Crusader Kings III

Crusader Kings III

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more accurate starting innovations
   
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1 Nov, 2023 @ 9:32am
1 Nov, 2023 @ 10:10am
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more accurate starting innovations

Description
a small mod that makes the starting tech of some cultures more historically accurate, as the base game has some blatant missing innovations from cultures that were well known to have them centuries earlier then shown ingame. (the elephant in the room, primogeniture is not handled by this mod, instead I suggest you use the amazing sucession plus mod, which gives primogeneture and other sucession laws earlier). here are some of the changes that are in the mod and my reasoning for them.

armored horseman are avalible to most frankish and central german cultures in 867, as heavy cavalry had been prominant in the frankish army since charlemagne, and the fielding of large amounts of heavy cavalry retainers became standerd practice for the landed aristocrats after the collapse of central carolingian authority, as constant raids nessesitated a strong mobile force. the dissemination of the stirrup (which shockingly is not even an innovation in game, despite being one of the most important in human history) and canted saddles also helped heavy cavalry become more common.

knighthood is also unlocked for most frankish and central german cultures in 1066. I did not want to change the balance of the game too much, and will give pdx the benifit of the doubt by saying that as a practice knighthood became more formalized by the time of the norman conquest, despite being in existance and common since the carolingian period.

most frankish and german cultures have household soldiers added, as household retinues had been common since the carolingian period and before.

Frankish cultures have crossbows, in 1066, as they were present at that time, less common outside of france

norman has heriditary rule, in 1066, self explanatory

iberian cultues have caballeros in 867, as they represent iberian jinetes which were around in the early middle ages as a response to arab threat in the peninsula

greek has the high medeval coinage innovation.

most of the mentioned cultures are brought to the high middle ages era, for 1066 as it is commonly regarded as starting in and around 1000 ad, well before the 1066 start date.

open to suggestions of other innovations to give at different periods.

my mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898264696 mercenaries use cultural units
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966540097 culture expanded cultural armies patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966560077 better mercenaries
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966764070 cultural armies pack arquebus plus patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2966800015 arquebus plus
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976452147 cow3/mb+ -arquebus+ compatch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976667093 struggle actions for all
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983354041 more impactful battle terrain
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983659245 battlefield tactics
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3031000108 mounted crossbowmen
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3068713965 more accurate starting innovations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3068254426 retinue maa limits lifted
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3017576260 arquebus plus RICE compatch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2994169712 greek fire for crusader wars
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3069284002 byzantine horse archers
1 Comments
macintosh1257 27 Mar @ 2:45pm 
1.15 update?