Space Engineers

Space Engineers

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X3 TC Sector - Xenon Sector 472
   
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Type: World
File Size
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835.910 KB
28 Aug, 2014 @ 3:23pm
29 Aug, 2014 @ 8:51am
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X3 TC Sector - Xenon Sector 472

Description
NOTE: This is outdated world. The bad thing is - I can't update it in any way, because my HDD with all my data died and I don't have "original" world, which I can publish and update this one. If I load this world from workshop, change it and try to publish - it will appear as new workshop item. For now few mods may be deleted, but you still can load world - just after error look at "load world" and you'll see it appeared here, you can manually remove red numbers from mod list.
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So, you have enter Xenon sector on your Nova Raider...
This is some kind of reconstruction of one of the sectors from X3 Terran Conflict (or Reunion), not absolutely same as original, of course.
(Few screenshots of ships from another world with another skybox)
This is the beginning of my project - X3 TC sectors reconstruction. This is the first and easiest.
Features:
Xenon fleet - K (M2), P (M6), L (M3), M (M4) and N (M5) - in minimum number (for best perfomance on old PCs)
Xenon Unknown Station (from Reunion)
West Gates - the "field" is very hard for many PCs, so I basically turned it off; see for switch button on wall
Nova Raider - player's ship (M3)
Xenon K not exactly K, honestly, because it has hangar inside
So I can't do all of this without mods, I hope they'll automatically download then you'll load the world.
If not, here's the list:
Armor Thrusters
KEEN SWH Medium Thruster v1.0
Thrust Engines
Landing Gear Small
Kolt - Command Console Pack
Skybox - Star Nursery (Unofficial)
Small Ship Interior Lights
Mounting Bracket/Fin (Shark Fin)
Hammerman small ship glass
Fighter Cockpit
Cathedral Wings
(I tried to minimize mods quantity, so I turned off all unused before upload)
I use different skyboxes for each "sectors" for best similarity for original sectors, so, don't turn it off, please

Check it out:
Kha'ak Sector (Military operation)
Home of Light (Pirate assault)
Tharka's Sun (Xenon Invasion)

Enjoy! ;)
15 Comments
Yantzee 5 Feb, 2016 @ 7:55am 
Думал сделать ремейк этого мира?
Maks2103 18 Aug, 2015 @ 1:52pm 
жаль
LeonserGT  [author] 18 Aug, 2015 @ 1:30pm 
Этот мир - дико устаревший, там почти все моды уже удалены, плюс "исходник" мира у меня тоже потерян вместе с жестким диском и обновить его я уже не могу
Maks2103 18 Aug, 2015 @ 1:02pm 
у меня ошибка загрузки модов, что мне делать?
LeonserGT  [author] 10 Jan, 2015 @ 7:09am 
There is no planets in this skybox. Firstly, I wanted to use "Dead planet" skybox, but it's too dark, withoun any sun and you just can't see ships.
Dariorthan 10 Jan, 2015 @ 4:05am 
one point of kritik:The Planet! The Xenon are destroying every planet they find and the skybox is showing one that is nearly looking like earth
LeonserGT  [author] 5 Oct, 2014 @ 2:58pm 
All Xenon fighters was redesigned to be more detailed (and finished LX), L for example
http://cloud-4.steampowered.com/ugc/535124949508375601/EDA99111EE101293F5C15785240785CCF1E6FBE6/
LeonserGT  [author] 3 Oct, 2014 @ 8:52am 
As you can see, this was my first expirience in recreating X3 ships. As I built new ships, quality slowly increases and now I'm not satisfied by these xenons by my own, for example, why did I decide to place red thrusters?.. So, now I want to remake them completely and, may be, release as blueprints. For example, N will be only a drone, cause there is no place for cockit and etc.
Aaand maaay beee... xenon I from Albion Prelude...
P.S. But PX and LX will be 100% released
Malganis_Lefay 2 Oct, 2014 @ 4:35pm 
I like the Xenon Station and the Gate
but i dont really like the ships.
the K/J looks ok from the outside but the interior is to chaotic in my opinion (even for a X3 Xenon capital ship) . The small ships looks a little clunky because they are so small, the M is ok but the L misses so many parts and details of the original :/