Total War: WARHAMMER III

Total War: WARHAMMER III

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Rapid Character Pool Cycling
   
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7 Nov, 2023 @ 6:26pm
7 Nov, 2023 @ 6:50pm
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Rapid Character Pool Cycling

In 1 collection by Twitchey
latest SP set
55 items
Description
Meow.

This very basic mod simply cycles out the character pool every 1 or 2 turns.

This means you no longer have to wait 10-15 turns to see new lords and heroes appear in the hire character screen.

Particularly useful for people who play with different mods frequently and don't want to have to always save new characters from mods that might conflict. You can now more reliably wait on characters with traits you want.


One issue is that on the second or third turn when starting a new campaign (or after applying mid game) the lord and hero pools will empty out completely, leaving nothing to hire, but on turn three or four a new pool will appear and all subsequent turns should result in characters being cycled out every one or two turns.


Apparently this will cause issues with the mod Recruit Defeated Legendary Lords. The legendary lords will disappear from the recruit screen some time after being defeated. I guess that is a script related conflict, so unfortunately, I don't even know where to begin with that. Thanks go to pyromaniac7777 for testing and finding this bug.

If you use RDLL you can try this more extended version I made for it;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3078101947

Kind regards
Meow
20 Comments
Godzhand007 13 May, 2024 @ 2:46am 
mod working w new update?
Twitchey  [author] 10 Nov, 2023 @ 12:55am 
Whoops I forgot to set it to public, it should show up know.
Pyrodysseus 10 Nov, 2023 @ 12:11am 
Lovely, thanks!
Twitchey  [author] 9 Nov, 2023 @ 9:04pm 
I made a new mod just for you pyro;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3078101947

I can continue to edit the variables on that one to see if it will eventually work somewhat as intended, but here's to hoping those new numbers you requested do the job.

(If the link doesn't work right away just give it a few minutes, steam needs time to analyse new mods)
Pyrodysseus 9 Nov, 2023 @ 5:59pm 
I ran another few tests and I can confirm that only adding more slots to the character pool is fine except 4+ will eventually lead to crashes; however LL's from RDLL will not disappear with any number. 4 will lead to late campaign crashes, 5+ leads to crashes at pretty much any point in the campaign. So perhaps cutting the 15 turn default in half to 6 turns, and raising the number of slots from 2 to 3 would work with RDLL and also not cause crashes
Pyrodysseus 9 Nov, 2023 @ 1:39pm 
I took a look inside the RDLL mod and wow, it's nothing like any mod I've ever seen. A lot more than just scripting going on in there! I left a question on the RDLL mod page asking how I can fix the issue or make them compatible, hopefully someone more knowledgeable than us will be willing to help. I would love to use these two mods in conjunction
Twitchey  [author] 9 Nov, 2023 @ 6:39am 
@pyromaniac7777 Damn, I'm sorry to hear that, at some point I might see if there's a way to make it compatible, but for now I will add that disclaimer to the description here.

I still have no idea WHY that would happen, but thank you for testing it out so that we are now certain about it. Kudos to you.
Pyrodysseus 8 Nov, 2023 @ 11:44pm 
I've finished testing it with RDLL. It does in fact have the same problem as the other mod, it removes Legendary Lords from the the pool and then they are gone forever. They will appear initially but you can't recruit them since they are wounded and then they disappear
Twitchey  [author] 8 Nov, 2023 @ 8:18pm 
Thanks for the help guys, keep at it if possible <3

A friend recently informed me that in one of his campaigns (only using SFO) he had conquered most of the map, and in doing so had a few dozen lords. Apparently it got to a point where his faction's newly spawned lords no longer had real names, but error strings.

This appears to be a vanilla game bug, one that CA may need to fix in the hard coding, if they haven't already.

I am currently 40 or so turns into a campaign using this lord cycling mod, and have not yet experienced any such errors. If that changes I will let you know.
Pyrodysseus 8 Nov, 2023 @ 12:39pm 
thanks for the info, I'll test it and get back to you. I've got about 170 mods active so if it works with all of them it'll work with almost anything