Stellaris

Stellaris

City World Flavour - Compatibility Patch
28 Comments
Dunno  [author] 14 Jun @ 4:49am 
Great to hear! It's no problem
Axtasium 14 Jun @ 4:47am 
okay yeah double checked, ongoing save is missing the "has_new_arcologies_mod" flag, therefore it just doesnt recognize the encu type. I went into the save file and manually added the flag to the data and its working again so I fixed it, thanks for the help!
Axtasium 14 Jun @ 4:31am 
unfortunately that doesn't seem to do anything, at least that i can see. it executes and nothing happens, new save or not. I mean ill just have to ignore it if it doesn't work, just a tad bit of a bummer so not the end of the world. At least its fixed now lol
Dunno  [author] 14 Jun @ 4:10am 
If it is in ironman mode, it's possible to convert that into a normal save and then do it, but that's a bit more work.
Dunno  [author] 14 Jun @ 4:09am 
As long as it's not ironman mode, if you select the planet and open the console with the ~ key, you can type "event ef_flavour.1" without the quotes to enable the rest of the content - it'll act as though you've just converted it to an arcology.
Axtasium 14 Jun @ 3:26am 
okay well, it did fix it, the issue is it only fixed it for new games. Current save doesn't work but starting a new one works fine. Is there something I can do to fix that or unfortunately no?
Dunno  [author] 13 Jun @ 3:55pm 
I see the problem - there's a trigger in the main mod that wasn't set up to handle the Real Space types correctly. I've changed that. if you update the main mod your issue should be solved. Thanks for raising!
Axtasium 13 Jun @ 12:55pm 
okay yeah i just tested it with 5 total mods and it still isnt working. heres what those are in this order: UI Overhaul Dynamic, Real Space - New Arcologies, City World Flavor, Relic World Flavor, City World Flavor - Compat

Probably just dumb or missing something here, so feel free to let me know if im being a moron lol
Axtasium 13 Jun @ 12:36pm 
the New Arcologies can be run independent of real space so I'm not using real space in this situation if that affects anything. In order, im using the New Arcologies, City World Flavor, Relic World Flavor, Then the compatibility patch. Its very near the bottom of my load order for my mods as well. lmk if there is something im missing here. Gonna double check some stuff and see if i can fix it as well because it seems like i have the right order.
Dunno  [author] 13 Jun @ 11:22am 
You have to make sure that's run after Real Space and its arcology mod and after the base mod, otherwise it won't overwrite the correct files. The compatability patch should be last in the load order
Axtasium 13 Jun @ 10:51am 
Is there a specific load order or maybe known mod conflict? Real Space: New Arcologies planets aren't working for me at all. The normal Encus are working just fine but didn't know if it was just a me issue or not.
Dunno  [author] 12 Jun @ 1:56am 
Thanks for the catch, I hate that change, I'll tweak it now to get the launcher to shut up.
Exasperation 11 Jun @ 2:00pm 
The launcher is complaining about the mod being outdated because there's no 'v' at the start of the version number (i.e. 4.*.* should be v4.*.*).
Lazy Author 16 May @ 2:22pm 
I see, thanks
Dunno  [author] 16 May @ 11:17am 
Nope! You can run this mod with any combination of planetary diversity or real space mods. It only adds support for extra planet classes, so will not break anything if some of those classes are not there.
Lazy Author 16 May @ 8:42am 
Because PD more arcologies mod, hasnt been updated to 4.0, Im not using it. Will there be a problem if I use this compat mod without it being active? (Planetary Diversity base mod and the Gaia world Submod are active)
Dunno  [author] 16 May @ 3:22am 
@Skylingale, this mod should always go after any mods you want to add compatibility for in the load order.
Dunno  [author] 16 May @ 3:21am 
This mod is compatible with 4.0 and with Real Space + Planetary Diversity. In general this mod should still be compatible going forward even if the launcher tells you it's a bit outdated.
Null 12 May @ 7:33pm 
Does this work with the new 4.0 update? I saw that the main City World Flavour mod has been updated, but I have no idea if I should be waiting for this to get an update as well. Thanks in advance!
paul_leap_frog 17 Feb @ 5:43am 
Is it known if this still works with PD? If not, are there any plans to update it as well?
Graepix 22 Jan @ 5:24am 
This mod doesn't work for the Real Space arcologies. I don't get any of the decisions for those planets
Skylingale 13 Oct, 2024 @ 12:30pm 
Hi and what about the main City Flavour mod? Should it be below PD or above it? Im going to try below as well based on miyakolily's comment but would like to know a certain answer if you can give one Dunno, thanks!
miyakolily 10 Sep, 2024 @ 9:32am 
I put City World Flavour first, Planetary Diversity and its arcologies second, and this compatibility patch third. When I turned my homeworld into a garden arcology, it looked like a vanilla one, and zero City World Flavour events fired for the next 100+ in-game years.

I'll try putting all the City World mods after the Planetary Diversity ones for my next game.
Dunno  [author] 31 Jul, 2024 @ 12:14pm 
@Salamander what order did you load the mod in? This mod should go after the main City World Flavour mod and Real Space.

@Kaplan it is yeah, I might fold into the main mod, but for now I prefer to keep it as a separate item.
Salamander 31 Jul, 2024 @ 5:36am 
Hi, thank you for your mod! I'm using it for the Real Space Archologies. When I create any Ecumunopolis but the standart one, the negative modifiers don't show up
Kaplan 27 Jul, 2024 @ 5:27pm 
Is the compatibility patch still relevant ?
PIECAT 8 Nov, 2023 @ 11:35am 
After city world flavor and pd + pd's submods
OverlordMGC 6 Nov, 2023 @ 3:02pm 
Load order?