Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Resuscitation AI Battlefield | Endless Halo 3 AI War
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Engine: Halo3
Game Content: Multiplayer
File Size
Posted
Updated
1.252 GB
2 Nov, 2023 @ 12:18pm
1 Mar @ 4:53pm
5 Change Notes ( view )
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Resuscitation AI Battlefield | Endless Halo 3 AI War

In 1 collection by III AVIATOR III
Aviator's Custom Mods
19 items
Description
“The Covenant and UNSC are heading out for a major conflict in a familiar gulch. Brace for carnage. Choose your side, select your tactic, and take the fight to the enemy! My addictive AI war sandbox from Halo 2 - reimagined and expanded with the power of Halo 3!”

*Mod updated to be compatible with the MCC patch released on February 28th, 2025. Everything is fully functional.*

Hey there everybody! I am very pleased to be releasing my first ever AI mod on a totally custom made map! First things first - a major thanks to Aerial Dave for his excellent recreation of Halo 2’s Coagulation for Halo 3. It really is a beautiful recreation and a perfect play space for a large scale AI war. That’s where I come in! I have managed to create an extremely fun battle for you guys, based on the popular Halo 2 AI battle I published back in June. That map served as a great inspiration and foundation for this mod, which takes it to a whole new level with H3’s improved engine and tech at my disposal. The result is an awesome AI experience that I know all of you will enjoy! I have packed many varieties of AI infantry and vehicle squads for each team into this map, that you guys can mix and match via my controller button system for hours of AI Battlefield fun! Enjoy!

Interested in Aerial Dave’s original version - which is perfect for PvP? See here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898876653

Want to play the version of this mod I made for Halo 2? See here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996388287


Features:
  • An endless AI war that will last as long as your session goes.
  • Pathfinding everywhere.
  • Over 15 unique AI squads of Infantry and vehicles, with more than 100 overall individual combatants that can optionally take part in the battle, all fully under your control via placed switches in each base. You are the boss.
  • Custom scripted dropship deployments for many of the units on each team.
  • Custom objects made by members of the community and me in the Forge menu.
  • Flyable Pelican and Phantom placeable in Forge.
  • Hidden scarab gun Easter egg to find.
  • A vast array of AI types and weapons they carry.
  • An optional Sentinel faction that you can enable/disable at any time. They will attack everyone and anyone!
  • AI that spawn near the bases ready to go (without dropship), for quick engagements.
  • Faction appropriate scenery, weapons, and vehicles at each base.

...and much more to discover!


How to Install and Play:

After subscribing to the mod, allow the download to complete. After, launch MCC with anti-cheat disabled. Navigate to creative or custom games, select Halo 3, and then choose the map “Resuscitation AI Battlefield” in the modded maps section. Join the GREEN team to be allied with the UNSC forces, PURPLE to side with the Covenant, or GOLD to fight alongside the Sentinels. Select your settings as you see fit, and then load in as usual. You should be good to go!

Custom Assets Credits:

- Resuscitation H2 Coagulation Remake by Aerial Dave. Find it here: https://www.nexusmods.com/halothemasterchiefcollection/mods/2345
- Heavy Fuel Rod Shade by MythicJaqui. Find it here: https://www.nexusmods.com/halothemasterchiefcollection/mods/1464
- AI Spartans made by XxMasteroofxX. Find them here: https://www.nexusmods.com/halothemasterchiefcollection/mods/1846
- Scarab Gun made by clonecam117. Find it here: https://www.nexusmods.com/halothemasterchiefcollection/mods/2109
- Upgraded ODST/Reach themed Drones by Calantorn. Find them here: https://www.nexusmods.com/halothemasterchiefcollection/mods/1513
- Sentinel Captain and Eliminator Beam by Just Alex. Find them here: https://www.nexusmods.com/halothemasterchiefcollection/mods/1624


Tips and items to be aware of:

*Please consider reading the “how to” thread concerning the AI switches pinned above. You will be confused as to their functionality without reading it. Also, please be careful about having too many of the squads enabled at once. This can easily overstress the Halo 3 AI engine, and lead to behavior anomalies with the bots. The H3 engine can only support approximately 45 bots active and alive on map at any given time. If you do see AI starting to act abnormal, you probably overloaded the AI engine. These symptoms include: bots standing still, bots not noticing enemies, bots not pathfinding properly, item visual flickering, orders not being followed, and more. This is only temporary however. As soon as you kill off some of the bots, normal functionality will return. To prevent this from happening again, consider shutting off some of the squads.

**Co-op is NOT supported with this mod. Only the host will see AI behaving properly. On all clients, there will be visual anomalies and desync.

***For players that want to spectate the AI battle and not get involved themselves, I recommend going into both the player and editor traits menu in settings, and setting Active Camo to the “good camo” setting, so that AI will not pay attention to your player or the editor. Also consider turning on permanent overshields and damage invulnerability.

Known Issues / Quirks:
  • Making the AI enter the driver seat of the AA Wraith will result in a game crash.
  • Some items do not appear to have names in the Forge palette. These objects were never designed to be placed in Forge, which causes the issue.
  • Some Brutes and the ODST’s are slow to progress into the fight. This is intentional and by design, as I wanted some of the units from both sides to approach the fight more tactically.
  • Covenant Phantoms are not destructible. This was also intentional, to keep them balanced and even to the UNSC’s Pelicans.
  • There are no death barriers present on the map. So, if you get beyond the invisible walls, you need not worry!

Some extra info concerning the AI squads and spawn switches:

- Please read the “how to” thread pinned below to learn about which squad each button controls and how to use them.

- There are massive amounts of randomness behind each and every AI that is selected to be deployed into the battle, as with all my previous projects. These are the rank of the AI, and the gender as well in the Marines’ case. Weapons are also custom weighted, with power weapons being less common. For the Covenant, the same traits apply. You’ll see less higher ranked types of all the Covenant species, and power weapons for each faction are less common. The depth is massive here. This gives you a great amount of replay ability, with no two battles being the same.
Popular Discussions View All (3)
1
17 Feb, 2024 @ 11:47am
How Do I Play?
SaxonWarrior
0
28 Dec, 2023 @ 3:05pm
PINNED: Version 1.1 Is Out Now!
III AVIATOR III
0
2 Nov, 2023 @ 12:25pm
PINNED: AI Switch System How To's - Please Read
III AVIATOR III
42 Comments
III AVIATOR III  [author] 1 Mar @ 4:55pm 
Resuscitation AI Battlefield fans - I have just released a small update that makes this mod conform with the latest MCC patch released yesterday. Everything should be fully functional just like before. If you notice something wrong that I have missed, feel free to let me know. Thank you for your patience and enjoy!
III AVIATOR III  [author] 11 Jul, 2024 @ 1:44pm 
@ruffey15 Placing AI in Forge is not possible with this mod yet. In my previous comments, I was just saying it would be cool if back in the day Bungie let us place AI with Forge. All of the AI on this map is handled by the control switches I placed at each of the bases. You can customize what AI gets spawned with these.
NotIshmael 11 Jul, 2024 @ 2:37am 
Wait how do i spawn AI in Forge?
III AVIATOR III  [author] 10 Jul, 2024 @ 6:53pm 
@Xander So these maps really are me living out my dreams from the Xbox Halo days of creating my own battles. After I made a few, I began to think that others would also maybe enjoy them, so I started posting mods here on the workshop to test that theory. It turned out that a lot of players also had similar desires and love my AI mods. So I consider that mission accomplished and I will continue making awesome battles for as long as I have interest!

Thanks for playing and I hope you get a chance to check out some of my other work in the playlist near the top of the page. Tons of adventures await in there!
III AVIATOR III  [author] 10 Jul, 2024 @ 6:53pm 
@Xander This is very true. Back in the Halo 3 Xbox 360 days, I always dreamed of having a mode like this where you can create your own battles and let your imagination run wild. I thought that Forge in H3 would eventually be patched to allow for player AI placement, but that never happened. When Reach was announced to have a significantly upgraded Forge, I thought maybe we would finally get some kind of AI support, but yet again it never came.
Xander & Yalnif 10 Jul, 2024 @ 6:24pm 
I am genuinely shocked that neither bungie nor 343 ever did anything like this. Halo always seemed like it would do really well to have it's own "Garry's Mod" Kind of game, or just a sandbox or AI war like this, no focused PvP with strenuous and competitive skill demands, but large scale open war between AI, like you're playing a MOBA in first person, or more like the Battlefield or Battlefront style of combat and war.

I'm also shocked they never made a SW Battlefront or a Battlefield but set in Halo, but that's less relevant here.
III AVIATOR III  [author] 9 May, 2024 @ 4:45pm 
Great to hear that! It is a weird little quirk of Forge that would probably have went undiscovered if it wasn’t for the mod tools. There probably isn’t a way to fix the issue. So workarounds are all we can do for now. I personally fly outside the map or turn good camo on for the player and editor.
IcyKnightmare 9 May, 2024 @ 5:18am 
That fixed it, I had no idea it works that way. Makes sense too, since I spawned at Red Base all 3 times yesterday. I put strong camo on the editor, and just hid my incorporeal body off in the cave where the AI doesn't go.
III AVIATOR III  [author] 8 May, 2024 @ 2:41pm 
@IcyKnightmare I think I know what is going on. It is a weird quirk of Forge that normally goes unnoticed. I’ll do some more of my own testing to confirm what you are seeing, but I believe this is what is happening:

When the player enters the editor mode, your player character still exists in the spot you entered the mode at. You are just invisible and have no collision. The AI can still fully detect the player, but cannot hit you due to the lack of a collision model. Once you exit the editor and return to player, your body is teleported to your new location you were last editing. The AI will then cease shooting that spot. Upon entering the editor again, the same will happen in the new spot.

So what I would do is either try setting active camo to strong permanent camo for both the editor and player, or playing in custom games with strong camo for the player.
IcyKnightmare 8 May, 2024 @ 1:48pm 
Solo in Forge, watching the battle as a cloaked monitor. I just did it again 3 times, and here's how it played out:

Initial spawns move toward the middle of the map and engage, nothing unusual.
Human reinforcements come in by Pelican and sit behind Red Base shooting at a spot on the ground. Same with the warthog spawn. Eventually some of them move toward the middle, and get slaughtered by superior Covenant numbers. As I'm typing this right now, a warthog, a tank, a captured ghost, and 2 ODSTs are shooting the ground behind Red Base while 4 other marines are getting killed in the middle.

The only thing that seems to break them out of it are when Covenant troops advance all the way to Red Base. Even Covenant vehicles that get too close to the spot will fire at it, but there usually aren't any human forces alive at that point.