NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

United Earth Federation (UEF)
58 Comments
Maximilian Archambault  [author] 11 Jul @ 6:03am 
@Sallin_Karl The mod maker, that being me, didn't decide anything. My client who commissioned me decided that is what they wanted me to do.
Sallin_Kari 10 Jul @ 5:09pm 
The fact that there are examples of what UEF spaceships look like, but the mod maker just decided to 'spacefy' water navy vessels I find unreasonably funny.
Maximilian Archambault  [author] 23 Jun @ 3:03am 
@Wolfy The Atlantis has been considered, but in light of my current burn out from modding it will likely be some months before it is worked on. I would expect it next year at the earliest.
Wolfy 22 Jun @ 6:19pm 
Where Atlantis
Bobjones227 6 Jun @ 4:56pm 
Apologies, forgot to say that later! Too many mods kicking around on my game
Maximilian Archambault  [author] 5 Jun @ 7:35am 
@Bobjones227 The UEF mod doesn't add any mines? It uses the vanilla OSP mine selection, so their behaviour should be identical to the base game.
Bobjones227 4 Jun @ 7:06pm 
Are the mines bugged out, or are they meant to not guide themselves into the enemy and just fly in a straight line?
G658244 25 Apr @ 8:37pm 
Alright, good to know you're aware of the issue!
Maximilian Archambault  [author] 25 Apr @ 1:03am 
@G658244 This is a known and documented issue that's caused by the hangar subpart itself not being ideally setup for this type of hangar configuration. It's a stopgap system that many mods are using until a proper 'void hangar' can be created. I can try and make some adjustments but outright mesh changes are a last resort due to the number of things that have to be adjusted with it.
G658244 24 Apr @ 6:33pm 
Actually It's not the dreadnought.... A skift jammed it's self into the "top" of the hanger and is somehow pushing the ship around. I don't think thats how mass works but apparently strike craft give no shits. Might want to adjust the geometry of that hanger admittedly
G658244 24 Apr @ 6:29pm 
Weird bug with the new dreadnought. Every now and then with no real marker of why it'll start acting like its maneuvering thrusters had 10000x the power of the main and will randomly spin like a top end over end. Its quite cool but takes forever for the ship to get back under control and makes actually shooting things a pain. No damage to thrusters nor is it close to an object.
TheEngineeringTactician 24 Apr @ 3:47pm 
The DN top radar dish is LOD bugged
Maximilian Archambault  [author] 22 Apr @ 4:04am 
@Penitent I'm not sure what I can do about that given that 20mm is a faction agnostic munition, it should be available regardless of who is using it. I'd recommend making sure something else isn't out of place because I've not experienced this issue previously.
Penitent ♱ 21 Apr @ 7:22am 
Tanto with nose gone does not have 20mm show as addable in magazine.
Maximilian Archambault  [author] 21 Apr @ 1:09am 
@Brussel Sprout It's an older RTS title that regularly goes for extremely cheap during Steam Sales, I strongly recommend giving it a try if it's a genre you want to try. https://steamhost.cn/sub/11732/
Brussel Sprout 20 Apr @ 9:05pm 
I have no idea what supreme commander is but this is a really good modded faction. The battle carriers are sick and I love throwing around huge numbers of cheap long range torpedos
Maximilian Archambault  [author] 19 Apr @ 2:12am 
@TheEngineeringTactician Thank you, this has now been patched
TheEngineeringTactician 18 Apr @ 11:24am 
Neptune pads are LOD bugged and render at infinite distance
Sylvan Laphroaig 17 Apr @ 6:21pm 
Dope. Just wanted to share in case it wasn't known yet! Love all the modded factions for this game, all so unique and cool.
Maximilian Archambault  [author] 17 Apr @ 4:40pm 
@Sylvan_Laphoraig This is a known issue and a fix for it has already been found. It will be patched tomorrow when I've been able to sleep.
Sylvan Laphroaig 17 Apr @ 2:55pm 
The new Hiro seems to have an issue with it's targeting point, outright shooting past and above a target, unable to land a single hit. It always fires a bit above the target in relation to it's mounted position.
Sylvan Laphroaig 17 Apr @ 1:53pm 
OH I DIDN'T KNOW THAT WAS A THING THANK YOU!
Maximilian Archambault  [author] 17 Apr @ 1:51pm 
@Sylvan_Laphoraig If you go to the Change Notes tab above, you'll see a helpful list of listed changes for every update I've made.
Sylvan Laphroaig 17 Apr @ 1:49pm 
What was added in the most recent update?
Hotraider90 30 Jan @ 8:03pm 
I loved the supreme commander series growing up
Nardo polo 25 Jan @ 6:22am 
:D
Maximilian Archambault  [author] 25 Jan @ 2:15am 
The UEF should now be carrier update compatible.
Maximilian Archambault  [author] 11 Jan @ 12:32am 
The carrier update has broken almost every mod, it's going to be sometime before everything is stabilised. I will try and update you all as to the progress of those fixes.
Ralva, The One 10 Jan @ 11:42am 
It seems the Carrier update has broken something with the built-in weapons on the Governor, the Valiant, and the Cooper. The weapons native to those vessels is no longer displayed.
Nardo polo 14 Nov, 2024 @ 6:24am 
Alrighty also gotta say I was very pleasantly surprised to find another Supreme Commander fan in this game's workshop, don't see a lot of Supreme Commander things in other games so it's cool to see.
Maximilian Archambault  [author] 14 Nov, 2024 @ 1:55am 
@Nardo Polo, No need to be sorry! It's worth letting me know if there is a problem just in case it is an issue that I don't know about. But yeah that error is a scripting issue and the person that made it isn't available at the moment to fix it, I would suggest restricting the UEF from AI usage for the time being.
Nardo polo 13 Nov, 2024 @ 3:40pm 
It was the AI sorry
Maximilian Archambault  [author] 13 Nov, 2024 @ 11:16am 
@Nardo Polo, just to make sure, are the errors occuring when *you* fire the missiles, or are these being fired by an AI controlled fleet? Because the latter is a known issue but the former is not.
Nardo polo 13 Nov, 2024 @ 9:53am 
Hey how come every time the torpedoes (I think) fire I get a massive wall of red error text and is there anything I am able to do to fix it ?
Maximilian Archambault  [author] 10 Oct, 2024 @ 7:09am 
All clear, please ensure you update AGMLIB to prevent issues.
Maximilian Archambault  [author] 9 Oct, 2024 @ 3:07am 
With today's minor update, multiple functions and scripts in my mods have been broken, as such they will likely be unusable for the foreseeable future until these issues are resolved. I apologise for the inconvenience but keep an eye out on the changelog here and Mod Dev in the nebulous discord for further updates.
Maximilian Archambault  [author] 5 Oct, 2024 @ 4:46am 
@Soren Yeah this is an issue I've been meaning to highlight. It's to do with the script those launchers use. I'll try to get into contact with the scripter that wrote it and see if there's a fix.
Soren 1 Oct, 2024 @ 5:05pm 
so ive noticed that if i let the ai use these ships they cant use the VLS or other torp generator unique to this mod. I get and error log instead
Jonnyhawkeye 23 Sep, 2024 @ 8:11am 
thanks
Maximilian Archambault  [author] 23 Sep, 2024 @ 7:32am 
@Jonnyhawkeye my apologies, AGMLIB had not been set as a dependency. If you relaunch your game and auto sort your mod order after adding the UEF, AGMLIB should be automatically added and allow the mod to function.
Jonnyhawkeye 23 Sep, 2024 @ 7:24am 
i can Confirm that this mod does not work, PERIOD! it tells me that it will not work in the mod menu.
Firestorm🗿 6 Sep, 2024 @ 9:06am 
@TastyButts mod should work perfectly fine with the current version of the game.
TastyButts 5 Sep, 2024 @ 7:02am 
uhh will u update this? ver to match the game ver?
Reolity-令其响彻 1 Sep, 2024 @ 1:03pm 
Cybrian:our DD can walk
UEF:look this
SitzKrieg 3 Jun, 2024 @ 5:21pm 
quick question why isnt this based on the UEF space ships we see in the cinematic
mmr killer 28 May, 2024 @ 6:52pm 
it would be funny if one of the cybran ships had legs for no fucking reason
mmr killer 28 May, 2024 @ 6:46pm 
whoever made this is an absolute peak human being
Kavern 28 May, 2024 @ 4:33pm 
why are the gauss cannons so shaky, they cant hit anything
Aviator010 20 May, 2024 @ 12:17am 
Wow...
[℘] Sarven 18 May, 2024 @ 1:43pm 
holy shit supreme commander mentioned, 10/10 mod