Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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The Slave Mod (2)
   
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Tags: mod, Campaign
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24.534 KB
29 Aug, 2014 @ 5:46pm
17 Dec, 2014 @ 12:05pm
8 Change Notes ( view )

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The Slave Mod (2)

In 1 collection by Phalangitis
Epic Sparta Campaign
16 items
Description
Regardless to what it seems in the mod manager the mod is Still working..

For a Version compatible with Empire Divided Patch click HERE

Save game compatible-latest patch-update copatible and probably compatible with every other mod that does not alter
raiding stance..I did not import those features in the old mod because the old mod is better in compatibility.Generally as you add new features the possibility of incopatibilities rises..So to protect the games of those who want the feature while using major overhauls like Radius (DEI has it already imported) i released this separate version.
Permits you to sell your slaves and many more..

New and Improoved...

THE NEW STUFF

- Raiding has been reworked. A) Now armies in raiding stance not only capture 50% more prisoners but they increase the capturing potential of other forces fighting in the same territory as well. [in game it is mentioned as 25% but the actual value is 50%] B) Enemy's slave population is dropped by 50% each turn of raiding [During these raids some native slaves used to exploit that opportunity to seek their freedom and also this was done on purpose by attacking raiders to weaken the enemy defenders and cripple their economy.Theban general Epaminondas raided Laconia 4 times to free helots and weaken Sparta] and C) Loot income is increased slightly.
- New edict.Named emancipation project.In dire times many nations freed their slaves to increase their millitary forces.So now with this edict A) you loose 50% of your slave population but B) you gain 3 extra recruitment slots C) extra replenishment rates [new blood for the army] D) a small boost to recruiting units moral [happyness of freedom].On the contrary there is E) -50 to public order [rich guys loosing working hands..] and F) you get tax penalties for going against plutocracy...

THE OLD STUFF

In ancient times slaves were an important source of income not only by exploiting their hard work but also like a "raw material and currency alternative"
With this mod you can sell the slaves from a region you own so to earn money and improve public order.
1)Selling slaves
There is a new edict called Sell slaves (iconed by broken chains) and by issuing this edict every turn the slave percentage of the region will drop by half and at the same time the income will improve dramaticaly according to the percentage of slave population.When you issue the edict the profits enter your purse from the next turn and on until slave population reaches 0.This represents not only selling slaves but also the tribute paid for important aristocrat people held for ransom and the battlefield looting after a battle.(soldiers used to fight carrying their money with them.).After Syracuse's final victory Syracusians gathered 4 shields full of golden coins from athenians who run for their life.Also Alexander started his campaign with 180 talands (borrowed) and after only Granicus (i think it was Granicus) he gathered 150,000 (imagine that the annual income of Athenian league in its prime was 600 talands.SO this type of income (plus looting) was the main source of income....Of course every turn their percentage in population will drop by half and so will your income from their sale..The numbers were not chosen by luck but after carefull research and taking into accound the game economic model.That way you can actualy use all those battle captives for extra income and lower your public order penalties at the same time..
The downside is that while selling slaves corruption and local piracy will raise a little so you cannot benefit from prolonged turns of selling slaves.
2)Slavery buildings role
Slaveries have now an important role to play.A)First of all they reduce the rate of slave drop so you can keep selling for longer periods and profiting more.B)Also they give reduction to construction costs (slaves working and building..) and now i think they actually worth their money.C)they give small boost to food and 4) tier 3 gives additional 1 recruitment slot (slaves where used to harvest fields and to streangthen military ranks even by doing supportive works..)
Fits well with my costly wars mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=275391114

Anyone want to participate in a servey concerning gaming and Total War click here http://www.twcenter.net/forums/showthread.php?663034-2nd-world-wide-community-survey-for-ALL-Totalwar-fans. This way we the gamers may improve the quality of the games we buy and use..




This mod would not be balanced without the efford of MATVEI1293.A thank you is a small word.


Thanks to Alia for game testing and balancing info he provided
Thanks to all who bother to rate..
Hope you have fun..Cheers..Phalangitis
Popular Discussions View All (4)
6
21 Jul, 2015 @ 2:23pm
How to use the sale slaves edict
Phalangitis
1
1 Apr, 2016 @ 8:05am
How to change selling price to your tastes..
Phalangitis
0
17 Oct, 2015 @ 2:07am
All edict dont located on UI (sorry my english)
Method
199 Comments
Hotjoe 16 May @ 1:59pm 
This still work? And compatible with Divide et Impera?
Pokesus 30 Apr @ 8:46am 
Holy shi
CrankedMane 16 Feb, 2024 @ 1:48pm 
DOES THIS THIS WORK????
Hibernius 27 Jan, 2023 @ 1:21pm 
This mod works fully for me, and is absolutely first class work. Seems to belong entirely naturally in the game (not always the case with mods) and works excellently. Highly recommended.
Xbalamque 19 Feb, 2021 @ 5:22pm 
@ Phalangitis
Hi !
Mod is no more working now ... snif ! It's precious. So could you update ? Thank you
georgebullen 26 Jun, 2019 @ 9:32pm 
does the corruption and piracy go back down when you turn the edict off?
Draggonempire 17 Feb, 2019 @ 5:47am 
ok thx for replying
Phalangitis  [author] 16 Feb, 2019 @ 1:57pm 
Guys salute!! Sorry for beeing away. I am facing a very demanding and challenging phase in my real life so modding time is zero for the time beiing. Thankfully M@x stepped up to fill my absence and is trying to update Hellenika lately. I will try to ask him to update this one as well. I think it will be up and runnig very shortly
@Dragon no
Draggonempire 10 Nov, 2018 @ 4:00am 
Hi, i love the mod and i was wandering if you could add a feature to like, make captured slaves go to a province you select? Is it possible?
Phalangitis  [author] 10 Mar, 2018 @ 11:18am 
I think that the mod wont have a problem with any patch. If it has the we will see when the update will be made.