III

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Chivalrous Additions: Wasteland
   
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45.446 MB
30 Oct, 2023 @ 1:32am
26 May @ 1:05pm
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Chivalrous Additions: Wasteland

Description
Requires:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1784807573

Highly Recommended:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1538060953

Chivalrous Additions: Wasteland is a submod to Gladen's excellent Wasteland mod and a followup to Chivalrous Intentions. Expanding on it's content and focus with more Nomad, Lizardman, Outcast and Syron units plus a myriad of new neutral creatures.

Most units are themed around swamps, deserts, jungles and the ocean. Nomads are not inspired by any specific culture but everything from Berbers, Arabian, Ottoman, Persian, Indian, etc as well as the famous stories of Sinbad and Arabian Nights as well as some returning classic units and lore.
Lizardmen have their roots in their AoW1 iteration but also some original ideas to fill out their roster, all mounts amphibious or flying creatures.

NEW UNITS:
This mod currently hosts 105 new units. Some with new buildings the same way as CI was set up. Just like CI, the two new playable races have a new building line with new core and unique racial class units. Likewise both of them have secret units unlocked by Mystical City Upgrades.

DWELLINGS:
The Outcasts and Syrons have new units and buildings. Outcasts can now produce classic units such as Barbarians and Pit Guards as well as newcomers such as the powerful Janissaries. Dreadnoughts may also produce Mortars from Outcast Camps in case they have no Nomad cities available.

INDEPENDENT STACKS:
There are many new independent stacks and marauding warbands. Additionally Chivalrous Intentions events and stacks will be modified with the addition of units from this mod.

NEW MECHANICS:
As Wasteland introduced many new mechanics the new units utilize these but also a few new ones, such as frogs being able to leap and camels having a unique smell (enemy cavalry will know). Nomad Warlords must choose one of two different T4 units beyond the Manticore Rider and Lizardmen does not gain a new ship but the classic Turtle Ballista.

VISUAL OVERHAUL:
Includes a visual overhaul of Wasteland's base lizardmen, outcasts and nomads to better fit with the aesthetic of Chivalrous Additions. Additional Nomad units may be get visual changes at a later date!

FUTURE PLANS:
Additionally, every original race will with updates recieve around one new secret unit.

MOD COMPATIBILITY:
Chivalrous Intentions is not required but highly recommended for game balance and this mod also inserts some units into it's spawn groups. Keep in mind that Wasteland would require compatibility patches for better balance with EBM, Ayalin's class/building mods, Racial Heritage, etc. I won't make these and Gladen is unlikely to either but you are free to make them!

Due to how the mod is set up updates to Wasteland are unlikely to cause any issues with this mod and if there are any it will be updated ASAP.

WHAT ABOUT CHIVALROUS ADDITIONS: X?
A common suggestions has been the Archon/Tiefling mod. This along with others could be considered once they reach a more complete state. Currently I am considering Shadow Realm if I make another.

Huge thanks to:
Gladen for the Wasteland mod or this mod wouldn't exist!
好想养只宠物啊 for his excellent rigged models or the lizardmen would probably not have been made!
ashetaroth for the modular part system and models used mainly for Nomad units but also Syrons and Lizardmen as otherwise it would likely take another year to finish!
Liberty Vance/Wolfie for additional models and accessories!
Everyone's creative input on the Mods of Wonders discord!
Popular Discussions View All (1)
0
30 Oct, 2023 @ 1:37am
PINNED: Chivalrous Additions: Wasteland complete unit list
That Human
106 Comments
That Human  [author] 28 Jun @ 5:35am 
Fixed the broken description above! Forgot I have to manually copy the whole thing every update as the mod description window in the uploader cuts most off...
jaersavo 30 May @ 4:49am 
even more units and some mystery things sounds intriguing. Amazing
That Human  [author] 28 May @ 9:25am 
@willfrog
According to Gladen new units, some fixes and tweaks and some mystery things that may happen!
willlfrog 28 May @ 8:33am 
"in preparation to changes coming to Wasteland." What changes ???
candywolf 9 Mar @ 7:27am 
sorry. i must have missed that. i know its my fault for not noticing the detail and i understand things like this happen allot. thanks for the help all the same. i really like your mods. they are very good.
That Human  [author] 9 Mar @ 12:13am 
I have improved the T3 building description to now explain when the T4 buildings are available since few bother to read the T4 building description.
That Human  [author] 9 Mar @ 12:01am 
@candywolf
Are you a Theocrat? As the building description implies it is only available to a specific class.
candywolf 8 Mar @ 11:42pm 
can someone please confirm they are able to construct UNDROWNED SANCTUARY it seems maybe i may have a mod conflict? its not showing up. thanks.
That Human  [author] 7 Mar @ 8:30am 
@willfrog
I do not handle the balance of units from Wasteland itself. You should bring that up in the base mod!
willlfrog 7 Mar @ 12:44am 
I think the Nomad Musketeer is a little overpowered. They can shoot down almost everything. Even troops in castles. Combine them with an Engineer and they are unstoppable.