Stellaris

Stellaris

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City World Flavour - Compatibility Patch
   
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144.086 KB
1 Nov, 2023 @ 4:26pm
12 Jun @ 1:58am
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City World Flavour - Compatibility Patch

Description
Compatibility patch for City World Flavour to work with Real Space and Planetary Diversity's new ecu types.
Put this mod after City World Flavour and any RS / PD mods in the load order.

Get City World Flavour here
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City World Flavour

Get Planetary Diversity and its arcology mod here
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Planetary Diversity
Planetary Diversity: More Arcologies

Get Real Space and its arcology mod here
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Real Space
Real Space: New Arcologies
28 Comments
Dunno  [author] 14 Jun @ 4:49am 
Great to hear! It's no problem
Axtasium 14 Jun @ 4:47am 
okay yeah double checked, ongoing save is missing the "has_new_arcologies_mod" flag, therefore it just doesnt recognize the encu type. I went into the save file and manually added the flag to the data and its working again so I fixed it, thanks for the help!
Axtasium 14 Jun @ 4:31am 
unfortunately that doesn't seem to do anything, at least that i can see. it executes and nothing happens, new save or not. I mean ill just have to ignore it if it doesn't work, just a tad bit of a bummer so not the end of the world. At least its fixed now lol
Dunno  [author] 14 Jun @ 4:10am 
If it is in ironman mode, it's possible to convert that into a normal save and then do it, but that's a bit more work.
Dunno  [author] 14 Jun @ 4:09am 
As long as it's not ironman mode, if you select the planet and open the console with the ~ key, you can type "event ef_flavour.1" without the quotes to enable the rest of the content - it'll act as though you've just converted it to an arcology.
Axtasium 14 Jun @ 3:26am 
okay well, it did fix it, the issue is it only fixed it for new games. Current save doesn't work but starting a new one works fine. Is there something I can do to fix that or unfortunately no?
Dunno  [author] 13 Jun @ 3:55pm 
I see the problem - there's a trigger in the main mod that wasn't set up to handle the Real Space types correctly. I've changed that. if you update the main mod your issue should be solved. Thanks for raising!
Axtasium 13 Jun @ 12:55pm 
okay yeah i just tested it with 5 total mods and it still isnt working. heres what those are in this order: UI Overhaul Dynamic, Real Space - New Arcologies, City World Flavor, Relic World Flavor, City World Flavor - Compat

Probably just dumb or missing something here, so feel free to let me know if im being a moron lol
Axtasium 13 Jun @ 12:36pm 
the New Arcologies can be run independent of real space so I'm not using real space in this situation if that affects anything. In order, im using the New Arcologies, City World Flavor, Relic World Flavor, Then the compatibility patch. Its very near the bottom of my load order for my mods as well. lmk if there is something im missing here. Gonna double check some stuff and see if i can fix it as well because it seems like i have the right order.
Dunno  [author] 13 Jun @ 11:22am 
You have to make sure that's run after Real Space and its arcology mod and after the base mod, otherwise it won't overwrite the correct files. The compatability patch should be last in the load order