Halo: The Master Chief Collection

Halo: The Master Chief Collection

Resuscitation AI Battlefield | Endless Halo 3 AI War
42 Comments
III AVIATOR III  [author] 1 Mar @ 4:55pm 
Resuscitation AI Battlefield fans - I have just released a small update that makes this mod conform with the latest MCC patch released yesterday. Everything should be fully functional just like before. If you notice something wrong that I have missed, feel free to let me know. Thank you for your patience and enjoy!
III AVIATOR III  [author] 11 Jul, 2024 @ 1:44pm 
@ruffey15 Placing AI in Forge is not possible with this mod yet. In my previous comments, I was just saying it would be cool if back in the day Bungie let us place AI with Forge. All of the AI on this map is handled by the control switches I placed at each of the bases. You can customize what AI gets spawned with these.
NotIshmael 11 Jul, 2024 @ 2:37am 
Wait how do i spawn AI in Forge?
III AVIATOR III  [author] 10 Jul, 2024 @ 6:53pm 
@Xander So these maps really are me living out my dreams from the Xbox Halo days of creating my own battles. After I made a few, I began to think that others would also maybe enjoy them, so I started posting mods here on the workshop to test that theory. It turned out that a lot of players also had similar desires and love my AI mods. So I consider that mission accomplished and I will continue making awesome battles for as long as I have interest!

Thanks for playing and I hope you get a chance to check out some of my other work in the playlist near the top of the page. Tons of adventures await in there!
III AVIATOR III  [author] 10 Jul, 2024 @ 6:53pm 
@Xander This is very true. Back in the Halo 3 Xbox 360 days, I always dreamed of having a mode like this where you can create your own battles and let your imagination run wild. I thought that Forge in H3 would eventually be patched to allow for player AI placement, but that never happened. When Reach was announced to have a significantly upgraded Forge, I thought maybe we would finally get some kind of AI support, but yet again it never came.
Xander & Yalnif 10 Jul, 2024 @ 6:24pm 
I am genuinely shocked that neither bungie nor 343 ever did anything like this. Halo always seemed like it would do really well to have it's own "Garry's Mod" Kind of game, or just a sandbox or AI war like this, no focused PvP with strenuous and competitive skill demands, but large scale open war between AI, like you're playing a MOBA in first person, or more like the Battlefield or Battlefront style of combat and war.

I'm also shocked they never made a SW Battlefront or a Battlefield but set in Halo, but that's less relevant here.
III AVIATOR III  [author] 9 May, 2024 @ 4:45pm 
Great to hear that! It is a weird little quirk of Forge that would probably have went undiscovered if it wasn’t for the mod tools. There probably isn’t a way to fix the issue. So workarounds are all we can do for now. I personally fly outside the map or turn good camo on for the player and editor.
IcyKnightmare 9 May, 2024 @ 5:18am 
That fixed it, I had no idea it works that way. Makes sense too, since I spawned at Red Base all 3 times yesterday. I put strong camo on the editor, and just hid my incorporeal body off in the cave where the AI doesn't go.
III AVIATOR III  [author] 8 May, 2024 @ 2:41pm 
@IcyKnightmare I think I know what is going on. It is a weird quirk of Forge that normally goes unnoticed. I’ll do some more of my own testing to confirm what you are seeing, but I believe this is what is happening:

When the player enters the editor mode, your player character still exists in the spot you entered the mode at. You are just invisible and have no collision. The AI can still fully detect the player, but cannot hit you due to the lack of a collision model. Once you exit the editor and return to player, your body is teleported to your new location you were last editing. The AI will then cease shooting that spot. Upon entering the editor again, the same will happen in the new spot.

So what I would do is either try setting active camo to strong permanent camo for both the editor and player, or playing in custom games with strong camo for the player.
IcyKnightmare 8 May, 2024 @ 1:48pm 
Solo in Forge, watching the battle as a cloaked monitor. I just did it again 3 times, and here's how it played out:

Initial spawns move toward the middle of the map and engage, nothing unusual.
Human reinforcements come in by Pelican and sit behind Red Base shooting at a spot on the ground. Same with the warthog spawn. Eventually some of them move toward the middle, and get slaughtered by superior Covenant numbers. As I'm typing this right now, a warthog, a tank, a captured ghost, and 2 ODSTs are shooting the ground behind Red Base while 4 other marines are getting killed in the middle.

The only thing that seems to break them out of it are when Covenant troops advance all the way to Red Base. Even Covenant vehicles that get too close to the spot will fire at it, but there usually aren't any human forces alive at that point.
III AVIATOR III  [author] 6 May, 2024 @ 5:11pm 
@IcyKnightmare Is this happening to you in Forge? Also - are you playing the map with friends?
IcyKnightmare 6 May, 2024 @ 1:36pm 
Bug?: I've played a few of your AI maps (this, Floodhalla, and Floodbound) and in all of them there are spots on the ground where the AI will focus fire as if trying to hit an invisible enemy. This usually leads to poor behavior and a lot of friendly fire. In some cases they keep shooting the ground even when under attack.

On this map in particular the ODSTs that get dropped off tend to just sit behind the base and shoot a spot near the base of the cliff wall unless Covenant forces get really close to them. There's at least one other spot like that near the Covenant spawn.
III AVIATOR III  [author] 6 Mar, 2024 @ 8:10pm 
Got a small update for this map. I discovered a bug that prevented the AI from firing the Brute Plasma Rifle. Instead of waiting for more changes to be complete and release them all in one larger update, I opted to push this one out immediately. This worked properly in the update prior to the MCC compatibility patch, so I wanted to solve it ASAP. Enjoy and I'll hopefully be back with more for this map soon!
III AVIATOR III  [author] 19 Feb, 2024 @ 5:08pm 
@Viral415 Hey! It sounds like you might not be launching the MCC with anticheat disabled. You have to go to your Steam library, select the MCC and launch the game from there. You should get an option to have anticheat on or off.
Viral415 19 Feb, 2024 @ 12:54pm 
i'm confused, I subscribed to the mod, but there is no tab for anything modded in halo 3, and when i go to Halo MCC in my library, go to Properties, Workshop, it says 0 b and i'm not sure what to do to be able to play the mod
III AVIATOR III  [author] 18 Feb, 2024 @ 12:54pm 
@bioshockmaxa in game MCC achievements? That you cannot do. When running with anticheat off, achievements are disabled.
bioshockmaxa 18 Feb, 2024 @ 8:29am 
Can i make achievements with this AI ?
III AVIATOR III  [author] 15 Feb, 2024 @ 2:03pm 
Good news - this map is officially back! I have just released a patch that makes this mod fully compatible with the MCC update released yesterday. Enjoy!
III AVIATOR III  [author] 7 Feb, 2024 @ 7:18pm 
@Box_Man***** Join the green team to be allied with the UNSC, purple for Covenant allies, or gold for sentinel allies. With any other team its you vs the world haha.
Box_Man***** 7 Feb, 2024 @ 6:35pm 
I love this mod but I'm not sure how I feel about two factions (UNSC and the Covenent) being against me I love it though!
III AVIATOR III  [author] 5 Feb, 2024 @ 4:04pm 
@m433_HEDP This mod has full audio. This sounds like a bug on your end. Make sure you have Halo 3 Campaign and Multiplayer components installed in the MCC settings.
m433_HEDP 5 Feb, 2024 @ 3:59pm 
The mod has no audio? Is their a fix for this?
III AVIATOR III  [author] 27 Jan, 2024 @ 11:44am 
@Drucker Thanks for that compliment. I’m glad to hear that you are enjoying the mod! The map and I assume the sky also was made by another modder. All of my changes are the AI battle mainly with some minor other tweaks. I can look into making a night version if there is enough demand for it!
Drucker 27 Jan, 2024 @ 10:46am 
I'm currently playing the mod and it's amazing. I absolutely LOVE the skybox. Is there a chance to make anight version of this as well ?
III AVIATOR III  [author] 5 Jan, 2024 @ 12:45pm 
No problem Sarge! It is one awesome asset indeed. I can mess with it for hours too haha! Thanks for that compliment! Enjoy!
Sgt. John Helldiver 5 Jan, 2024 @ 3:23am 
Another banger of an AI battle map! I had a lot of fun looking for my Scarab Gun on this one. Thanks again for using it and giving a shoutout!
III AVIATOR III  [author] 2 Jan, 2024 @ 3:57pm 
@Tank Wolf I mainly leave spawns untouched and allow players to change them however they see fit with Forge. You can change them to whatever you like and save as a new variant.
Jade The Tank 2 Jan, 2024 @ 9:00am 
So one bug I have noticed is that the player spawns don't work. If the player goes UNSC they spawn directly behind the covenant and vice versa if they choose the Covenant. It happens actually on all of your newer maps unfortunately.
III AVIATOR III  [author] 28 Dec, 2023 @ 3:07pm 
Hey there guys! I have just released an update to this mod, bringing it to version 1.1. This is not a large update, but focuses on improving the AI control switch logic - as well as some other bugs discovered after initial release. Some balancing was also performed to the sides, to keep things running smoothly. Enjoy and thanks for playing!
Raptor_Gunner13 22 Dec, 2023 @ 6:57pm 
i think i just didnt have enough space or something
III AVIATOR III  [author] 21 Dec, 2023 @ 1:44pm 
@Raptor_Gunner Make sure you are in fact subscribed to the mod. If MCC was running while you subbed to it, exit the game and restart it. It will be in Creative>Forge or Custom Multiplayer. Halo 3>Modded Missions.
Raptor_Gunner13 21 Dec, 2023 @ 12:43pm 
why cant i find it on modded maps
III AVIATOR III  [author] 11 Dec, 2023 @ 12:31pm 
@Gang W33d Many thanks for those compliments friend. I hope you continue to enjoy my creations!
Gang W33d 10 Dec, 2023 @ 6:40pm 
Your mods have all been straight bangers bro too fun looking forward to more of these!
III AVIATOR III  [author] 21 Nov, 2023 @ 1:01pm 
@Takiwaka that is a good way to look at it!
Takiwaka 19 Nov, 2023 @ 11:04pm 
Like a Halo 3, slightly shrunken version of your Reach Mayhem map, love it bro.
III AVIATOR III  [author] 10 Nov, 2023 @ 6:47pm 
@sonyaumback They allow you to control spawning of the AI squads. See the pinned thread above to learn about how they all work. There are too many details about the system to write here so definitely give that thread a read.
sonyaumback 10 Nov, 2023 @ 5:27pm 
what do the buttons do?
III AVIATOR III  [author] 5 Nov, 2023 @ 12:12pm 
@Dynospectrum Hey! Glad to hear you enjoy the map! To answer your questions, custom games should work fine. However when playing CTF, you can only select between red and blue team. You need to be on Green, Purple, or Gold to have AI allies.
Dynospectrum 5 Nov, 2023 @ 1:24am 
A couple questions:

1.) Does this support CTF?

2.) Should I launch it from Forge or Custom Games in multiplayer? It seems like Forge is the way to go but I hate having all the respawn points visible, really kills the immersion and im too lazy to delete them all

Fantastic work on this by the way. I always dreamed of a mode like this playing back in the day. Thanks for making my Halo dreams come true :MCCHELMET:
III AVIATOR III  [author] 3 Nov, 2023 @ 1:29pm 
@Kevin Thanks dude! Enjoy!
Nura 3 Nov, 2023 @ 12:11pm 
another great mod, by you. I love playing your work