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Thanks for playing and I hope you get a chance to check out some of my other work in the playlist near the top of the page. Tons of adventures await in there!
I'm also shocked they never made a SW Battlefront or a Battlefield but set in Halo, but that's less relevant here.
When the player enters the editor mode, your player character still exists in the spot you entered the mode at. You are just invisible and have no collision. The AI can still fully detect the player, but cannot hit you due to the lack of a collision model. Once you exit the editor and return to player, your body is teleported to your new location you were last editing. The AI will then cease shooting that spot. Upon entering the editor again, the same will happen in the new spot.
So what I would do is either try setting active camo to strong permanent camo for both the editor and player, or playing in custom games with strong camo for the player.
Initial spawns move toward the middle of the map and engage, nothing unusual.
Human reinforcements come in by Pelican and sit behind Red Base shooting at a spot on the ground. Same with the warthog spawn. Eventually some of them move toward the middle, and get slaughtered by superior Covenant numbers. As I'm typing this right now, a warthog, a tank, a captured ghost, and 2 ODSTs are shooting the ground behind Red Base while 4 other marines are getting killed in the middle.
The only thing that seems to break them out of it are when Covenant troops advance all the way to Red Base. Even Covenant vehicles that get too close to the spot will fire at it, but there usually aren't any human forces alive at that point.