Airships: Conquer the Skies

Airships: Conquer the Skies

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Additional Guided Missile Mod
   
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Type: Mods
File Size
Posted
Updated
993.711 KB
5 Nov, 2023 @ 11:44am
5 Nov, 2023 @ 11:55am
3 Change Notes ( view )

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Additional Guided Missile Mod

Description
This mod adds 5 new guided missile systems to the game.

Although their damage is very high and they mostly cannot miss, their overall strength is offset by massive ammunition consumption and price.

Infrared/IR Missile stats:
Cost: $185
Maintenance cost: $2
Blast damage: 25
Splash radius: 2m
Piercing damage: 10
Clip size: 2 missiles
Ammo consumption: 2 per shot
Reload time: 5.2s
Crew: 1
Weight: 200
HP: 200

NOTE: Infrared Missiles will engage planes and infantry at up to 420m range.

Radar/SARH Missile stats:
Cost: $290
Maintenance cost: $3
Blast damage: 85
Splash radius: 5m
Piercing damage: 15
Ammo consumption: 4 per shot
Reload time: 7s
Crew: 1
Weight: 375
HP: 500

NOTE: Radar Missiles will engage planes and infantry at up to 420m range.

Guided Rocket Propelled Bomb stats:
Cost: $800
Maintenance cost: $4
Blast damage: 155
Splash radius: 22m
Piercing damage: 15
Ammo consumption: 8 per shot
Reload time: 25s
Crew: 3
Weight: 950
HP: 950

Hypersonic Missile stats:
Cost: $1250
Maintenance cost: $25
Blast damage: 225
Splash radius: 27m
Piercing damage: 200
Ammo consumption: 15 per shot
Reload time: 30s
Crew: 4
Weight: 1500
HP: 1500

Thermobaric Ballistic Missile stats:
Cost: $8400
Maintenance cost: $100
Blast damage: 450
Splash radius: 150m
Piercing damage: 15
Ammo consumption: 50 per shot
Reload time: 55s
Crew: 5
Weight: 1750
HP: 1750
17 Comments
Aurora Wolf 20 Oct, 2024 @ 8:10pm 
Thermal signature detected
Imam Ali Assad Bashar  [author] 14 Jul, 2024 @ 3:23pm 
It can be done
superboy813 14 Jul, 2024 @ 1:11pm 
Hey, I don't know how big of as ask this is, but can you make a version of this mod where the IR and radar missiles don't engage planes and troops? I know it kinda defeats the purpose of those missiles to not do that, but I see that it's been causing a lot of issues when there are planes in play. So rather than asking for a fix, I'm asking for this so I could use them, because I like the work you put in this mod and it'll be a shame for it to go to waste.
Partnerbot 7 Jul, 2024 @ 2:07pm 
this feels familiar
Adalbert 16 Jun, 2024 @ 3:53am 
IR caused crash crash for me
Felis Leo 22 Apr, 2024 @ 11:57am 
The missiles that were supposed to shoot troops and planes just target normal ships, and if there is an plane the game crashes :(
Imam Ali Assad Bashar  [author] 18 Apr, 2024 @ 3:29am 
personally Ive not had that issue, I dont know what could be causing it but its quite unfortunate
CamoCoyote 18 Apr, 2024 @ 12:32am 
After an hour's test, IR and SARH missiles will freeze or crash the game when there is an airplane on the field.
dansondelta47 2 Apr, 2024 @ 2:52pm 
So I tried getting rid of the missiles, and it no longer froze or crashed the conquest. The IR missiles froze my forces and didn't fire, while the SAHR ones just by themselves crashed when they tried to fire. deleting them from the forces fixed and there was no lag.
Imam Ali Assad Bashar  [author] 2 Apr, 2024 @ 6:00am 
Its probably a mix of the two, the AI's ability to spam is fascinating