Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Night Lords (Callipygian Compatibility Patch)
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File Size
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192.177 MB
4 Nov, 2023 @ 1:47am
5 Nov, 2023 @ 9:59am
17 Change Notes ( view )
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Night Lords (Callipygian Compatibility Patch)

Description
This mod offers you the ability to unleash the full might of the VIII Legion, the Night Lords.

New units include:
Krieg Acarbus (a special Daemon Prince of the Night Lords)
Contekar
Terror Squad Legionaries
Atramentar
Night Raptors
Rapier Batteries
Spartan Assault Tank (Transport Unit, with the option of nice additional weaponry in the lategame)
Gendor Skraivok (Chaos Lord)
Nights Contempt (Hero Dreadnought)
The Bloody Baron (a Knight - Hero unit)

There might still be upcoming new units and/or bugfixes, so keep that in mind.

If you are using my other mods, load this in the following order:
LOAD ORDER:
Callipygian-Compatibility-Patch
[If you are using it, MORE MAP SIZES AND OPTIONS needs to be second]
Callipygian Complete Overhaul
Chapters of the Imperium
Chapters of the Imperium pt.2
Heretics Astartes
Children of Asuryan
[Ordo Inquisitorus]
[Grey Knights]
[Farsight Enclave]
Night Lords

Optional Placement: If you want to have a different sound for the Emperors Children Noise Marines, place this mod at the top, above the Callipygian Compatibility Patch


Now here is a special thank you this time:
Thank you https://www.facebook.com/officioaudiorum for allowing me to use his awesome music in this mod, befitting the Chaos of the 41st Millenium!
Check out his other pieces of art at his channel https://www.youtube.com/channel/UCvGVw3vyaVBEPD6gjrvYlFg
21 Comments
Gecko 2.6  [author] 14 Apr @ 9:44am 
Hi sorry, as you can read in my last message I am sadly not able to work on my mods anymore, as I do not have enough time :(
akzealot51 13 Apr @ 12:14pm 
i cant for the life of me get this mod to work i get miss eldar headquarters error or missing black templar terminator error messages any help?
Gecko 2.6  [author] 20 Jun, 2024 @ 12:38am 
Hey @Pat, I am sorry to hear this, but the quests were never really worked out, and since I am not working on this anymore for now, since I do not have enough time to play and work this gam. :(
I am sorry
Pat-Rob 7 Jun, 2024 @ 5:21pm 
Hello, thank you for the mod! i love it, but i have a question, how are we to advance the main quest. the buildings required are not available and i cannot get any cultists, do you know of a fix?
Gecko 2.6  [author] 31 Jan, 2024 @ 7:29am 
Yes, but that is meant that way, as they only have one city. It is meant as balancing, to take things but give others, and make some of the factions I created a little more unique.
J Spacemarine 30 Jan, 2024 @ 7:07pm 
If I am blind, point it out. But, for the night lords, I can't find a warp forge for them in the tech tree. Makes expanding and building pretty slow in the mid to late game.
GIGAJEW 29 Jan, 2024 @ 10:03am 
it was indeed a problem with imperial guard expanded with i was able to fix, sorry for the inconvinience.
Gecko 2.6  [author] 26 Jan, 2024 @ 12:31pm 
Imperial medics? what are that supposed to be? I don't know of any Imperial Medics...
Maybe you should read the error-message and try to find out if it is a load-order-issue ;)
GIGAJEW 25 Jan, 2024 @ 3:19pm 
thank you im having some issues with the overhaul everytime i recruit imperial medics it crashes the game so i thought i could maybe use it with gladius+

thanks for answering.
Gecko 2.6  [author] 25 Jan, 2024 @ 9:50am 
Well, it can be used standalone but it would be highly unbalanced, as it is created for Callipygians Complete Overhaul :)