NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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United Earth Federation (UEF)
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File Size
Posted
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1.257 GB
1 Nov, 2023 @ 1:03pm
3 Jul @ 5:22am
22 Change Notes ( view )

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United Earth Federation (UEF)

In 2 collections by Maximilian Archambault
Maximilian's Miscellaneous Modlist
97 items
Carrier Compatible 6k Modded Game List
53 items
Description
Warships and equipment from the 2007 RTS title "Supreme Commander" adapted and modified to be suitable for usage in Nebulous Fleet Command. This is a long term project that will likely take some time to complete, but please look forward to future updates adding more hulls, weapons and systems for you to use.

Currently only the UEF faction has been started, but after a few more updates, work on other factions will begin and will be created under their own mod pages on the workshop.

Bug reports and feedback can be left here in the comments or in the dedicated forum on the Nebulous Discord.

These are vessels and systems that I created under commission for Zopto on the Nebulous discord! If you're also interested in commissioning a hull or weapon for Nebulous, you can contact me in the Mod-Development channel of the Nebulous Discord.

Many thanks to Ancient, AGM, Tartiflette, Comet, EvilMonkeyPaw, Stephmo, Tuna, Hello There, Wormulous, ShadowLotus, Brutoni, Kylelck, Arkedeon, PuppyfromHell, M1 Abrams, Barbunicorn and many many others in the Nebulous Discord Mod Development channel.

Starter fleets located here.

58 Comments
Maximilian Archambault  [author] 11 Jul @ 6:03am 
@Sallin_Karl The mod maker, that being me, didn't decide anything. My client who commissioned me decided that is what they wanted me to do.
Sallin_Kari 10 Jul @ 5:09pm 
The fact that there are examples of what UEF spaceships look like, but the mod maker just decided to 'spacefy' water navy vessels I find unreasonably funny.
Maximilian Archambault  [author] 23 Jun @ 3:03am 
@Wolfy The Atlantis has been considered, but in light of my current burn out from modding it will likely be some months before it is worked on. I would expect it next year at the earliest.
Wolfy 22 Jun @ 6:19pm 
Where Atlantis
Bobjones227 6 Jun @ 4:56pm 
Apologies, forgot to say that later! Too many mods kicking around on my game
Maximilian Archambault  [author] 5 Jun @ 7:35am 
@Bobjones227 The UEF mod doesn't add any mines? It uses the vanilla OSP mine selection, so their behaviour should be identical to the base game.
Bobjones227 4 Jun @ 7:06pm 
Are the mines bugged out, or are they meant to not guide themselves into the enemy and just fly in a straight line?
G658244 25 Apr @ 8:37pm 
Alright, good to know you're aware of the issue!
Maximilian Archambault  [author] 25 Apr @ 1:03am 
@G658244 This is a known and documented issue that's caused by the hangar subpart itself not being ideally setup for this type of hangar configuration. It's a stopgap system that many mods are using until a proper 'void hangar' can be created. I can try and make some adjustments but outright mesh changes are a last resort due to the number of things that have to be adjusted with it.
G658244 24 Apr @ 6:33pm 
Actually It's not the dreadnought.... A skift jammed it's self into the "top" of the hanger and is somehow pushing the ship around. I don't think thats how mass works but apparently strike craft give no shits. Might want to adjust the geometry of that hanger admittedly